Comments: 34
LostTribesManlyAnime [2013-11-10 07:34:19 +0000 UTC]
Awesome someone who draws facial hair. Nothing more manly than having facial hair.
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Sgt-Sahara [2010-08-09 15:56:09 +0000 UTC]
Awesome!
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slateman [2010-07-24 17:57:19 +0000 UTC]
I think it looks awesome.
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arvalis [2009-10-10 00:43:04 +0000 UTC]
Crit time. The first thing that stands out the most to me in the girl, Rhoswyn. Her eyes do not appear to be on the same axis, as well as the glabella(the indent between the nose and the supraorbital ridge) sticks out far too much, it should cover part of her eye according to the axis of her jaw. Another fault i find in her is her breasts rest too high upon her chest when looking at her clothing, to get them to that height she would be an overbust corset and them the shape would be totally different. You need to watch out on her neck as well, hes too long and very hard edged, it could use some more rhythm to avoid her looking like a robot. Her rib cage is far too thing as well, unless of course you want her lookin like a kingdom hearts character.
A mistake you have made in all three of their faces, though Rhoswyn is the mildest of offenders, is the center of the lips isnt on the same axis as the nose. The center of the mouth is directly under the nose, it makes you character read like they have a mouth on their cheek. Youre getting much better with skin pigments, i like the red in the cheeks of Rhoswyn, however all your shadows on the skin read as the same color. You want more variety in your skin shadows. Another lighting concern that bothers me in you apply cast shadows very conservatively. You appear to have a fair strong single key light with a rim light. You strong key would bring in more cast shadows, especially on far side of their heads, you would see a much more pronounced cast shadow on their shoulders. Oh and this is just a nitpick but remus' neck would be far wider to accommodate his his gigantic shoulders. Watch out at the base of seph's skull, there should be more of an indent where his neck meets his skull.
I just realized why your faces appear so flat, youre missing core shadows. Putting in core shadows will really bring out your depth. Oh and one last minor thing, the bg texture is kinda distracting because its so rough and the characters are so smooth, just bring down the opacity a bit, problem solved.
I hope some of this helps, those are all the major things that are worth mentioning i believe
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thiagozero [2009-09-18 22:54:36 +0000 UTC]
excelent! another great job, you really have a great color's style!
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WesTalbott In reply to thiagozero [2009-09-19 00:07:52 +0000 UTC]
Thanks! I've been workin on getting better.
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LordofTibera [2009-08-17 15:39:00 +0000 UTC]
*claps hands*
Also, the simple fact that you have a main char with GREEN as his main color is a very uncommon, andwelcome, thing. I've always loved that. The only guy able to pull that off before, to my recollection was this dude named Link...
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WesTalbott In reply to Rkor4 [2009-08-14 00:31:19 +0000 UTC]
thanks man, I'm pretty pleased with it to. ^_^
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Velena-Gorosama [2009-08-09 09:32:08 +0000 UTC]
the green armor is excelent!
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Smitty-Tut [2009-08-09 00:46:20 +0000 UTC]
Killer!!!
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Zatransis [2009-08-09 00:08:06 +0000 UTC]
Slammin' work, dude!
M!
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Zatransis In reply to WesTalbott [2009-09-26 22:55:33 +0000 UTC]
All improvements are indeed improvements. Nice work!
M!
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WesTalbott In reply to purplemur [2009-08-09 04:39:33 +0000 UTC]
lol thanks, I plan to.
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Gingerscoffee [2009-08-08 23:45:48 +0000 UTC]
If I didn't know any better, I'd think this was the inside cover of some new comic book where they have the backstory in some block of text.
And jeez you're right about your new style. Wayyy different than what I just saw.
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