Comments: 6
teika1997 [2015-08-21 19:51:41 +0000 UTC]
Overall
Vision
Originality
Technique
Impact
I think that you should work on light source, a bit more.
For example, that firey entrence, should have more flame, more yellowish tone, also souroundings lack that yellowish tone as well.
Light from above, should cast more light onto rocks, so highlights are needed on rocks, in order to be more defined, an to have more inpact on viewr.
Better defined pillar entrence, by adding more light on the outer edges, that are turend to the light from above.
More darkness is needed at the bottom.
All in all it has a fantasy, dungeonish felling to it, I like it.
👍: 0 ⏩: 1
Zeich In reply to teika1997 [2015-08-24 18:55:28 +0000 UTC]
Agreed in most of the things about light source, lights color and me have been trying to understand eachother for the longest time xD but I'll try to explain some things that perhaps are missed in your critique, that, by the way, thanks a lot for taking the time to write it
What you see as a firey entrance is just a cavern, the light you see happens to come from deep beneath it and bounces from the walls, finally arriving to the shrine's entrance, the light source is not directly into view, What I thought about that light was that it was somehow too bright being so deep and perhaps I should've lower its brightness a little, that's about the more warm color.
What you say about the light that comes from above is true, should've made more detailed rocks, but working on a surface screen, being too small, sometimes plays this tricks on me xD thanks for pointing that out
Thanks again for taking the time to write this, and glad you liked it
Cheers!
👍: 0 ⏩: 1