HOME | DD | Gallery | Favourites | RSS
| Sebvhe
# Statistics
Favourites: 73; Deviations: 65; Watchers: 77
Watching: 37; Pageviews: 12334; Comments Made: 78; Friends: 37
# About me
3D Environnment Artistgumroad.com/sebvhe
# Comments
Comments: 21
Natah1 [2014-06-16 08:47:36 +0000 UTC]
Chouette galerie. Je suis en première à l'esiaj. Cela donne envie de faire jv
👍: 0 ⏩: 1
Sebvhe In reply to Natah1 [2014-06-16 10:43:27 +0000 UTC]
Je ne peux que t'encourager à prendre cette option, je ne l'ai pas regretté un seul instant
En plus les cours vont radicalement changer l'année prochaine et pour le mieux.
Évite juste d'écouter les pessimistes qui te font croire que c'est l'option la plus impossible du monde, de un ils n'y connaissent rien, de deux ils sont dans l'erreur. Il est tout à fait possible de réussir sa deuxième du premier coup si on est un poil motivé et présent en cours.
Bon courage en tout cas
👍: 0 ⏩: 1
Natah1 In reply to Sebvhe [2014-06-16 11:14:12 +0000 UTC]
Ah je te remercie pour ta réponse
J'hésite justement entre jv et illustration.
👍: 0 ⏩: 1
Sebvhe In reply to Natah1 [2014-06-16 12:36:00 +0000 UTC]
Tu as des cours d'illustration en JV mais pas l'inverse.
Maintenant bon je te conseille tout de même de bien te renseigner, c'est pas pareil du tout comme options
👍: 0 ⏩: 1
Natah1 In reply to Sebvhe [2014-06-16 15:27:25 +0000 UTC]
Ok ok. Merci pour l'info. J'aurai deux mois de vacances pour me décider. Pour l'instant je suis inscris en illu-anim.
👍: 0 ⏩: 0
DCatz [2013-09-30 20:21:41 +0000 UTC]
How do you like working in 3D?
I have 3D studio max on my computer but I've never used it, it's more my hubbies thing for designing woodworking things. But I've been thinking of trying to do a few simple things in it.
👍: 0 ⏩: 1
Sebvhe In reply to DCatz [2013-09-30 20:57:38 +0000 UTC]
My usual workflow consist in steps :
First I model the basic shape of my asset, this can be done in Maya, Max, Blender ...
Then I import it on a sculpting program (Zbrush or Mudbox) although this step is optional, you can do a high poly in 3DSMax but sculpting is better for organic models. For woodworking 3DSMax will be perfect.
After that I create the low poly asset (the one in the game engine) by creating a retopo of my Sculpt. This can be done manually in 3DCoat or automatically in ZBrush or MeshLab.
Then you need to unwrap the low poly, I usualy do this in Maya or 3dCoat.
Then you need to bake the details from the high poly to the low poly. This is done in xNormal (which is free)
Finally you need to create the diffuse and specular in photoshop.
This is somewhat long
But if you don't need to put your mesh in a game engine you can stop right after the sculpt !
Hope it helps !
👍: 0 ⏩: 0
Dreiks [2013-09-30 09:39:02 +0000 UTC]
Hey!
I was looking through your art and wondered if you would like to join a RPG video game development project?
You can take a look at some of the public info here:
Deviantart.com
phoenix--dream.deviantart.com/
Facebook.com
www.facebook.com/phoenixdreamr…
Our current official website
fadedhaven.com
Waiting for your soon reply,
Andris Celms, Producer and Creative Director of Phoenix Dream
👍: 0 ⏩: 1
Sebvhe In reply to Dreiks [2013-09-30 14:16:05 +0000 UTC]
Unfortunately I'm already really busy finding an scholar internship and making my own video game project for school.
I just don't have the time to start something else ...
Good luck for the future !
👍: 0 ⏩: 1
Dreiks In reply to Sebvhe [2013-10-01 15:20:20 +0000 UTC]
Ok thanks for the reply and good luck with both your game and school
👍: 0 ⏩: 0
Sebvhe In reply to xaldan [2013-09-03 07:09:09 +0000 UTC]
Thanks, you have some really good assets
👍: 0 ⏩: 0