Description
(Alternate kits available at sta.sh/21j8yktzkrlj?edit=1 :3)
Or: “Who Crossed The Wires On The Wheel Of Combat Stereotypes?”
Or: “She’ll Beat You With Half A Hand In Her Pocket”
Despite what the internet likes to claim, this one’s hands are in her pocket for reasons BESIDES an inability to draw hands. You’ve seen me; I clearly can’t draw hands but generally do it anyway! >:3
Despite living in the same dying area as Cassie and Bullet, Becky Hunter wanted to at least try to make the best of it as just an average young lady. Of course, when you’re well aware that your options for employment are limited and the idea of just becoming some quiet housewife just doesn’t seem like your thing (there’s a reason most of Becky’s cooking revolves around processes that are three steps maximum), you just kind of have to force things.
And hey, with Becky being a total tomboy and sports fan as it is, it seemed like a natural fit for her to toughen herself up and work hard so she could get a good job with a little bit of the ol' manual labor and such. This didn’t really make her many friends with the kind of wannabe-macho dickheads who don’t like being shown up by girls who bring their A-game to the workplace (and they didn’t really appreciate how Becky’s rough style in sports she’d forced her way into ended in a LOT of kicked asses for everyone who wasn’t Becky), but hey, who cared? Becky was happy. Wasn't her fault that her 'peers' were mostly a bunch of useless drunks who wanted the bar lowered as much as possible.
Then came the mechanical accident at work which resulted in her losing the use of three fingers on her right hand, with two being outright torn off and a third being mostly destroyed and soon cut off most of the rest of the way – and regardless of the cause (and Becky has her suspicions that this was, in some capacity, at least partially engineered to happen), it quickly put the kibosh on a lot of Becky’s plans for life.
However, she didn’t let it get her down TOO much, and she decided to focus on her remaining limbs – and hey, sports that don’t need two arms… she can always try out for the soccer team (…although not goalie), and Becky kicked ass at it, even handicapping herself a bit by wearing heavy boots to the field! Of course, there weren’t too many people left to play with and soccer wasn’t exactly a big thing among the remaining people in the city, so when Becky got word from Cassie that she was taking Bullet to Garremont and wanted to know if Becky was in, she was intrigued… and with Cassie mentioning that maybe it was the sort of town with people who had a way to fix her hand (robotics is a BIG thing in the Friedan Group, after all), Becky was in, then and there.
Of course, Becky knows she owes Cassie a lot for all the help she’s provided and forced others to give her in her life, and she’s always happy for an opportunity to kick a little ass, so whenever Cassie needs a hand, there’s Becky…
BECKY
--A rough, tough country gal who already knew how to kick ass with one hand behind her back, and now that that’s pretty much been enforced on her, will gladly do it with two in the pockets. She’s always been enthusiastic and a fast striker on the soccer field, and she’ll move in fast to boot you around just like one of the many soccer balls she’s driven halfway across the pitch. Watch out – Becky’s usually got teammates nearby and playing sweeper.
Fighting style:
--Becky is almost constantly running at top speed and likes to stay on top of you at all times – it’s hard to keep any sort of distance from her due to her sheer aggression. However, she’s not as quick to actually attack, typically preferring to use very slow, flashy kicks that’d absolutely earn her some penalties. Unfortunately, she almost always fights with people where Becky’s ability to keep you distracted means that she doesn’t have to necessarily be the one landing the hits – and if Becky DOES land her attacks, it tends to sting. Badly.
Attacks:
A) Becky will rear her leg back for a bit, then launch a full-power high kick – if it hits, you go FLYING into the air and take heavy damage.
B) Becky will spin around and nail you with a jumping reverse roundhouse kick to the chest. If it hits, it’ll knock you across the screen for heavy damage.
C) Becky can, at slightly moderate range, leap into the air and swing her leg around, attempting a leg drop on you. It deals massive damage and sends you crashing down below her.
D) If you run at Becky and you notice she stands still for a change, do not attack her; running attacks will result in her catching your limb in the space between her arm and side, and performing a spinning pseudo-armlock to take you down to the floor, dealing high damage. You’re cool if you just run at her, though.
E) If she actually stands still for a moment at long range, and you see her hop up and down a couple of times, the next time she runs at you, she’ll perform a sliding tackle that knocks you off your feet for moderate damage. It’s a VERY low attack that’s easily jumped over, but it comes in at the same quick speed as always.
F) Very specific versions of Becky (of which Becky herself isn’t one) actually have an artificial LEG – which they can remove to reveal a rapidfire machine gun that they’ll fire a burst of at you. Be careful when you see them hang out at long range and on your horizontal plane, each shot of the burst deals high damage and the full thing does massive damage.
Grappled) If you grab Becky, do your thing quickly, or she'll rear back, then hop a bit and headbutt you out of it for high damage. If you're VERY quick, you might be able to scoot out of the way, but she's invincible while she's trying to perform this.
'Pippi' is the most dangerous of the bunch. She always, ALWAYS fights with Poppy, no exceptions, is quicker than the others, and has the leg gun.
Palette-swaps:
-Delaney
-Jessie
-Bailey
-Marnie
-Pippi
Becky Hunter and palette-swaps belong to . Just like Mayra, someone I didn’t really think of much regarding just had a design come by like a hard kick in the ass, and I’m diggin’ this one :3