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| esarai
# Statistics
Favourites: 251; Deviations: 23; Watchers: 52
Watching: 24; Pageviews: 12766; Comments Made: 152; Friends: 24
# Interests
Favorite movies: Howl's Moving Castle or any Miyazaki FilmsFavorite bands / musical artists: Led Zeppelin, Jimi Hendrix, Metallica, E Nomine... not a good idea to list, is it?
Favorite writers: so many to choose from...
Favorite games: FreeSpace: The Great War, Half Life 1&2, LoZ:TP
Favorite gaming platform: PC. It's to consoles as helicopters are to pistols.
Tools of the Trade: Pencil, Paper, 3ds Max and a Blender.
Other Interests: Drawing, 3D Animation, Writing, Reading, Skiing, SCIENCE! (And 10 tonnes more)
# Comments
Comments: 27
lovingcuteness [2012-10-22 02:36:01 +0000 UTC]
WHAT THE FFFFFF--
You have a DeviantArt? O_O
yunotellme
--This is Toni ;u;/
👍: 0 ⏩: 0
Zeela12 [2009-10-08 16:08:23 +0000 UTC]
Hey man, I recently started using blender a lot, and I'm pretty much getting the hang of it and I'm really loving it. I got a question though, how do you make that glowing effect like you did on the jet parts of the spaceships? Is it the halo material? Cus that thing doesn't seem to work for me for some reason.
👍: 0 ⏩: 1
esarai In reply to Zeela12 [2009-10-19 06:52:59 +0000 UTC]
Ah! Sorry it took so long, I haven't checked here in a while.
There are two ways to go about doing it. The first is if the engine is rather large and spews an indefinite glow out the back. For that, use a halo texture (click "Halo" in the render pipeline), in shaders set Hard to maximum and set Add to maximum, and then adjust size to match the engine. If the thruster flare needs to have a definite shape, I prefer to use a flame texture UV'd onto a plane, and then I duplicate that plane and rotate subsequent copies around the forward axis of the flare. On that object, I make a material that uses Z-transparency, set its alpha to 0, let the flame texture affect transparency (by clicking "Alpha" in the "Map To" menu), make it map to UVs (in "Map Input," click UV) and then tell Blender to calculate transparency for the image if it doesn't have an alpha layer.
The result is a pretty well defined flame that makes fighters look awesome.
👍: 0 ⏩: 1
Zeela12 In reply to esarai [2009-10-19 18:29:29 +0000 UTC]
Oh wow, that seems a lot more complicated than I thought lol. Well I started experimenting with the halo effect and it's pretty fun. I'll keep that in mind the next time I need to use this. It's just the whole transparency stuff take forever to render on my comp so I rarely play around with those, and alpha layers? Zzzz those are way too tough to make and I'm generally not a great texture maker in general.
Thanks a lot for the help though! You should check out some of my 3D works, it's looking pretty good so far.
👍: 0 ⏩: 1
esarai In reply to Zeela12 [2009-10-30 00:16:22 +0000 UTC]
Alpha isn't all that hard--Have blender do it for you. You can make an image with a black background and tell blender to "Calculate Alpha," which makes all black areas transparent, and all white areas opaque.
And if it takes a long time to render, you must be using Ray Transparency. That's not a good idea. I suggest it only for photo-realistic glass. Use "Z Transparency." Much faster, same effect.
And I will check out your stuff.
Cheers
👍: 0 ⏩: 1
Zeela12 In reply to esarai [2009-11-01 20:19:05 +0000 UTC]
Alright cool, by the way, where did you end up going for college anyways?
Also, a group of us started to develop games just for fun, are you interested in joining at all?
👍: 0 ⏩: 1
esarai In reply to Zeela12 [2009-11-09 05:52:57 +0000 UTC]
I'm still in the application process, but I'm looking at Reed, Williams, Stanford, Harvard, Princeton, University of Colorado @ Boulder, Brown and... crap... there were a few others...
At the moment I think I'm too booked to be of much use as a permanent member, but if you guys need anything, let me know. I'll let you know if things free up.
👍: 0 ⏩: 0
esarai In reply to 9223Titan [2009-07-25 09:54:17 +0000 UTC]
I've kinda let this account go when the academic sh*t hit the hyperdrive last year. I might do a massive update sometime soon, and might get back to the pilot in the Ezechiel, but I can't be too certain.
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Zeela12 [2007-12-07 20:14:21 +0000 UTC]
Wow man, your work got a lot better since the last time I checked it out, (I dont really come to dA that much anymore, that's why).
Well, I guess Blender really does have a lot of advantages, I'm starting to be very limited with what I do with 3D, so it's a pain, especially to change programs after using anim8or for so long.
Well I really like that warp effect and also the laser, or just lighting effects in general.
I guess maybe when I have time, i'll start using blender. better convert now than never.
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NessaStar [2007-11-05 03:27:02 +0000 UTC]
...uhh... okay, so why are you calling me at (checks clock) ...8:29 at night to tell me to look at your DA account about? Is it the mothball thing? Don't let those damn things kill you- that's my job...
👍: 0 ⏩: 1
NessaStar In reply to NessaStar [2007-11-05 13:41:36 +0000 UTC]
...okay, never mind, let me guess. The extreme insanity we recorded on Halloween, right? (I STILL think it sounds like Au-Chan screamed F*** at the end...)
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baka-saru-maru [2007-05-10 15:23:21 +0000 UTC]
yo matt sup? it's me nish
I'm working on a planet now
gtg
i want to eat your soul
👍: 0 ⏩: 1
esarai In reply to baka-saru-maru [2007-05-14 01:38:29 +0000 UTC]
Coolness. I have a new getup of destroyers coming up.
The EVIL Laugh...
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Itsomi [2007-04-21 12:56:02 +0000 UTC]
hey, I saw some of your stuff in your gallery, and it looks pretty damn awsome! I wana see more ship battles! keep it up!
👍: 0 ⏩: 1
esarai In reply to Zeela12 [2007-03-09 23:06:20 +0000 UTC]
Not much, I've been working on a website for the BHS Robotics Club. It be pretty trippy. All the while, I think I'm going to upload a new piece soon. It's of...
...
I'll think of it in a minute.
Oh yeah, an exile from one of my stories. haha.
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