Comments: 11
cogor [2008-05-13 22:24:59 +0000 UTC]
hey do you have the texture?
youcan give me please??
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cogor In reply to wildroo [2008-06-16 02:08:42 +0000 UTC]
np the file was corrupt but i redownload
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little-teenager-sam [2006-08-12 10:19:44 +0000 UTC]
i plyed the game digimon 2004, this thing was one of my best in the beginning... anyway its TOTALY like the one from the game
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Reynard-Fox [2006-08-07 07:19:31 +0000 UTC]
What's the polycount on this? and what format? from the preview she looks lowpoly enough to make me really wanna get her rigged for Unreal Tournament 2004
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wildroo In reply to Reynard-Fox [2006-08-07 11:25:16 +0000 UTC]
It's in Maya and Obj format.
The polycount currently is 1158; if needed less it wouldn't be hard to reduce in areas like back/bottom of arms and maybe some on hands.
If you do put it into UT2004 please post a link here to the file!
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Reynard-Fox In reply to wildroo [2006-08-07 13:15:39 +0000 UTC]
I simply can't get the copy of Maya on my game disc to register, so I can't install it to even try anything. *growls*
Will let you know if anything happens though.
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wildroo In reply to Reynard-Fox [2006-08-08 02:54:46 +0000 UTC]
-- Does the model have UV coordinates for the textures btw?
Yes, complete with texture map applied!
If you can't get the copy of Maya PLE to open from a game disc you can download a copy of it from [link]
If you can't get the .mb file to open in Maya try opening the .obj file instead.
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Reynard-Fox In reply to wildroo [2006-08-07 13:10:48 +0000 UTC]
I simply can't get the copy of Maya on my game disc to register, so I can't install it to even try anything. *growls*
Will let you know if anything happens though.
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Reynard-Fox In reply to wildroo [2006-08-07 13:07:53 +0000 UTC]
Excellent, Maya is what most UT models are made with, and 1158 polys is a-ok, most UT2k4 models are commonly over 2000. Does the model have UV coordinates for the textures btw?
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