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WTHat — Wishful Thinking: H.A.R.O.

Published: 2008-11-11 23:40:23 +0000 UTC; Views: 424; Favourites: 5; Downloads: 13
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Description NOTE: I DESIGNED IT. I DID NOT DRAW IT.

Name: H.A.R.O. unit
Species: Robot
Height: 6’4”-6’8”
Weight: Roughly a few tons
Durability: Susceptible to heavy kinetic force; shell weapons less than .50 caliber are useless, plasma/high energy rounds effective after repeated use.

Differences between ranks:
Tier 1: As-is; a generic unit filling any infantry/pilot role. No cosmetic changes.

Tier 2: Wears a white half-skirt/waist cape; this unit is in charge of minor command roles ranging from overseeing squads to full command of an outpost/base. Is more prone to dual pistol/dual blade weapon combinations. No other cosmetic changes.

Tier 3: Wears the waist cape along with glowing red lines around their biceps and shoulderpads, which are of a different design. Are rarely seen outside of guarding high-priority targets and/or personnel. Cosmetic changes are the use of the Orexis emblem on the waist cape.

Tier 4: See various “Aspects”.


Classification/Alignment:
All-purpose machine soldier/laborer units which make up the bulk of Orexis’ members.


Weapon(s) of Choice:
Varied; can range from Sniper Rifles to fully-automatic rifles to automatic pistols, etc. Main staple is the use of “Hollgem Blades”. Each Unit carries either one or two on their waist, depending on personal preference.

Each unit is also equipped with a concealed booster unit on both their legs and back, allowing them to scale buildings and do basic aerial combat. However, they mostly try to leave aerial combat to the Air Knights.


Basic Description:
The H.A.R.O units are the main cogs that keep the organization of Orexis churning. An entire force of working and sentient machines, they keep fighting with a fanatical devotion to Cynyr’s goal of a sufficient, non-destructive Humanity cleansed of the vices keeping the species down as a whole. They will often work in teams, and quickly adapt to any situation when presented to them.

H.A.R.O.s are also quirky on a small level, being described as playful. When given battle orders, more often than none they’ll choose the option which is most entertaining when the choice is open to them. When giving orders it is best to be extremely strict with the method desired if you want something to be done to an exact procedure.



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