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ZeroPointPolygon — Lava Lamp

Published: 2012-05-03 07:29:41 +0000 UTC; Views: 1564; Favourites: 34; Downloads: 1808
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Description This is a still of a Lava Lamp using modo 601's blobs, volumes and sprites. In addition to replicators, it makes a super powerful method to add detail to your shots. It's all about adding the little imperfections like the little liquid bubbles within the wax. It was used in the modo 601 Feature Tour Imagery.

9b Studios
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Comments: 6

ShengDaFlashPRo [2012-05-28 04:45:49 +0000 UTC]

nice one (:

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Supuhstar [2012-05-17 06:33:09 +0000 UTC]

Beautifully realistic!

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MGandi [2012-05-04 17:19:39 +0000 UTC]

Great work!!
I personally don't mind the leaning. Its a composition decision and i like it. And i would leave the frame out completely.

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ZeroPointPolygon In reply to MGandi [2012-05-11 09:19:29 +0000 UTC]

I agree too much straight lines are not that interesting

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THExDUKE [2012-05-03 10:15:11 +0000 UTC]

I like it. The shaders look so far convincing. My critique is that for a shot like this your lamp should have been straight. It is kind of leaning to the left and that does not look good to me. Whether you try to make a 0 degree straight shot or you tilt/shift your cam. Then it would be intersting to see how it would look like when the top and the bottom of the lamp would hit the upper and the lower part of the image frame. Just a thought. The Frame itself i would have done solid black, since then it might work a bit differently with the black of the lampcamps. BG Colors are also really cool. Keep on!

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ZeroPointPolygon In reply to THExDUKE [2012-05-11 09:19:57 +0000 UTC]

thank you for your kind words and comments

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