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# Statistics
Favourites: 287; Deviations: 47; Watchers: 42
Watching: 62; Pageviews: 16320; Comments Made: 355; Friends: 62
# Comments
Comments: 66
FenrisDeSolar [2012-02-19 19:23:37 +0000 UTC]
YOU HAVE BEEN TAGGED! [link] Because I haven't been sufficiently annoying as of late.
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skylinegtr01 In reply to FenrisDeSolar [2012-02-22 05:16:31 +0000 UTC]
Should I take a poll on that? Hope ur well
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FenrisDeSolar In reply to skylinegtr01 [2012-02-22 10:21:33 +0000 UTC]
Yeah, you probably should! XD
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ImperatorAlicia [2011-11-16 20:45:16 +0000 UTC]
dA says it's your birthday, so happy birthday! I hope you have a really awesome day!
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J4N3M3 In reply to ImperatorAlicia [2011-11-16 22:11:46 +0000 UTC]
yay thanks Alicia having a great birthday
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J4N3M3 In reply to elenaevil [2011-11-07 15:17:47 +0000 UTC]
you're welcome. 3d work is awesome
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Spartan-279 [2011-10-14 18:47:31 +0000 UTC]
Hey, do you know where in the ME2 .pcc files some of the characters/other important things are.
(Mirandas Alt, Shepard's head, Aria's actual body (its not in the OmgHubBar or Aria225), etc.
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J4N3M3 In reply to Spartan-279 [2011-10-14 20:04:56 +0000 UTC]
sure, you find Aria in BioD_OmgHub_220DenBar, her body is HMF_ARM_LGTd_MDL and she uses a standard asari head. Miranda's alternate outfit from the alternate appearance pack is in \Mass Effect 2\BioGame\DLC\DLC_CON_Pack02 in BioH_Vixen_02.pcc, her loyalty outfit is in BioH_Vixen_01.pcc (BIOH_Vixen_00.ppc has her normal outfit, which is the rule for all other squaddies too. BIOH_xxx_00 is regular outfit, BIOH_xxx_01 is loyalty outfit)
Shepard's head depends. i have found different Shepheads here. I have a HMM_HED_PROAverage_MDL and a HMM_HED_PROCustom_MDL which look the same in BIOG_HMM_HED_PROMorph (same for BIOG_HMF_HED_PROMorph) and HMM_HED_PROSheppard_MDL (default Shepard)
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Spartan-279 In reply to J4N3M3 [2011-10-14 21:03:36 +0000 UTC]
What about the Normandy interiors.
Most parts are static meshes from what I know which is a pain.
Any model of the citadel at all? (Exterior) and the Reapers, aside from the Human Reaper and the model Reaper in Shep's cabin.
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Spartan-279 In reply to Spartan-279 [2011-10-14 21:23:30 +0000 UTC]
Also,i found Aria. Total bitch to put together, and whhat abot the /special/ out fit Miranda has in the Engine Room.
Anyway, thanks
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irishguy1916 [2011-08-07 04:19:26 +0000 UTC]
I'm posting this to every deviant i know other than myself that uses gmod (i think there's five). How exactly do you create addons that doesn't require downloading a game's material/model list because I need a deadmau5 head and there is none on garrysmod.org
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J4N3M3 In reply to irishguy1916 [2011-08-07 10:33:03 +0000 UTC]
you mean you want to create the ragdoll yourself?
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J4N3M3 In reply to irishguy1916 [2011-08-07 14:15:11 +0000 UTC]
i guess the easiest way would be to model it from scratch in 3DS Max or Blender. Or check the facepunch-boards to see if anyone is already working on one.
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irishguy1916 In reply to J4N3M3 [2011-08-07 21:32:17 +0000 UTC]
I don't have a 3DS, have no clue what blender is, and there are two other people on facepunch with the same problem. Thanks any way.
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Spartan-279 [2011-07-20 23:11:07 +0000 UTC]
Hey, would you mind sharing some Mass Effect models or Color-change models if you have any?
Thanks
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J4N3M3 In reply to Spartan-279 [2011-07-21 05:30:11 +0000 UTC]
also, I'm really a 3DS Max noob so I have no idea what colour-change models are or what "rigged" means xD but I'm willing to learn lol.
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Spartan-279 In reply to J4N3M3 [2011-07-21 06:32:32 +0000 UTC]
color change is a texture which changes things like color of armor and such
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J4N3M3 In reply to Spartan-279 [2011-07-21 09:03:59 +0000 UTC]
hm, no idea how that works. Basically I use the mask and tint files for that in the Slate Material editor and then add the tga-files as MIX and three RGB-Tints, changing the colour via changing the RGB-values.
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Spartan-279 In reply to J4N3M3 [2011-07-21 09:13:31 +0000 UTC]
LOL thats confusing
I hate the slate editor
its ugly
im used to the other one,the one from 2010
I now use 2012
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J4N3M3 In reply to Spartan-279 [2011-07-21 09:33:31 +0000 UTC]
I've gotten the hang of it now and it's actually really comfortable to use. I really like it. Basically, it's the same as before, armor is Standardmap, faces are multi-sub objects. Tali is a multi-sub object. Once you've figured out the right order, you're good to go. I made a simple tutorial [link] a while ago. It's not perfect and I'm sure I made a shitload of noob-mistakes there but it's basically a way to get started on the masking and tinting xD
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Spartan-279 In reply to J4N3M3 [2011-07-21 09:36:20 +0000 UTC]
lol ill check it out
i used a few tools on picnik for a fem shep to make some of her armor black
long and annoying proccess but it worked kinda.
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J4N3M3 In reply to Spartan-279 [2011-07-21 05:28:55 +0000 UTC]
what models are you looking for specifically?
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Spartan-279 In reply to J4N3M3 [2011-07-21 06:34:40 +0000 UTC]
Characters, the normandy,
i have fem and male shep and all their N7 and Miranda along with some guns and Thane and illusive man
If you wouldnt mind sharing, thanks!
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J4N3M3 In reply to Spartan-279 [2011-07-21 09:05:35 +0000 UTC]
don't have the Normandy, but do have everyone else. Can send you a zip-file of the saved .max files along with the tga-texture files. But that's gonna take a few days.
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Spartan-279 In reply to J4N3M3 [2011-07-21 09:13:53 +0000 UTC]
spartan279mk@gmail.com
thanks!
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