Comments: 52
xmas-kitty In reply to ??? [2016-12-02 14:26:13 +0000 UTC]
Thank you!
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JieF-R [2016-11-26 23:18:05 +0000 UTC]
Awesome !!!!
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Rasimu [2014-12-12 10:06:39 +0000 UTC]
Hello,
Nice work it is beautiful, also romantic, lol
I use to live in Germany as well when my father was in the military. Okay Place.
Beautiful art work,
Merry Christmas
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xmas-kitty In reply to Rasimu [2015-02-03 03:13:13 +0000 UTC]
Thank you very much!
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xmas-kitty In reply to Hansmar [2014-08-31 20:42:18 +0000 UTC]
Thanks a lot!
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c-ramgfx [2014-06-01 19:35:00 +0000 UTC]
She's so wet... Nicely done, another beauty render with Bryce and I'm not only talking about the character. The atmosphere is very convincing and I really like your rain effect.
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xmas-kitty In reply to c-ramgfx [2014-08-31 20:38:48 +0000 UTC]
Thank you very much!
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mb109 [2014-06-01 09:51:37 +0000 UTC]
Wet white clothes in the rain.... so sexy.... very nice image!
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cartoonjoe2011 [2014-05-31 22:12:36 +0000 UTC]
DAMM, dat's tight!!
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ParaisaDesign [2014-05-31 18:22:46 +0000 UTC]
Great work on the wet cloth shaders Simone.
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GabrielM1968 [2014-05-31 09:05:50 +0000 UTC]
Very nice ! Not easy to do!
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xmas-kitty In reply to lasaucisse [2014-08-31 20:09:34 +0000 UTC]
Thank you for the comment!
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Prometheus273 [2014-05-31 06:42:39 +0000 UTC]
I think that's the best job of making wet clothing I've ever seen.
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kobaltkween [2014-05-31 05:39:59 +0000 UTC]
Excellent job of making wet clothing! How did you handle the transparency?
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kobaltkween In reply to xmas-kitty [2014-09-01 23:15:37 +0000 UTC]
Oh, no, I meant matching it to your fabric sim. I'd assume that you couldn't paint it on after the sim, right? And it looks dynamic? I'm just curious how one makes a wetness transparency map for a piece of dynamic clothing
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xmas-kitty In reply to kobaltkween [2014-09-02 19:51:36 +0000 UTC]
The dress is a very simple dynamic dress, modeled in Wings3d; uv mapped using the free UV-Mapper tool.
Texture is a seamless tiled and upscaled image of fabric texture (created using an image editor, actually just grit). Setting transparency about 60%, bump about 5%, glossiness about 50%, reflection about 5%. (Though I'm not longer sure about the correct setting, I did just play around with the material editor).
At last a little bit post processing.
The texture of the skin and the lighting is also very important to make the wetness believable!
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