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xPrEpWnEdx — [SFM Resource] Pony Trot Cycle

Published: 2013-01-24 21:09:34 +0000 UTC; Views: 15312; Favourites: 166; Downloads: 239
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Description EDIT: New version that should work with the new pony models: [link] . This one wasn't converted perfectly; I might redo it if people request it.
Very similar to the previous one. So much so that I'm going to copy and paste the description.
This is mainly for the SFM Ponies group to which I'm submitting a generic trot cycle .dmx for the pony models. (Download: [link] ) It should work for any standard-size V3-or-below pony model. Feel free to use it for anything, no credit required, blah blah.
To use, save the .dmx in a SFM folder, right click on an animation set (it makes it easier if you deselect the rootTransform), Import animation, select the file you saved and position the model as you wish. Unlike sequences, importing .dmx animations overwrites pre-existing motion data so either copy that and paste it back after you've imported or import it first thing.
I'll probably have to update this once the new models are released, since they use different bone names that won't recognise this animation. Thankfully I won't have to redo the whole thing since I can just parent the bones of a new model to these and re-export the result.
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Comments: 25

viitv [2015-11-11 19:12:45 +0000 UTC]

COOL

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FluttershyAdorable [2014-10-30 18:02:49 +0000 UTC]

how do i install it?

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HeartinaRosebud [2014-08-24 00:19:08 +0000 UTC]

Sweet!

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TheFirstDude [2013-11-06 17:12:41 +0000 UTC]

Ok, so..totally just ignore my last comment.

Apparently you had made the model move with the animation, I thought it were just a stand-still animation.
The animation was also imported AT THE BEGINNING of the clip, and not where I had selected, didn't see it because I had zoomed in.


Now..I can't say I'm too fond of the animation doing this, I'd rather just have the model walk in position, and then drag it to where I want it to go, instead of having to line it up.
Otherwise, totally my fault for thinking it was broken.

I did a quick test, and I'm not sure how I'm supposed to stack the animation after one another to make it walk further.
Unless you make a version with 'just' the animation, I'll just have to..play around.

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TheFirstDude [2013-11-06 16:53:06 +0000 UTC]

So I tried it out, and it doesn't work too well.

The model either teleports away, and the animation does not play, various points on the model gets twisted as well.

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JwRom [2013-10-08 00:14:34 +0000 UTC]

I can't figure it out. When I import, some sort of eye tracking paths comes in that they follow as their walking, I can not figure out how to get rid of it. I just don't know what went wrong.

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xPrEpWnEdx In reply to JwRom [2013-10-08 15:53:44 +0000 UTC]

Use the playhead preset on the viewTarget.

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JwRom In reply to xPrEpWnEdx [2013-10-10 01:06:04 +0000 UTC]

Alright, thanks again.

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NostalchicksCosplay [2013-04-15 02:58:45 +0000 UTC]

Thank you so much for making this! I really needed a trot cycle, but every time I tried to make my own it it was an epic fail.

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argodaemon [2013-03-18 03:33:19 +0000 UTC]

omg I love you. ^^ Was about to start working on making one myself.

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3Power [2013-03-09 00:53:55 +0000 UTC]

I'm not sure which ones are the new models, but I can confirm it doesn't work with the overhaul ones: [link]
Would you be able to update it again? I could really use this for a scene in the video I'm making.

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xPrEpWnEdx In reply to 3Power [2013-03-09 15:09:57 +0000 UTC]

It might not look as good as it did on the old ones, but it does work. You did right click and import animation, right?

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3Power In reply to xPrEpWnEdx [2013-03-09 16:27:17 +0000 UTC]

Yes, then the dialog box comes up with what appears to be the nodes from the animation that are going to be mapped to the nodes of the model. Some are green, some are yellow, some are red. I click "Ok" and the model completely disappears.

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xPrEpWnEdx In reply to 3Power [2013-03-09 17:39:38 +0000 UTC]

Oh, try selecting all the animation set controls except rootTransform when you import the animation. Unless you do that the model will probably get transported really far away.

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3Power In reply to xPrEpWnEdx [2013-03-09 17:47:44 +0000 UTC]

It doesn't seem to make a difference what is selected, the model disappears regardless. Unless the selection you refer to is somehow different. [link] <- this is what I did on my most recent attempt. If it really is just getting moved somewhere, is there a way to find out where it is?

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xPrEpWnEdx In reply to 3Power [2013-03-10 00:48:01 +0000 UTC]

I just tested it; turns out she still gets teleported away without rootTransform selected, just not as far. She shouldn't be too difficult to find if you're in the motion editor and you look around for the pivot.

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3Power In reply to xPrEpWnEdx [2013-03-10 16:59:13 +0000 UTC]

I managed to get it to work, thanks for all the help. I'll send you a link when it's finished. (About 1/3rd right now)

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xPrEpWnEdx In reply to 3Power [2013-03-10 20:04:24 +0000 UTC]

Cool, no problem.

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3Power In reply to xPrEpWnEdx [2013-03-21 01:51:09 +0000 UTC]

Here it is: [link]

Thanks for the help.

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xPrEpWnEdx In reply to 3Power [2013-03-21 13:43:38 +0000 UTC]

Glad I could help! Damn cute animation too.

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SRicK91 [2013-01-25 15:51:09 +0000 UTC]

Very detailed, great job!

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ata64 [2013-01-25 01:37:03 +0000 UTC]

Beautiful work.

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The-Victor-Catbox [2013-01-25 00:20:27 +0000 UTC]

Awesome animation!

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xPrEpWnEdx In reply to The-Victor-Catbox [2013-01-25 00:42:03 +0000 UTC]

Thanks! I think whoever made the animated GIF I based this on deserves some credit too, though.

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The-Victor-Catbox In reply to xPrEpWnEdx [2013-01-25 00:43:12 +0000 UTC]

Ah I see. Still pretty good though. ^^

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