Comments: 9
necroalx [2020-05-11 20:30:26 +0000 UTC]
I wonder, what are the weight issues you've encountered? O.o
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Xelandis In reply to necroalx [2020-05-11 20:38:30 +0000 UTC]
None really with this method. I suspect you'll still need to reparent the arms and legs on main character models since that is just how they work, but otherwise none when I did them like this.
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Xelandis In reply to necroalx [2020-05-11 21:45:46 +0000 UTC]
Yeah, that's why Itried this method, to see if it fixes stuff. Also some Personas (like that woman with the snake, that in 3DSMax has the snake completely seperate with no rigging) is now properly positioned and rigged. So it helps with certain models that have major issues like that.
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circuit20 [2020-05-08 20:19:58 +0000 UTC]
Oh geeze! what happened to those guy's faces?
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ominous-words [2020-05-07 23:10:02 +0000 UTC]
This is very cool, thank you for sharing. The resizing part sounds complicated. Could you infer that value from other data or did you have to compare these to your previous models?
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Xelandis In reply to ominous-words [2020-05-07 23:35:19 +0000 UTC]
Had to compare it. Took a bit of time to figure it out, the models load into XPS absolutely huge. xux
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ominous-words In reply to Xelandis [2020-05-08 02:27:54 +0000 UTC]
Yeah, if 0.00032 was the final value I can imagine how much testing that needed. I think it's great you took the time to do that to ensure these models fit with the others.
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