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| Ahriman42

Ahriman42 ♂️ [15776898] [2010-11-23 23:36:37 +0000 UTC] "Jared Jeanquart" (United States)

# Statistics

Favourites: 22; Deviations: 32; Watchers: 18

Watching: 15; Pageviews: 4770; Comments Made: 44; Friends: 15

# Interests

Favorite visual artist: Wayne Barlowe
Favorite movies: Kick-Ass, District 9, Terminator 2, Clerks, Lord of the Rings
Favorite TV shows: Adventure Time, Venture Bros, The Simpsons, Futurama, 30 Rock, Archer
Favorite bands / musical artists: Led Zeppelin, David Bowie, Lindsey Stirling, Dethklok
Favorite books: Discworld, Lord of the Rings, Perdido Street Station, the Dresden Files
Favorite writers: Jim Butcher, Terry Pratchett, Neil Gaiman, Christopher Hitchens.
Favorite games: Video Games: [Half-Life, Dishonored, X-com, EVO: the search for eden, Dawn of War] Tabletop games: [Pathfinder, Dark Heresy, WoD] Minis games: [Dark Age]
Favorite gaming platform: currently Playstation, but I'm a PC gamer at heart.
Tools of the Trade: .5 mechanical pencil and sketchbook, with a phone as a scanner. I am not a professional.
Other Interests: Science, Biology (zoology and evolutionary theory).

# About me

I am not an actual artist. I do not pretend to be an artist, and my drawings are only considered good by people with zero artistic talent themselves.

This account isn't about my artwork in general, its really just devoted to my silly Lost Future project. I've got other stuff going on in real life.

# Comments

Comments: 11

Gamer1255 [2019-07-26 10:11:05 +0000 UTC]

Christ, it's been years and I still think about the quest threads you made.
Good shit.

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Sael-ar [2014-09-07 14:12:40 +0000 UTC]

I love your RPG concept. Very promising.

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DaLintyMan [2013-10-14 13:31:53 +0000 UTC]

So, what did NicklausofKrieg mean by your Lost Future project?

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Ahriman42 In reply to DaLintyMan [2013-11-02 15:14:12 +0000 UTC]

Inn0cence: Lost Future was a surprisingly fully-formed idea I had for a video game. Β But since I have zero coding or graphic design ability, it became a /tg/ Original Setting that I've been adding to ever since. Β Ran a quest in it. Β I guess my pipe dream is to eventually create a really good High Concept Document and get the attention of an existing dev team somewhere, somehow.


1d4chan.org/wiki/Inn0cence:_Lo…

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FJFT-Art [2012-06-08 18:10:55 +0000 UTC]

Thank you so much for the fav!

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Ahriman42 In reply to FJFT-Art [2012-06-09 09:46:04 +0000 UTC]

Thank YOU for making such artwork. It is relevant to my interests.

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randomeye713 [2012-03-29 05:05:10 +0000 UTC]

Hey can I toss ideas at you for your RPG?

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Ahriman42 In reply to randomeye713 [2012-03-29 06:02:12 +0000 UTC]

No, you may not. I'm insulted that you would ask such a thing.

But seriously, yeah, I like ideas. 30% of the project is other people's suggestions, mostly denizens of /tg/.

FYI, the original idea was a video game pitch, and that's still the long-term goal. But someone said it would make a good rpg setting, and that's a more feasible, finishable goal.

So, fire away.

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randomeye713 In reply to Ahriman42 [2012-03-31 05:23:16 +0000 UTC]

Its a simple NPC Attitude system where you roll some dice and determine how someone is going to react to player characters. I haven't really thought it out well.
So far I've only figured out one attribute: Trust/Paranoia
and I need to do some more...

πŸ‘: 0 ⏩: 1

Ahriman42 In reply to randomeye713 [2012-03-31 19:55:18 +0000 UTC]

Over-formalizing social interaction rules can gum up the gameplay and kill immersion. Most DMs would ignore it in tabor of "this npc is a crotchety bastard, so his diplomacy DC goes up by 4" or the system equivalent thereof.

Nonetheless, there's an appeal to such a system.

"We are [rolls dice]...Pleased to meet you!"

"Put the dice away or I will take them away."

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randomeye713 In reply to Ahriman42 [2012-04-02 03:01:51 +0000 UTC]

yeah... I guess that's another one of my ideas that don't work good.
oh well

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