Description
With the new incarnation of our game Nightstream (formerly Axon Runners), I had the opportunity to rework a character I originally made in 2012. I'm very pleased with the progress that I have made with my hand-painted textures! I included a little before/after so you can see the difference. The polycount is 3498 tris and the texture is 1024x1024 pixels (diffuse only).
Software used: 3dsMax, Zbrush, Photoshop, 3DCoat
Concept: Kelly Tan
Rigging: Renier Banninga
Pose: Jit Kumar Kundu
Textured renders:
Wireframe render: