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| ironcommando

ironcommando [28117644] [2013-09-03 02:11:30 +0000 UTC] (Singapore)

# Statistics

Favourites: 27; Deviations: 34; Watchers: 39

Watching: 45; Pageviews: 6933; Comments Made: 355; Friends: 45

# About me

Probably put some flash projects and pics here.

# Comments

Comments: 167

JMA-MUGENFanKid1991 [2017-01-21 22:39:17 +0000 UTC]

Happy Birthday

πŸ‘: 0 ⏩: 1

ironcommando In reply to JMA-MUGENFanKid1991 [2017-01-22 06:04:51 +0000 UTC]

Thanks!

πŸ‘: 0 ⏩: 0

SBaneN [2017-01-21 09:16:47 +0000 UTC]

Um. Happy birthday!

πŸ‘: 0 ⏩: 0

EllenVanZylle [2017-01-20 20:33:12 +0000 UTC]

Happy birthday, I.C.

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ironcommando In reply to EllenVanZylle [2017-01-21 05:22:14 +0000 UTC]

Thanks!

πŸ‘: 0 ⏩: 0

CrystalizedSun [2016-03-14 03:06:37 +0000 UTC]

May I use your Aiming codes for My MUGEN Kyogre Boss and My MUGEN Minigame Chromium BSU?

πŸ‘: 0 ⏩: 1

ironcommando In reply to CrystalizedSun [2016-03-14 21:15:42 +0000 UTC]

Sure you may

πŸ‘: 0 ⏩: 1

CrystalizedSun In reply to ironcommando [2016-03-14 23:02:04 +0000 UTC]

Thank you, I'm still proud of your Cheap chars.

πŸ‘: 0 ⏩: 1

ironcommando In reply to CrystalizedSun [2016-03-17 12:30:10 +0000 UTC]

I recently learned of a new code that works for MUGEN thanks to DeuceOvSpadez.

TagIn: Changes the state of the user as well as partner.

Yes this is actually a thing. It's a "hidden", undocumented code just like noko. And yep it's most definitely useful for tag team characters.

πŸ‘: 0 ⏩: 1

CrystalizedSun In reply to ironcommando [2016-03-18 23:24:26 +0000 UTC]

Interesting.
My Greninja and My Yoma Edit can Flee off on Rare Akuma's Suicide Explosion

πŸ‘: 0 ⏩: 1

ironcommando In reply to CrystalizedSun [2016-03-19 07:02:41 +0000 UTC]

Whoa XD
State detection and TagIn?

πŸ‘: 0 ⏩: 1

CrystalizedSun In reply to ironcommando [2016-03-21 23:25:44 +0000 UTC]

I don't use the Hidden Tagin State type, I used varset using sysfvar(4)
That worked on My edit of yoma and Greninja.

πŸ‘: 0 ⏩: 1

ironcommando In reply to CrystalizedSun [2016-03-22 01:52:25 +0000 UTC]

Ah, that works too

πŸ‘: 0 ⏩: 1

CrystalizedSun In reply to ironcommando [2016-03-23 02:46:57 +0000 UTC]

I can do the Seperate MUGEN 1.0 Compatibility with extra state file, so you don't worry about Upgrading.

πŸ‘: 0 ⏩: 0

MUGENRobotThunderGod [2015-05-08 23:58:28 +0000 UTC]

Have you heard of 'Absolute selfstate'?

πŸ‘: 0 ⏩: 2

ironcommando In reply to MUGENRobotThunderGod [2016-03-17 12:30:57 +0000 UTC]

I recently learned of a new code that works for MUGEN thanks to DeuceOvSpadez.

TagIn: Changes the state of the user as well as partner.

Yes this is actually a thing. It's a "hidden", undocumented code just like noko.

And yep it's most definitely useful for tag team characters.

πŸ‘: 0 ⏩: 1

MUGENRobotThunderGod In reply to ironcommando [2016-03-20 21:07:02 +0000 UTC]

I've heard of this as well, but I haven't been able to properly utilize it because it keeps crashing on me.

πŸ‘: 0 ⏩: 1

ironcommando In reply to MUGENRobotThunderGod [2016-03-21 06:38:05 +0000 UTC]

The main prob is that the other guy's state needs to be valid (and not say a helper state) or else weird stuff may happen.

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MUGENRobotThunderGod In reply to ironcommando [2016-03-25 02:08:45 +0000 UTC]

... Which may be the solution to the reason why it's crashing. Thanks!

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ironcommando In reply to MUGENRobotThunderGod [2015-05-11 04:35:25 +0000 UTC]

Not really sure, actually.

πŸ‘: 0 ⏩: 1

MUGENRobotThunderGod In reply to ironcommando [2015-05-13 03:48:46 +0000 UTC]

It's putting a selfstate in -1, -2, -3, and setting all of your helper's types to player.
Just so you know, MUGEN is still alive and well, and I know you probably wont, but, at some point, may you please see if you still have any interest in you? Your characters are the most advanced I've seen at least for the time. I wasn't around in MUGEN back then but even though I wasn't, I can still see the originality and power they possessed back then. I'm not asking for a comeback, I'm just asking if you still have any interest in you. Alas, I won't bother any more if you don't want me to.

πŸ‘: 0 ⏩: 1

ironcommando In reply to MUGENRobotThunderGod [2015-05-13 05:29:48 +0000 UTC]

I might want to come back for a bit when I make some characters... I am making some characters for an original game, but none of them are going to be broken like my older character.

πŸ‘: 0 ⏩: 1

MUGENRobotThunderGod In reply to ironcommando [2015-05-14 03:52:14 +0000 UTC]

I'd hardly say they were broken, they were just powerful, and challenging. If you wanna know broken, look at all of the tiers higher than null, now THAT's broken.

πŸ‘: 0 ⏩: 1

ironcommando In reply to MUGENRobotThunderGod [2015-05-14 05:03:34 +0000 UTC]

I heard that the strongest tier literally runs a virus that hacks the game. Dragon tier or something...

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MUGENRobotThunderGod In reply to ironcommando [2015-05-16 00:26:00 +0000 UTC]

Oh yeah, exactly. Now THAT'S broken. Which is why I stick to nukes and nulls.

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ironcommando In reply to MUGENRobotThunderGod [2015-05-16 14:43:15 +0000 UTC]

Yep. I don't want my computer broken either.

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MUGENRobotThunderGod In reply to ironcommando [2015-05-16 15:52:04 +0000 UTC]

Neither do I. It takes a lot of bravery to put something like that on your system.

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ironcommando In reply to MUGENRobotThunderGod [2015-05-16 16:42:38 +0000 UTC]

Besides iirc it only works for older mugen. I use 1.0 these days.

πŸ‘: 0 ⏩: 1

MUGENRobotThunderGod In reply to ironcommando [2015-05-16 16:50:15 +0000 UTC]

I use both, WinMUGEN more so, because it has %n.

πŸ‘: 0 ⏩: 1

ironcommando In reply to MUGENRobotThunderGod [2015-05-16 16:54:55 +0000 UTC]

True XD

I mainly use 1.0 as I'm developing chars for it.

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MUGENRobotThunderGod In reply to ironcommando [2015-05-16 17:18:20 +0000 UTC]

Ha, yeah. I've got 1.0 but balanced isn't my style, so I rarely use it.

πŸ‘: 0 ⏩: 0

Ivan-Heal-Sarie [2015-03-31 17:46:54 +0000 UTC]

Sorry that i'm late, I.C., but i have good news for you!Β Β 

Link!

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ironcommando In reply to Ivan-Heal-Sarie [2015-04-01 02:51:44 +0000 UTC]

That's cool indeed, but the size of the file... looks very fishy. Are you sure it's no an APRIL FOOL'S Joke?

πŸ‘: 0 ⏩: 1

Ivan-Heal-Sarie In reply to ironcommando [2015-04-01 03:07:58 +0000 UTC]

Go ahead. There's nothing wrong with. I've just finished.

πŸ‘: 0 ⏩: 1

ironcommando In reply to Ivan-Heal-Sarie [2015-04-01 04:46:46 +0000 UTC]

But 55 MB... how many effects did you put into that?

Most MUGEN characters tend to be less than 10MB, or maybe <20MB...

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MUGENRobotThunderGod In reply to ironcommando [2015-05-09 00:00:55 +0000 UTC]

Believe me, characters are way bigger than they were back then.
By the way, just so you know, your old cheap characters, MechaScorpio, 20k, and Christmas Tree have excellent coding, just a little dated though, but that's considering they were made in 2008-2009.

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ironcommando In reply to MUGENRobotThunderGod [2015-05-11 04:36:09 +0000 UTC]

Indeed they were. A-Bomb was once the cheapest character ever... when it was first released. Now it's widely considered to be the weakest "uber-cheap" character alongside 2nd Death Star.

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MUGENRobotThunderGod In reply to ironcommando [2015-05-13 03:40:23 +0000 UTC]

Now, there's absolute selfstate(putting an always active selfstate in -2 to nullify targetstates), complete disregard of game rules (%n, null overflow, reversal ignorance(absolute selfstate does this), etc.)
When cheaps like ONI-MIKO-REIMU came out which could completely ignore reversals and targetstates, were you upset you couldn't beat them or were you fascinated you couldn't beat them(I definitely was, oh believe me. I was even late to the party, only started playing MUGEN in 2013.)

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ironcommando In reply to MUGENRobotThunderGod [2015-05-13 05:28:51 +0000 UTC]

I was fascinated and deeply impressed. I knewΒ it was a matter of time that there would be eventually something that could beat Chuck Norris (at the time) and wasn't surprised when I saw OMZ being able to do so. In fact I was already impressed at ADS' (the first known character to beat A-Bomb) ability to kill F1.

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MUGENRobotThunderGod In reply to ironcommando [2015-05-14 03:49:00 +0000 UTC]

Haha, yeah. Sadly, I kind of overlooked all of that (I used to laugh my butt off watching videos of Rare Akuma owning characters (2006 or 2007) - 2013, though. (His moon SGS scene was very popular with me) Never really got around to getting MUGEN until the summer of 2013.). When I first got MUGEN, I got 1.0.. I was very MUGEN-illiterate, and so most of my cheaps could be beaten easily by most characters with chaos (i.e a character I made named "Spade"). Then I discovered some powerful defense mechanisms (like absolute selfstate), and at that point I migrated to WinMUGEN for the uber-cheap stuff. (like ONI-MIKO-ZERO).

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ironcommando In reply to MUGENRobotThunderGod [2015-05-14 05:03:57 +0000 UTC]

Ah yep XD

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MUGENRobotThunderGod In reply to ironcommando [2015-05-16 00:25:10 +0000 UTC]

(Wow, I need to clear my inbox.) By the way, what was going through your mind while making 20k, MechaScorpio, and CTree? Was it something along the lines of, "I can't wait until somebody beats these"?

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ironcommando In reply to MUGENRobotThunderGod [2015-05-16 14:43:00 +0000 UTC]

Back then cheap char beatdown were a thing. I wanted them showcased... but they were so cheap that nobody dared to fight them with balanced chars.

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MUGENRobotThunderGod In reply to ironcommando [2015-05-16 15:48:51 +0000 UTC]

So no cheap detector could beat them at that point?

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ironcommando In reply to MUGENRobotThunderGod [2015-05-16 16:42:13 +0000 UTC]

At that time, no.

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MUGENRobotThunderGod In reply to ironcommando [2015-05-16 16:51:48 +0000 UTC]

Haha, you are a very awesome person, IronCommando.

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ironcommando In reply to MUGENRobotThunderGod [2015-05-16 16:54:36 +0000 UTC]

Thanks

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MUGENRobotThunderGod In reply to ironcommando [2015-05-16 17:47:26 +0000 UTC]

You're welcome.

πŸ‘: 0 ⏩: 0

Ivan-Heal-Sarie In reply to ironcommando [2015-04-01 05:56:45 +0000 UTC]

I've been working on this character for several months.

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DiankeSmith [2015-03-26 20:54:56 +0000 UTC]

I believe your characters are pretty awesome, friend of SBaneN .

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