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Ziti-Man-Mario — Ignited Nightmarionne

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Published: 2016-08-10 16:59:37 +0000 UTC; Views: 3037; Favourites: 21; Downloads: 0
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Description Transparent version (Yes, I know, I made a mistake in the burned shading): sta.sh/0mq5pucjjqx

A few details are hard to see. Wires are connecting to his arms and his right leg, while the one that would connect to his now-obliterated left leg is handing.

I put Ignited Nightmare Mangle to the side, for now, to do this one, since the scenario/level for this one is a bit more solid in my mind. It also won the poll, although he technically tied with Ignited Nightmare Bonnie, Nightmarionne gained the lead first. I'll either do Ignited Nightmare Mangle or Ignited Nightmare Bonnie next.

Nooooow.....


LEVEL: Hall of Mirrors (Ignited Nightmarionne)


SCENARIO: Like Ignited Nightmare Freddy's level, this level consists of one main corridor. It is akin to a hospital in aesthetics, but, unlike a hospital, there are multiple mirrors lined up, parallel, on each side. They look like something out of a funhouse, as the mirror contorts the player's vision of the main character they play as, the Bite Victim. The room is extremely dark, as the player cannot see beyond the floor and the mirrors, everything beyond them appearing as a sort of black void, including the walls, the path ahead of them, and the ceiling.

As the player continues down the corridor, they will eventually hear a slightly distorted version of the Puppet's "My Grandfather's Clock" music-box theme, although only played quietly. As the player progresses down the hall, it will get slightly louder. The last increase of volume is when Nightmarionne is about to jumpscare the player. At this point, the player must stop at the set of mirrors they were at when this increase happened, turn to one of the mirrors, and flash at it. The player will see Ignited Nightmarionne standing tall over the player, with the light scaring him off. His animation for him off consists of the Puppet-Handle pulling him up and out of view.

Unlike traditional TJOC:R, the main goal here is to survive for a certain period of time. Specifically, the player must survive two minutes of this. Nightmarionne's aggression rises every fifteen seconds. He usually don't appear in the first fifteen seconds. After thirty seconds, he will have at least appeared once. After a minute, he will have appeared multiple times. During the final thirty seconds, he may skip a stage and go straight into attack mode. The player's time to react to him also decreases as time goes on.

Nightmarionne can appear in a specific mirror when he's about to attack. If the player must flash the right mirror, the Music Box theme will be playing in their right speaker. If the player must flash the left mirror, the Music Box theme will be playing in the left speaker.

After the two minutes are over, the player can either continue to ward off Nightmarionne as his aggression increases, or let themselves die via not warding him off in time.

Nightmarionne's jumpscare consists of all the mirrors in the corridor loudly shattering as Ignited Nightmarionne falls from the black-void of a ceiling, his arms outstretched and his Puppet handle seemingly disconnected. 
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Comments: 3

CMEditor [2016-08-11 01:51:23 +0000 UTC]

Nice!

👍: 0 ⏩: 0

TheUberchargedGuy217 [2016-08-10 18:37:28 +0000 UTC]

This would make for a killer update for TJOC:R.

👍: 0 ⏩: 1

NightsMarionne In reply to TheUberchargedGuy217 [2016-08-10 21:23:59 +0000 UTC]

True Dat

👍: 0 ⏩: 0