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Zedrin — Pivot Runcycle

#gynoid #pivot #robotgirl #animation #gifanimation
Published: 2015-04-17 06:30:56 +0000 UTC; Views: 10876; Favourites: 231; Downloads: 93
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Description To go with the walkcycle.

Look, the hair is animated now!
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Comments: 15

DannyPhantomLegacies [2019-08-18 08:29:41 +0000 UTC]

Flint Lockwood!

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MysteriMaan [2015-04-22 23:21:59 +0000 UTC]

hmm, her core seems a little stiff tho?
her 1st button kinda just stays there.

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Zedrin In reply to MysteriMaan [2015-04-22 23:27:55 +0000 UTC]

a fix I have for that is to have her whole body bounce.

Alternatively it gave me an idea that the reason her bum's so... curvy... would be that's where her stabilizers are. So so when she runs her hips tend to stay stable while everything else moves.

I'd have to reanimate a few things based on this principle but it might be an interesting approach :Y

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LenoraTheYinglet [2015-04-20 23:39:20 +0000 UTC]

She looks determined

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Flashshadow [2015-04-18 07:42:59 +0000 UTC]

Run, Pivot! Run!  

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MelodyAmity [2015-04-18 00:21:53 +0000 UTC]

Ooooooh, now that's impressive!
Seems like the game is going along nicely~

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Draakor In reply to MelodyAmity [2015-04-18 16:14:58 +0000 UTC]

Wait, this is gonna be a game?


...



*throws money at screen*

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crazautiz [2015-04-17 17:43:02 +0000 UTC]

Cool!

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SpiritauraForce [2015-04-17 16:26:12 +0000 UTC]

You know, I wouldn't mind if she gets her our game. I'll play. 

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Ridgerunner21 [2015-04-17 07:25:59 +0000 UTC]

"CrapcrapcrapI'mlateforworkCRAP!"

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Frostfauna [2015-04-17 06:54:02 +0000 UTC]

So you have a walking and a running cycle. Now all you need are jumps, landings, and a couple punches and kicks, then you have stuff to make a platformer game! Lol. I'd play a Pivot based game.

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Zedrin In reply to Frostfauna [2015-04-17 06:58:12 +0000 UTC]

that's HOPEFULLY what I'll do eventually.

But I might just say 'fuckit' and use pixel art for the character models instead. I dunno.

i've got an idea for a simple game at that.

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FillerArtist [2015-04-17 06:40:34 +0000 UTC]

That's pretty dang good!

Not to be rude, but just a fair bit of criticism.

Most of the cycle is well animated by no doubt. But it has a "float" feel to the legs. Kinda looks like she's skidding on ice or something.

To fix this, you need a slight bit more "on ground time" for the feet, in which the leg bends to allow the other leg to catch up.

Just look at how a person (Or any two leg creature) runs. It'll make a-lot more sense.

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Zedrin In reply to FillerArtist [2015-04-17 06:55:22 +0000 UTC]

actually air time was intentionally added. She spends more time in the air than she does in passing now, cause it was too rushed otherwise.

Trust me, it looked odd before when it was even, especially considering I wanted her runs to be more striding.

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FillerArtist In reply to Zedrin [2015-04-17 07:01:33 +0000 UTC]

Oh...

You did an amazing job, though. I should do some traditional hand-drawn walk cycles one day. 

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