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Yughues — Free Ammo Box Pack by

Published: 2009-11-15 01:26:17 +0000 UTC; Views: 15794; Favourites: 104; Downloads: 3858
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Description Youtube : [link]

Other Packs : [link]

Commissions : [link]

HowToUse Tutorial : [link]
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Comments: 21

FantasyArt0102 [2015-08-29 15:38:31 +0000 UTC]

I used your wonderful stock here link

Thank you  

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1DeViLiShDuDe [2014-12-11 22:37:44 +0000 UTC]

Very Cool!
Nice presentation too!

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Yughues In reply to 1DeViLiShDuDe [2014-12-11 22:38:42 +0000 UTC]

Thanks

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1DeViLiShDuDe In reply to Yughues [2014-12-12 02:12:33 +0000 UTC]

welcome

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skyvendik [2013-04-20 12:38:00 +0000 UTC]

realy nice work

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Yughues In reply to skyvendik [2013-04-20 15:55:15 +0000 UTC]

Thank you

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dactilardesign [2012-03-15 10:48:49 +0000 UTC]

Nice job. Too much bumpiness for me.

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Yughues In reply to dactilardesign [2012-03-15 12:07:55 +0000 UTC]

Maybe
I sure will do differently now
Thank you

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thunderpwn [2012-01-15 19:11:50 +0000 UTC]

this is totally cool, mind if i use it on a wolfenstein mod?

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Yughues In reply to thunderpwn [2012-01-15 19:33:15 +0000 UTC]

Free to use man, free to use
Thank you

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El-Bronco [2010-05-26 03:08:24 +0000 UTC]

This

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LaJolly [2010-04-10 03:29:43 +0000 UTC]

Absolutely badass!

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Yughues In reply to LaJolly [2010-04-10 07:05:55 +0000 UTC]

thank you very much, I really appreciate

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LaJolly In reply to Yughues [2010-04-12 21:53:45 +0000 UTC]

No problem. ^ ^

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Allottho [2010-04-09 20:40:41 +0000 UTC]

Oh, i see some problems in normal map, so in shading too...
False gradients! Don't use one smoothing group for all polygons - it make things bad on hard surfaces... Like those black shadows on that side of the box, with a cross.
Not always, but it may cause really big pain in the ass on the most part of the engines.
The best safe solution - is all perpendicular(or sharp-angled) polys must be in different smoothing groups, and, in different groups on the UV. UV became a bit more messy, but it worth it.


But diffuse is great

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Yughues In reply to Allottho [2010-04-09 21:06:08 +0000 UTC]

thanks, I noticed those problems
I'll fix them later, I just found how to render (to texture) correctly the normal map by using smooth tangent.
I'll be better with more practice

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Gabriel-A-D [2009-11-15 02:57:24 +0000 UTC]

looks good a great bumpmapping

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Yughues In reply to Gabriel-A-D [2009-11-15 09:48:34 +0000 UTC]

thank you )

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Gabriel-A-D In reply to Yughues [2009-11-15 17:26:45 +0000 UTC]

greta job keep it up

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Yughues In reply to Gabriel-A-D [2009-11-15 18:04:33 +0000 UTC]

thanks dude

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Gabriel-A-D In reply to Yughues [2009-11-15 22:08:48 +0000 UTC]

you`re welcome

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