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WXKO — MARVELOUS

Published: 2014-07-29 17:41:49 +0000 UTC; Views: 1789; Favourites: 50; Downloads: 17
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Description About
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              M   A   R   V   E   L   O  U   S

                            by

                M    A   X   W   E   L   L

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Modeling Process
The structure of the body, hands and shoes were
created in Z brush 4R6. The base mesh of the helmet
and bracelets were created in Maya 2011 and then
exported to Z brush to polish the details. I also added
the wings that I used in my model "Phoenix".

The Garments
Once I had my base mesh done I did a lot of test
in Marvelous Designer 3 to do the outfit. This is the
only part of the mesh that is created with triangles.
This triangles are configured to work as small pieces
and that's the reason of the name of this 3D Artwork.
I also added different textures to specific parts of the
garment.

The .Obj
Once I had my model complete I exported to Key Shot
4 to do the testing stuff with materials. Some of them
doesn't exist in Real Life so I created them to do
specific things. This are examples of what materials
where used in parts.

Helmet-Blackberry material
Body-Metalllic White and Axalta Snow Storm
Dress-Silk Black modified with a perforated alpha
in the specular.
-Hard shiny Plastic
-Anodized Gray
-Silk Black modified with a milled color
-Different kinds of Gold and materials
for cars.

The Final Touch
I added a Background of stars in PsCs6 playing with the
blend modes, curves etc. to make the final composition.

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have  a good one

*Omar
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Comments: 4

Jar3d-Washington [2015-05-25 16:09:36 +0000 UTC]

This truly is marvelous

👍: 0 ⏩: 1

WXKO In reply to Jar3d-Washington [2015-05-26 11:00:46 +0000 UTC]

Yeah              

👍: 0 ⏩: 0

JustinSidious [2014-07-30 05:23:27 +0000 UTC]

How is this done? Adobe Illustrator, Corel Draw?

👍: 0 ⏩: 1

WXKO In reply to JustinSidious [2014-07-30 11:54:55 +0000 UTC]

I just wrote a description Above

👍: 0 ⏩: 0