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| legioKat

legioKat ♀️ [20636879] [2012-01-21 22:44:33 +0000 UTC] (United States)

# Statistics

Favourites: 57; Deviations: 18; Watchers: 152

Watching: 35; Pageviews: 17387; Comments Made: 371; Friends: 35

# Interests

Favorite movies: Harry Potter, Hunger Games, The Spongebob Squarepants movie
Favorite TV shows: Spongebob, The Big Bang Theory, Criminal Minds

# About me

Hey Guys!

I'm your everyday, average, artist who likes to doodle mainly and has general knowledge with Flash (AS2). I've done tutorials about flash and post random doodles/other flash projects as well.

Stay amazing :-)

# Comments

Comments: 65

AMYROSEANDSONIC0123 [2019-10-21 21:32:29 +0000 UTC]

Happy Birthday to you to me.

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AMYROSEANDSONIC0123 [2018-10-21 15:11:19 +0000 UTC]

Happy Birthday to you to me.

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TrainxHeartnet [2018-09-08 16:49:58 +0000 UTC]

Hey its been a while but i just want to let you know that i finally got the hang of the menu button. ive had to put things off for school but recently i got back into it and i managed to do it perfectly! and it was all thanks to your help! You probably dont get on this anymore but i wanted to say thank you. you taught me so much. Imin the process of learning how to make a food game like the one pacthesis made in her festival days sim date.

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TrainxHeartnet [2015-11-06 17:55:18 +0000 UTC]

I wish I knew some way to contact you -_- I really wish I could still access that tutorial I cant find any other way to do it

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TrainxHeartnet [2015-06-09 17:40:31 +0000 UTC]

Do you happen to know how to make a menu? I looked at your tutorial and i know how to make it pop up and leave but do you happen to know how i insert items and their number counters into the menu so that it closes with the menu?

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TrainxHeartnet In reply to TrainxHeartnet [2015-06-14 20:08:37 +0000 UTC]

Well I did know you tutorial on pop up menus seems to have been taken down

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legioKat In reply to TrainxHeartnet [2015-11-22 23:10:26 +0000 UTC]

Yes, I took it down a while ago because it was actually flawed. Variables weren't changing within the symbol; I haven't had a chance to look at it again. I decided to take it down because it could confuse some people. Sorry for any inconvenience, I've been busy lately.

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TrainxHeartnet In reply to legioKat [2015-11-24 00:22:14 +0000 UTC]

Oh thats ok I figured you were busy I know we all have a life outside of deviant =] I was actually looking for a way to make a popup menu but I haven't been able to locate a tutorial on it yours was the only one of seen I didn't know yours was flawed though do you happen to know of a way to make one?

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legioKat In reply to TrainxHeartnet [2015-11-27 05:46:02 +0000 UTC]

I haven't had time to really mess around with it lately. If you look for how to do it yourself, you'll probably have to put lots of little things together. You're probably going to want to look at some hide/unhide functions with symbols and also try to figure out linking dynamic text and variables across barriers (such as the main timeline and the timeline of the movie clip). It's kind of confusing, so that's why I've been thinking of re doing it. Good luck with your menu endeavors. 

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TrainxHeartnet In reply to legioKat [2015-11-29 00:54:22 +0000 UTC]

if you do happen to have the time to get back into it and start making tutorials again that would be awesome but I fully understand that you have a life and I hope that everything is going well for you and continues to go well but I'm going to continue to look into it iv found a couple tutorials dealing with a lot of components on it but I haven't figured out how to make it work yet but I'm optimistic lol but I appreciate all the help honestly you have been so much help to me you don't even know!  

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TrainxHeartnet [2015-01-03 04:18:34 +0000 UTC]

Ok so i figured out that problem i had so thank you very much i actually have everything figured out more or less except on how to make an exp box so you can see how far along you are with the guys i get thats a dynamic box but when code would i use so that it would work? like once it gets to 100 you can date them and what not and how to stop the day at a certain day like if i want the game to end in 50 days wold i have to put something in the sleep button code for that to work? im actually working on a test game right now and i came across these problems so i figured id ask =]

Thanks for all your help btw iv gotten so far with all the help youve given me     

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legioKat In reply to TrainxHeartnet [2015-01-04 04:04:33 +0000 UTC]

1. the exp 100 thing

You would actually put this on the "date" button or whatever you want to click to go on the date. 
It would be a simple

on(release){   \\when I click this button

if((exp >=100) && (hp >= 10)){     \\If my exp with this guy is greater than or equal to 100 AND I have at least 10 or more hp
root.gotoAndPlay("sureletsdate");     \\show this frame
exp += 10;     \\and add 10 exp (because you get exp when you date ppl
hp -= 10;      \\and subtract 10 hp (because dating takes energy)
}else if(exp<100){   \\but, if exp is less than 100
this.enabled = fase;     \\this button is not clickable
}
}

---^^ this would go on the date button or whatever you want to click. If you want to make it so there are different dates depending on how "deep" you  are in the relationship,  send me a note. If you want any date specs just send me a note. I might even feel like making a tutorial on it; I haven't looked at flash in ages. 

2. stop at 50 days

Yeah, you would do a simple thing on the sleep button. If you have a normal sleep button, it says something like:

on(release){
day += 1;
hp += 50;
}

or something. There are fancy ways of making it so you can't go crazy on the sleep button and jack up 50098309123098470 hp, or so you can have the date show up, or something of the sorts. But this is what you should have basically. Every time you sleep, you add a day and restore energy somehow or another. 

To make the game stop on day 50 or something, you use an if function on your sleep button.

on(release){   \\when I click this button

if(day < 50){  \\if it is less than day 50
day += 1;      \\ add one day
hp += 50;     \\ and add 50 hp
}else if(day == 50){   \\BUT if it IS day 50 
_root.gotoAndPlay("lastday");  \\go play this frame (like the one where you ask the player to go pick out a guy or something)
}
}

------------
and that's it. Any more complicated questions, go ahead and send me a note. Or just keep posting on my profile. It's whatever. Hope it helped

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xinshin [2014-10-22 03:54:59 +0000 UTC]

Happy Birthday~ ^^

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Ladycandy2011 [2014-10-21 21:39:24 +0000 UTC]





HAPPY BIRTHDAY





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legioKat In reply to Ladycandy2011 [2015-01-04 04:16:17 +0000 UTC]

(sorry for the late reply, I've just started doing stuff on DA again lately)

Thank you very much for the wishes. Those are some awesome emoticons^^

<3

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Ladycandy2011 In reply to legioKat [2015-01-04 15:14:40 +0000 UTC]

np I hope you had a wonderful birthday

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Amiralo [2014-10-21 16:52:39 +0000 UTC]

Happy birthday! you are an awesome person and your codes helped make my games possible! Hope you have a wonderful day and receive lots of love from the people around you        

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legioKat In reply to Amiralo [2015-01-04 04:15:15 +0000 UTC]

(sorry for the late reply, I've just now started to do stuff on DA again)

But thank you very much for the wishes! That's very sweet of you.  

Also, I've played your games and they are so awesome! My favorite is your most recent, because of how well, misleading it is. It's great.

Well, I'm Glad you had fun making them, and I hope you are getting good feedback.

Thanks again for the birthday wishes, apologies for not responding, and good luck with any future work!



    

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TrainxHeartnet [2014-09-29 01:21:26 +0000 UTC]

Ok i have another question So i pretty much have everything down so thank so much for you help! I really appreciate it =] but now im trying to make them look more official I guess? Like instead of each frame just jumping to the next frame im trying to make it look better so i want some frames to fade in to the next. Like the stats/name frame fading into the map frame how should i go about doing that?

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TrainxHeartnet In reply to TrainxHeartnet [2014-09-29 19:27:30 +0000 UTC]

Like saaay you wanna enter a little clip like in Pacthesis's wonderland days like that.

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legioKat In reply to TrainxHeartnet [2014-11-23 20:10:28 +0000 UTC]

I know for a fact that the program I use, Macromedia Flash Professional 8 has some special effects built into the program that I can use. It has a fade, flash, etc thing I can add to frames. I don't know what version of flash you have, but I suggest doing a simple google search of "Flash (insert your version) special effects". It'll help a ton. You could also play around with movie clips, and use the alpha on the color wheel side to gradually reduce the visibility of the picture. 

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TrainxHeartnet In reply to legioKat [2014-11-24 19:12:39 +0000 UTC]

Thank you so much ill try it =]

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Ladycandy2011 [2014-09-07 06:03:14 +0000 UTC]

hey I have a question can your tutorials codes be used for action script 3

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legioKat In reply to Ladycandy2011 [2014-09-28 02:39:08 +0000 UTC]

I am not sure. I am only positive that they work for 2.0. 

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Ladycandy2011 In reply to legioKat [2014-09-28 02:53:04 +0000 UTC]

ooh yea I just learned that as2 wont work for 3 but I have another question i know this isn't ur tutorial but do u kno why this code below isn't working im using as2 but i keep getting this message saying mouse events are only permitted only for button instances
on (press) {
startDrag("")
dragging = true}

on (release, releaseOutside) {
stopDrag()
dragging = false}


www.deviantart.com/art/Dress-u…

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legioKat In reply to Ladycandy2011 [2014-10-03 23:05:57 +0000 UTC]

If the error message is saying that mouse events are only permitted for button instances, then you should double check to see if this code is even on a button. 

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Ladycandy2011 In reply to legioKat [2014-10-04 02:13:07 +0000 UTC]

I affixed this problem I needed to downgrade my flash player to 6 when im working in as2
thank you soo much  for responding though 

now im so happy I can try one of ur tutorials and making a dating game

 

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TrainxHeartnet [2014-05-04 16:41:59 +0000 UTC]

Hello im still having trouble when it comes to the map i still cant seem to figure out how to make i work i cn create a map but how do you set it up so that you can click on a place and it goes specifically to the character that belong in that place? like mine keep merging for example say that i make a school and the character you will meet there then i make a park the school character keeps jumping to the park scene. =/

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legioKat In reply to TrainxHeartnet [2014-08-16 04:58:40 +0000 UTC]

I'm sorry this is so late, I hardly ever look at my profile. 

What I can see is perhaps a missing stop function if your screen is jumping to other frames by itself?

Or if it's just the character that is appearing twice in the game, then you probably have an overlapping issue with like your character frames. 

First things first, make sure you haven't accidentally pasted a duplicate character into the park scene.
Then make sure that your character is only on that one frame layer. For example: say you had a character who was accidentally in the background frame that's continuous. In that case, you'd have the character showing up in the background.

If I were you, I would click the colorful little box next to the little lock symbol on the layers pane. It will make everything a different color outline, this way, you can see which layer your character is. Once you locate which layer(s) your character takes up, then you can cut/paste/whatever and put it on the right layer. I recommend once you finish drawing a character, getting rid of the layers (ex: hair, face, skin, clothing--if you drew it in flash) and condensing the whole character to a graphic image by right clicking on it after selecting it. This just makes it all easier when moving/keeping it together. 

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MMD-Nay-PMD [2014-04-01 16:06:15 +0000 UTC]

Hi there~ I was wondering if you had a tutorial on creating a Character Selection menu? I am trying to make a flask sim date game where you can choose a boy or girl.

Also, I was wondering if you knew how it would work to have two different genders in one story? Would I have to copy the story over for the male and change section, or is there a way I can keep one version of the story but change small section of it depending on a selected gender? I know how to do this is Game Maker, but Actionscript just goes over my head :'D

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legioKat In reply to MMD-Nay-PMD [2014-04-04 02:46:16 +0000 UTC]

I currently do not have a tutorial on creating a Character Selection menu. 

When you say you want to have the player choose to a boy or girl, do you mean the point of view? 

When you say to have two different genders in one story, what do you mean? Like at the beginning have an option to play as a female or a male? Because if it were that instance, what you would ultimately end up with is two games under one title. There might be a way in which you can do the slight change things by using the if-then-else function, but I have not personally looked into that. I am sure that there is a way to do so. Remember, doing this, unless you want both of the genders to interact with the same exact charcters, you would also have to insert new drawings.

If you were to do the one-version game with two point of views, you could probably do an if function. 
For example, if this was the button to play as a guy (its not 100% perfect, but it's the main idea of what you should be saying in flash)

on(release){
player = male;
}

And from then on, you wouldn't use static text to do the dialogue, you would use dynamic text, so that you can be like (someone linked a nice tutorial to how to do this on one of my tutorials... I believe it is the naming one);

displaytext."blablabal i'm a guy"

And on that dialogue, you would have a code at the top saying (the format is all wrong, look at the tutorial linked to my naming tutorial):

if(player = male){
display.text "Hi I am bob";
}else if(player = female){
display.text "Hi I am a female";
}


 To deviate to certain like cutscenes, you could always have a button that says
if the player is a guy, then play the next frame. But if it is a girl, skip the scene. ETC, just play around with the if else function.

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Amiralo [2013-11-29 03:23:12 +0000 UTC]

Thank you for your watch!
And thank you even more for your tutorials ( They helped a lot with my sim date)

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legioKat In reply to Amiralo [2013-11-29 22:07:53 +0000 UTC]

Oh, you are so welcome.  I played your sim date and it was amazing! Haha. love the general.

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Amiralo In reply to legioKat [2013-11-29 22:17:14 +0000 UTC]

Yeah....according to the polls, Most people tend to go for either him or the emperor.

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xinshin [2013-11-18 13:10:42 +0000 UTC]

Just wanna say hi and tell you that your flash tutorial is awesome!

l get excited everytime l look at new tutorial hahas ^^ 


PS : not sure if u remembered me, but you've helped me with flash stuff last yr :3   

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legioKat In reply to xinshin [2013-11-29 02:02:47 +0000 UTC]

Awesome! So glad to hear that!

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Ladycandy2011 [2013-10-21 13:06:53 +0000 UTC]





HAPPY BIRTHDAY





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legioKat In reply to Ladycandy2011 [2013-10-26 04:24:57 +0000 UTC]

Thank you!

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Doglover98WATTY [2013-10-20 21:23:19 +0000 UTC]

Have an awesome b-day tomorrow!  

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legioKat In reply to Doglover98WATTY [2013-10-26 04:24:46 +0000 UTC]

Thank you!

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NadeshikoLove1 [2013-08-31 14:43:26 +0000 UTC]

I love your sim dates and tutorial!
you have won my watch! *3*~~

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legioKat In reply to NadeshikoLove1 [2013-09-07 22:09:21 +0000 UTC]

Hooray! Thank you so much

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Estoriella [2013-08-28 14:27:33 +0000 UTC]

Thank you for your tutorial, you're AWESOME!

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legioKat In reply to Estoriella [2013-09-07 22:09:47 +0000 UTC]

You're so welcome! And Thanks!

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Amiralo [2013-01-02 03:14:54 +0000 UTC]

Your tutorial saved me...
after I am done with the last chapter of my visual novel, I am going to make something dedicated to you.
(Check out my visual novel if you are interested.)

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legioKat In reply to Amiralo [2013-01-02 03:43:08 +0000 UTC]

awww! That's so sweet! Thank you so much! I wish you good luck!

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HollyDays24 [2012-10-21 07:38:28 +0000 UTC]

hey, kat! happy birthday XD i wish i could give you points or something, but i don't have any. sorry

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legioKat In reply to HollyDays24 [2012-10-21 16:01:56 +0000 UTC]

Haha, it's okay! Thank you so much for the birthday wishes

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HollyDays24 [2012-10-11 09:41:35 +0000 UTC]

tagged! [link]

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HollyDays24 [2012-10-07 14:43:19 +0000 UTC]

here's the llama for the BIG help!

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