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| Mortecha

Mortecha ♂️ [8575868] [2008-10-12 23:11:58 +0000 UTC] "Sam Keightley" (Australia)

# Statistics

Favourites: 234; Deviations: 74; Watchers: 15

Watching: 97; Pageviews: 13990; Comments Made: 92; Friends: 97

# Interests

Favorite movies: Fifth Element, Hunt for Red October, Starwars, Good Will Hunting, The Departed
Favorite TV shows: Big Bang Theory, Futurama, Simpsons, Dexter, Game of Thrones
Favorite bands / musical artists: Muse, Presets, Kom Truise
Favorite books: Hunt for Red October, Lord of the Rings, Da Vinci Code, Hero With A Thousand Faces
Favorite writers: Dan Brown, Tom Clancy
Favorite games: Syndicate 1993, Cannon Fodder, Skyrim, Fallout New Vegas, Deus Ex, Freelancer, Command and Conquer TD to C&C 3, Masters Of Orion 2, Besiege, Rust
Favorite gaming platform: PC
Tools of the Trade: Pencils, Photoshop, Illustrator, 3ds MAX, Imagination
Other Interests: Game development and Art

# About me

Current Residence: Brisbane, Australia

# Comments

Comments: 22

NikitaTarsov [2016-08-11 22:08:14 +0000 UTC]

Thanx for favinΒ΄

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MShadowy [2016-01-07 14:36:51 +0000 UTC]

Many thanks for the watch!

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Mortecha In reply to MShadowy [2016-01-07 15:00:53 +0000 UTC]

No problems

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Jepray [2014-06-18 23:17:58 +0000 UTC]

Thanks for the watch!

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BlackDonner [2014-06-17 19:45:12 +0000 UTC]

Thanks a lot for watching.

Β 

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Mortecha In reply to BlackDonner [2014-06-20 10:38:40 +0000 UTC]

No problems, I love the articulate detail in your work. Say can I make 3d models of them and put them in Fallout New Vegas. To a detail similar to that of Millenia's work? egΒ www.nexusmods.com/newvegas/ima… ?

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BlackDonner In reply to Mortecha [2014-06-20 14:05:20 +0000 UTC]

Sure thing. Just give me credit and I'll be fine with it.

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Mortecha In reply to BlackDonner [2014-06-21 06:26:01 +0000 UTC]

Awesome, I'll do just that for each oneΒ 

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PaintFan08 [2012-03-18 02:03:38 +0000 UTC]

Thanks for the fav

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Mortecha In reply to PaintFan08 [2012-03-18 23:35:34 +0000 UTC]

No probs dude

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PaintFan08 In reply to PaintFan08 [2012-03-18 02:08:29 +0000 UTC]

For all the FAVS BTW

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ClockworkVirus [2010-11-25 12:43:13 +0000 UTC]

Thanks for the fave. Much appreciated!

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Mortecha In reply to ClockworkVirus [2011-01-18 22:15:24 +0000 UTC]

NP

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RavenFeast [2010-10-25 04:53:45 +0000 UTC]

Thank you for the favorite!

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RavenFeast In reply to RavenFeast [2010-10-27 15:28:24 +0000 UTC]

Make that: "favorites"!

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Mortecha In reply to RavenFeast [2010-10-28 20:34:11 +0000 UTC]

I really like your work

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LadyDeuce [2010-10-22 15:26:39 +0000 UTC]

thx 4 the fav!!!

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Mortecha In reply to LadyDeuce [2010-10-22 16:10:16 +0000 UTC]

No probs

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Shimmering-Sword [2010-07-01 03:36:55 +0000 UTC]

Thanks for all the favs man.

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Mortecha In reply to Shimmering-Sword [2010-07-01 03:58:12 +0000 UTC]

No worries dude, I really love your work

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Mortecha [2010-06-27 08:22:09 +0000 UTC]

University is finished so I now have time to work on my projects again.

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Mortecha [2010-02-27 06:18:44 +0000 UTC]

So yes, much is going on at the moment. Plenty of things to think and worry about. Though not so much of the worrying in gaming, modding and art terms since I will be keeping everything on here dev specific only. So that means nothing personal on here except for the fact I have a beautiful French fiancee.

Ok so let the ranting begin I have just realised that yes I have been wasting my time modding an inferior engine, the engine is ofcourse the one of Red alert 2, yeah I am/well once was a die hard cnc fan thinking that I could make cnc games so much better than EA could because I have played and loved cnc so much more. Reality strikes in the way that EA owns the cnc franchise and what they say goes in its regard. No matter how cool my idea is/was on how good I could possibly make a cnc, it was always going to contradict what EA had done which then would require the extra effort to explain how everything fits together in an intricate story that avoids the storylines of loads of other mods trying to achieve the same thing.

My goal is to try and use my drawing and modding + university works to try and land a job in the games industry after I graduate, so realistically I should be working on something that is considered more state of the art than an engine with one angle of lighting, a foreign modelling system comprised of arranging cubes into the shape of units and a really archaic engine filled with diverse and numerous hard coded limitations. Even using secret and publically unavailable projects such as ARES and mods such as TI does not hide the fact that the systems they are based on are aged/obselete engine and have beel left behind by what seems like eons through improved freely available engines and games.

So yes, this is my apifany. After much research I realised that working with the UDK, for those few noobs (the Unreal Development Kit) would be the best option to achieve my longterm goals, yes the learning curve is hard and I will have to start off small but really in the end I will still be doing something I enjoy while working on something recognisable and relevant. Something only limited by your imagination and your scripting knowledge really appeals to me because I have such a diverse list of games and game ideas I have come up with that utalise such different measures of functionality.

On top of this I have about 100 and counting pieces of art to go through, enhance and post on here and elsewhere throughout the internet.

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