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Wren-Stout — Sculptris Horse

Published: 2013-10-20 22:04:39 +0000 UTC; Views: 4483; Favourites: 72; Downloads: 46
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Description I was recently reminded of Zbrush, and forgot I hadn't submitted this! It was actually done in Sculptris but I imported into Zbrush (I like the materials!) But I would like to finish this horse in Zbrush with some more details later on. So for now it's a work in progress :]

I'd like to figure out the issue of Sculptris having triangled polygons and Zbrush having quads (hence why the tail looks jacked) I wish I could figure out everything with 3d -.-
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Comments: 10

glister12 [2014-05-05 14:47:41 +0000 UTC]

very good x

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LorenzoL999 [2013-12-19 15:21:35 +0000 UTC]

O.o wow!

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dopepope [2013-10-21 18:21:32 +0000 UTC]

very nice!

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Wren-Stout In reply to dopepope [2013-10-21 23:57:25 +0000 UTC]

Thank you kind sir!

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Veiled-Bride [2013-10-21 03:39:04 +0000 UTC]

It looks awesome!

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Wren-Stout In reply to Veiled-Bride [2013-10-21 04:58:17 +0000 UTC]

Thank you!

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Veiled-Bride In reply to Wren-Stout [2013-10-21 06:13:44 +0000 UTC]

You're welcome!

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Ayedeas [2013-10-20 22:24:19 +0000 UTC]

Sculptris goes with triangled to keep the poly-count down for game models. For 3D stuff like sculptures, I find quads to be more efficient anyway lol

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Wren-Stout In reply to Ayedeas [2013-10-20 23:03:47 +0000 UTC]

It's good to know why they did that! Makes sense.

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Ayedeas In reply to Wren-Stout [2013-10-21 00:41:15 +0000 UTC]

Yup!

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