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trifox77 ♂️ [4095984] [2007-02-02 19:01:15 +0000 UTC] "Christian Kleinhuis" (Germany)

# Statistics

Favourites: 22; Deviations: 93; Watchers: 15

Watching: 6; Pageviews: 5826; Comments Made: 92; Friends: 6


# Comments

Comments: 39

mateus84 [2013-03-29 20:19:55 +0000 UTC]

Are you the same guy from the ChaosTV on the youtube?

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trifox77 In reply to mateus84 [2013-03-30 11:47:08 +0000 UTC]

yes, i am

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titiavanbeugen [2008-06-18 13:29:43 +0000 UTC]

I figured you must be here too

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faded-ink [2008-04-25 15:38:56 +0000 UTC]

A little late, but thanks for on "Robot Heart"!

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alan2here [2008-03-28 14:10:10 +0000 UTC]

Thanks for the add

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lyc [2008-03-12 12:03:04 +0000 UTC]

ah, i finally got the +watch returned

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trifox77 In reply to lyc [2008-03-15 13:56:54 +0000 UTC]

i was just watching mutatorkammer user but now i am also watching 3d global illumination masters

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lyc In reply to trifox77 [2008-03-19 01:48:07 +0000 UTC]

i'm working on a high-powered new ifs engine to succeed the hacked one i used so far (ham+mustard), so perhaps i can become a flame-fractal master in time that horrible delphi program has dominated for far too long

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trifox77 In reply to lyc [2008-03-19 11:22:21 +0000 UTC]

have you ever thought about hardware accellerated generating of the ifs points ?

it should be a pleasure doing 3d ifs flames on a shader ... this should work with shader model 3.0 also ...

beside of that, the 3d hack is a bit strange, and the worst thing is the lack of documentation ... what is linear 3d ?

i think most of the transformations used for the original flames algorithm could be extended to transform a 3d point ... and, hey, let us work together on a cool 3d ifs flame rendering app.... we could start using an freely available svn server like assembla.com ...

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lyc In reply to trifox77 [2008-03-19 11:43:14 +0000 UTC]

yup, and actually i've implemented gpu based ifs. unfortunately, it wasn't as flexible as i would have liked, and the rendering modes are quite limited so i gave it up. i'm pretty happy with the speed and flexibility of my new cpu-based rendering system though - it features many of my previous generalisations of the flame fractal algorithm and some new ones too (along with various 2d/3d rendering modes).

about extending the original formulae, i think breaking compatibility isn't such a good idea; rather one should make new ones and keep the old 2d ones as well.

regarding working together on my new renderer, i have a commitment to my good friend and fractal-sensei *Aexion , who has taught me fractal methods since 2006, to not compete against his program, incendia (the assisted development of which is a priority for me as well). so this program is pretty much like all my others: just for making some pixels on deviantart, a bit of fun together with . the main trouble with writing a "real" fractal rendering program is the user interface and support functionality, which is way more code than the rendering engine where i prefer to spend my free time. maybe someday i will opensource the engine in the hope of it growing a gui, i'll be sure to let you know

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trifox77 In reply to lyc [2008-03-20 10:12:04 +0000 UTC]

i am working with wxwidgets, a cross platform api wich is quite well, regarding the fact the have implemented wxaui wich enables you to easily implement comfortable modern user interfaces .... how would you map 2 function to map a 3d vector ? regarding x/y/z values, it could be possible to choose apply 2d transform to x/y - x/z or y/z ...

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lyc In reply to trifox77 [2008-03-20 11:20:44 +0000 UTC]

that sounds like it would suit your methods well, mutatorkammer is basically a function evaluator right?

thanks for the tip about wxwindows; i am studying qt this year, so maybe that will be useful (!)

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trifox77 In reply to lyc [2008-03-20 15:43:26 +0000 UTC]

yes, mutatorkammer is a function evaluator vor complex numbers ... and vectors of complex numbers ... i am currently thinking about evaluating it on the gpu, it extends the real number space to complex numbers, most of the transformations used for flames are already built in e.g. spiral/wave/curl ... but it evaluates to slow, becos i do not compile the formula i rather evaluate them on the fly, i am looking forward to running it on the gpu ... concerning qt, i do not really like it because of their license model, and wxwidgets is totally free, robust and packed with everything you need, xml/tcpip/userinterfaces ...

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lyc In reply to trifox77 [2008-03-24 10:56:48 +0000 UTC]

i have started looking into wxwindows, and it looks excellent! really simple and clear, free and with lots of very useful features, cross-platform... fantastic

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trifox77 In reply to lyc [2008-03-24 17:34:04 +0000 UTC]

yes, be sure to take a look at wxaui very easy to use stylish gui ... it is just 2 lines of code to make any window snappable to others I

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trifox77 In reply to lyc [2008-03-19 11:07:04 +0000 UTC]

this is for sure true, but the 3d hack is an exciting feature of the apophysis team ...

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lyc In reply to trifox77 [2008-03-19 12:07:04 +0000 UTC]

i suspect the apo "team" (basically *Zueuk and little help from the fabers and others) are slowly losing momentum - do you think there will be more development on that already old 3d hack? my interest in fractals is dwindling too, but i still intend to make at least one decent ifs renderer

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satril [2008-01-19 02:22:27 +0000 UTC]

Thank you for the fav on Crowning Glory ! You have a nice gallery!

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Loren-MacGregor [2007-08-05 20:05:23 +0000 UTC]

I'm downloading Mutatorkammer now. I can't wait to play with it!

Nice Gallery!

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trifox77 In reply to Loren-MacGregor [2007-08-06 23:20:15 +0000 UTC]

...and give it some time...

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trifox77 In reply to Loren-MacGregor [2007-08-06 23:19:06 +0000 UTC]

hope you have a good time

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Loren-MacGregor In reply to trifox77 [2007-08-07 01:58:32 +0000 UTC]

Thank you for the !

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trifox77 In reply to Loren-MacGregor [2007-08-07 09:44:50 +0000 UTC]

i want to stay informed when you do something with the strange proggy called mutatorkammer, have you tried it?

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Loren-MacGregor In reply to trifox77 [2007-08-07 14:47:19 +0000 UTC]

I tried, but it generated errors when I attempted to load Apo parameter. It did that twice and then I had to run. I haven't launched it since.

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trifox77 In reply to Loren-MacGregor [2007-08-07 16:26:56 +0000 UTC]

only apo parameter files up to version 2.0 are allowed, but do not try it, the apo loader is mainly for the color palettes, and the rendering of apo parameter files is not really competitive ... ;(

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Loren-MacGregor In reply to trifox77 [2007-08-07 16:32:30 +0000 UTC]

Ok, thanks!

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x-seraphin [2007-04-01 08:50:01 +0000 UTC]

thanks for the oh and the Mutatorkammer software

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lyc [2007-03-10 03:51:59 +0000 UTC]

hello fellow fractalforums user

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t001 [2007-03-07 14:41:04 +0000 UTC]


Random Deviant Hello
"The best thing about being an artist is that you don't have to grow up to be one."

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japanthewoman [2007-03-06 20:51:32 +0000 UTC]

it's an absolute delight looking throught your gallery. I can't wait to see more.

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ouT-Phaze [2007-03-02 08:58:02 +0000 UTC]

=o.o= ~doesn't understand much of Mutatorkammer =x.x=~ Looks really neat!!!

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trifox77 In reply to ouT-Phaze [2007-03-02 23:54:09 +0000 UTC]

hey, give it a try

btw. i am searching for an international adequate name for it

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ouT-Phaze In reply to trifox77 [2007-03-03 00:49:54 +0000 UTC]

Got any documentation for it? It doesn't make much sense to me =^.^=;;;

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trifox77 In reply to ouT-Phaze [2007-03-03 09:41:59 +0000 UTC]

too bad, documentation is not finished yet, BUT

the only thing you need to know:

choose one image and breed with double click

i am currently working on a documentation

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o-LJ-o [2007-02-23 01:24:12 +0000 UTC]

Thanks much for the

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silwenka [2007-02-19 21:16:03 +0000 UTC]

-Ambernization-
of Your s
was so lovely gesture



Welcome at DA and good luck

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utak3r [2007-02-19 10:45:29 +0000 UTC]

Hello
Thanks for heads up with SuperShape
Right now I'm working on it, trying to make it a regular variation, not just a static shape. I'm leaving for a few days, but when I get back, it should be finished

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cyberxaos [2007-02-18 22:41:05 +0000 UTC]

You dA man for suggesting supershape! Many thanks. I'm going to you.

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Angegardien [2007-02-04 02:28:30 +0000 UTC]

Welcome to DA, nice art

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