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| rawrkimmie
# Statistics
Favourites: 227; Deviations: 31; Watchers: 26
Watching: 27; Pageviews: 7759; Comments Made: 2901; Friends: 27
# Interests
Favorite bands / musical artists: bright eyes, maybe.Favorite writers: nabokov.
Favorite games: animal crossing, pokemon.
Favorite gaming platform: super nintendo :3
Tools of the Trade: things, etc.
# About me
hi.# Comments
Comments: 352
Brontinox [2009-11-27 23:25:32 +0000 UTC]
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rawrkimmie In reply to Brontinox [2009-11-28 00:18:18 +0000 UTC]
ehehe
i love your gallery!
you have a great style
👍: 0 ⏩: 1
Brontinox In reply to rawrkimmie [2009-11-28 00:51:31 +0000 UTC]
👍: 0 ⏩: 0
rawrkimmie In reply to stuff7 [2009-10-20 00:05:00 +0000 UTC]
yeah...
i totally forgot about it : x
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stuff7 In reply to rawrkimmie [2009-10-21 20:54:50 +0000 UTC]
it'ss ok.
i forget alot of stuff.
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stuff7 [2009-09-20 00:27:46 +0000 UTC]
soooooooooooooooooo,
i've been doing nothing lately,
and iiiiiiiii'm pretty sure that possibly,
maybe,
we should re-start/continue/whateevertermyouprefer
our little haiku war diddy.
or not.
either way.
👍: 0 ⏩: 1
rawrkimmie In reply to stuff7 [2009-09-20 13:51:18 +0000 UTC]
okay!
you start!
just so you know, i've been pretty pleased with life lately... and uh... it might be difficult to write about uhm. not happy stuff... without uhm. giving up my happy. yknow?
👍: 0 ⏩: 1
stuff7 In reply to rawrkimmie [2009-09-21 20:44:31 +0000 UTC]
mmkayy.
i'll get right on that.
mhmm, isee.
pretttty much the same here.
because happy is good. (:
👍: 0 ⏩: 1
angryannoyance [2009-09-16 00:21:49 +0000 UTC]
this is what i got done before it broke
[link]
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stuff7 [2009-08-23 03:17:41 +0000 UTC]
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angryannoyance [2009-08-18 04:35:17 +0000 UTC]
and if i ever get it finished im going to try to get it on Dressupgames.com
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angryannoyance [2009-08-15 04:13:27 +0000 UTC]
im trying to get somthing like this menu thing but i cant figure it out.
[link]
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rawrkimmie In reply to angryannoyance [2009-08-18 14:45:26 +0000 UTC]
it doesn't matter to me if you can get that to work...
i mean, i like it, because it saves space, but it doesn't matter too much.
i'm sure there are about a thousand tutorials you could check out...
👍: 0 ⏩: 1
angryannoyance In reply to rawrkimmie [2009-08-18 19:05:54 +0000 UTC]
Well i asked her and this it what she replied:
I used AS2 and I believe I had if and else statements assigned to each movie clip asset. The if and else constantly check for the asset to see if its being used.
so it would read something like this:
fri.onRelease = function(){
fri1._visible = true;
if (acc1._x <= 490){
acc1._visible = false;
Also I had to set the global position to each asset so that the invisible hit statement would read its position on the file. ( on mine it was the 490 position which is what you see above ) This isn't something that is necessary to get the objects to be in invisible when you don't want them used, but it does keep the file clean from any unwanted bugs. I put the following code on each asset with the mouse click and drag statements.
onClipEvent (load){
_global.fri7x = this._x;
_global.fri7y = this._y;
this._visible = false;
}
Its complected no doubt, It took me a while to get mine to work. Definitely look up if and else statements and global variables. That's what I did. your code might need somethings different depending on how you set up you file. I have over 50,000 lines of code written into this file.
So i'm confused.
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