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| vasilnatalie

vasilnatalie ♂️ [19445451] [2011-10-15 20:04:17 +0000 UTC] (United States)

# Statistics

Favourites: 325; Deviations: 434; Watchers: 671

Watching: 67; Pageviews: 51845; Comments Made: 1926; Friends: 67

# About me

Playing with MMD. Not much of an artist, but I enjoy myself.

Thanks for checking out my page. I'm not a deleter because this page is more for me than it is for you. That means that a lot of old stuff I made is, well, bad. But it's still up. If something doesn't work, and you want it fixed, just say so! I'll do what I can.

Have written a few tutorials for LearnMMD at learnmmd.com/http:/learnmmd.co… ; I will probably write a few more in the future. I also have several tutorials here, although sometimes, that's for a broad definition of "tutorial."

Still tend to the R-18 side of things. Helps me maintain my interest.

Always happy to help people learn anything they can. If you're having problems with an MMD model, and you don't know why, please feel free to send me a note. It's usually a good idea to send a link to the bugged model as well. (But I don't just fix things. I don't believe in that. Instead, I'll help you understand what's wrong, and how to fix it yourself.)

Big believer that we all benefit from each others' art and tools, which is why I think it's so important to share freely. I strongly encourage all other artists to do the same. The artists' rights that I support are the rights to freely transform that which cannot be used up, stolen, or destroyed. Art is fire and fire cannot be owned.

# Comments

Comments: 172

MinaliAjaebixTsuki [2021-06-25 11:28:29 +0000 UTC]

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BJbear2001 [2021-02-28 17:10:06 +0000 UTC]

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ald140876 [2020-12-24 20:13:55 +0000 UTC]

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BJbear2001 [2020-06-17 02:57:25 +0000 UTC]

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vasilnatalie In reply to BJbear2001 [2020-06-17 03:06:45 +0000 UTC]

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BJbear2001 In reply to vasilnatalie [2020-06-17 03:52:11 +0000 UTC]

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vasilnatalie In reply to BJbear2001 [2020-06-17 04:19:47 +0000 UTC]

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ald140876 [2019-12-25 06:23:20 +0000 UTC]

Merry Christmas and Happy New Year

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vasilnatalie In reply to ald140876 [2019-12-28 17:00:02 +0000 UTC]

Thank you!  Merrry Chirstmas/Happy New Year/terrific anything else!

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Riveda1972 [2019-09-26 06:03:26 +0000 UTC]

I'm late, but I anyway wanted to wish you a happy birthday

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vasilnatalie In reply to Riveda1972 [2019-09-26 13:32:03 +0000 UTC]

Thanks, that's sweet.  Get a certain age and you stop noticing birthdays

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Riveda1972 In reply to vasilnatalie [2019-09-27 05:59:15 +0000 UTC]

I suppose I'm close to that too

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MikuEvalon [2019-09-23 16:51:26 +0000 UTC]

       Happy birthday! May you have a lovely and wonderful day full wonderful surprises!  

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vasilnatalie In reply to MikuEvalon [2019-09-25 16:44:31 +0000 UTC]

Thank you!

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apolline555 [2019-03-19 21:09:08 +0000 UTC]

Thank you for the favorite

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vasilnatalie In reply to apolline555 [2019-03-19 21:32:00 +0000 UTC]

It's a beautiful picture.

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apolline555 In reply to vasilnatalie [2019-03-20 14:35:03 +0000 UTC]

Thank you >w< your work on blender is amazing by the way!

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Holyray09 [2018-12-26 04:44:14 +0000 UTC]

Hey I got a question, do you have any tutorials explaining the rigging system in blender? I’m testing the rigging system and there’s one that I don’t have much knowledge on.

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vasilnatalie In reply to Holyray09 [2018-12-26 05:29:15 +0000 UTC]

learnmmd.com/http:/learnmmd.co… , but damn that's old.  Really about using Blender to weight paint models intended for MMD.  I wouldn't call it about rigging in Blender.


But there's an awful lot that I've learned re: Blender rigging.  Most peeps-- even Blender peeps-- aren't interested in getting too deep into it, they just want four IK bones and some automagic twist bones, which is basic.  What are you working on?  I'll help explain if I can, and if it requires pics to explain, I'll make some pics.


But quick about it, I leave tomorrow AM!

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Holyray09 In reply to vasilnatalie [2018-12-27 04:00:12 +0000 UTC]

Oh, I was dealing with the metarig in blender. Which I still am because there some joints that wont rotate. 

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vasilnatalie In reply to Holyray09 [2018-12-27 17:59:08 +0000 UTC]

The metarig?  Are you using Rigify?


The first thing to know is that most bones in the Rigify rig aren't supposed to be rotated.  By default, arms and legs are under IK control.  Facial bones are based around stretching to various move bones.  Can't remember off-hand how the spine is designed.


If it seems like a bone should rotate but doesn't, first, look under the constraints tab for that bone.  Some constraints will end up overriding any rotation you give them.  (The bone could still be under IK control, which is a little harder to figure out, you have to figure out the structure of the whole armature for that.)


The second thing to do is look for any transform locks, on the bone tab of the properties view.  Rigify goes a little overboard with its transform locks IMO.  If the bone has rotation locks, it will ignore any rotation input you give them; click on the lock icons to toggle transform lock status to unlocked, if you feel like it.

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annamaeblythe [2018-12-02 10:15:22 +0000 UTC]

Ayo!

I'm planning on getting into the base game once my nerves settle enough to draw out the body type I want

Is this still your recommendation for skin textures for MMD models or do you have a method you prefer now?
learnmmd.com/http:/learnmmd.co…

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vasilnatalie In reply to annamaeblythe [2018-12-05 06:18:33 +0000 UTC]

Hmm.  It's just a matter of how much work you want to put in.  That method is good enough, really.  But no, these days, I build a nodes mat in Blender, usually involving multiple hand-drawn (but shitty) grayscale maps, and bake to a single texture.  For Tda Miku models, AO is enough though.

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annamaeblythe In reply to vasilnatalie [2018-12-05 10:51:39 +0000 UTC]

Thank you for replying !

I played with cycles/nodes a bit and I'm in LOVE. When I finally get around to making stuff, I'm going to be throwing a LOT of stuff at the wall to see what happens. 

I'd love to see your new workflow for skin someday if you have time

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vasilnatalie In reply to annamaeblythe [2018-12-05 17:55:03 +0000 UTC]

You mean, my workflow for making a mat, or my workflow for turning a mat into a texture?  For the first, you could check out www.blendswap.com/blends/view/… (or one of my other blends there).  For the second, it's changing, as I've been interested in using more Raycast features lately, so I'll turn my mat into several different textures (albedo, smoothness, pointiness, etc.)


The basis of any mat I make from scratch is a (usually grayscale) glossy mixed with a diffuse on the basis of fresnel*constant.  Then I go from there.  Using a noise texture to mix between two diffuse colors gives color variation.  Mixing a noise map into diffuse color helps too.  A tiling normal or bump texture gives high resolution surface variation.  Using two different glossies with different roughnesses or roughness models gives a more interesting specular.  Then I'll paint a roughness texture, maybe paint a texture to modulate noise, a tex to modulate surface bump.  I might make an alt unwrap and a texture roughly indicating distance from seam to interpolate between two tiling bumps to avoid visible seams.


I also keep an eye out for anything I see that looks good that I can download.  There are a lot of CC0 mats out there, and there's no need to reinvent everything.  And personally, I consider textures to be where I'm weakest.

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Riveda1972 [2018-09-24 06:30:31 +0000 UTC]

Happy Birthday!!!!

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vasilnatalie In reply to Riveda1972 [2018-12-05 06:18:40 +0000 UTC]

Uhh, thanks!

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LilMissLillie [2018-09-24 05:09:49 +0000 UTC]

Happy birthday!!!   

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vasilnatalie In reply to LilMissLillie [2018-12-05 06:18:46 +0000 UTC]

Thank you!

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Moonlight1265 [2018-09-23 13:54:13 +0000 UTC]

I hope I'm not late (or early, for that matter—timezones sure are annoying), but happy birthday! Congrats on reaching... however many years of age you are, now, and here's to many more happy years in the future for you.  

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vasilnatalie In reply to Moonlight1265 [2018-12-05 06:19:17 +0000 UTC]

Thanks!  I'm actually forty-something (have to do the math to know exactly) which is kind of embarassing considering what I'm doing with my life....

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FireCristalFox [2018-06-20 12:42:15 +0000 UTC]

How many samples you put in a render?

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vasilnatalie In reply to FireCristalFox [2018-06-20 15:55:05 +0000 UTC]

Well, I have my defaults set to 512 samples for render, but that's overkill for most stuff-- it's an upper bound, highest I've ever needed.


If I'm just using simple shaders, I could get away with 32 samples + denoising.  Probably wouldn't bother going any lower than that, it gets to the point where the geometry calculations end up taking more and more of the render time.

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FireCristalFox In reply to vasilnatalie [2018-06-20 18:14:59 +0000 UTC]

I use 1000 in this render: www.mediafire.com/file/nzzejox…

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FireCristalFox In reply to FireCristalFox [2018-06-20 18:16:18 +0000 UTC]

Time: 3 hours 42 minutes

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vasilnatalie In reply to FireCristalFox [2018-06-20 20:48:53 +0000 UTC]

Nice pic!


1000's a lot, unless you've messed with the materials or other render settings, I doubt you need that many.

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FireCristalFox In reply to vasilnatalie [2018-06-20 20:54:26 +0000 UTC]

Haha, ironically i think he needs more, i don´t see it clean. I´m mastered the render settings, only want to see it better as possible :3

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STRRRWBY [2018-04-04 23:15:35 +0000 UTC]

Thanks for the fav

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vasilnatalie In reply to STRRRWBY [2018-04-05 00:23:34 +0000 UTC]

Thanks for making cool art!

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STRRRWBY In reply to vasilnatalie [2018-04-05 00:34:51 +0000 UTC]

Aw, you spoil me

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annamaeblythe [2018-01-25 13:20:36 +0000 UTC]

I was curious if you ever thought about 3D printers. It just randomly hit me that with 3D printing, you could print out your models in whatever pose you wanted to. Not sure if you'd want to set up an Etsy store selling them, but it would be fun

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vasilnatalie In reply to annamaeblythe [2018-01-25 15:11:42 +0000 UTC]

It would definitely be fun.  I used to paint war-game miniatures (more painting than playing) and was always excited about 3D printing possibilities.  But I don't have the money.

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annamaeblythe In reply to vasilnatalie [2018-01-27 04:32:23 +0000 UTC]

Keep your eyes peeled - 3D printers are getting cheaper and cheaper every day You can already find some for under $200 dollars if you're willing to get a kit and assemble it yourself.

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vasilnatalie In reply to annamaeblythe [2018-01-27 19:40:22 +0000 UTC]

I will, thanks!  (Not even $200 to spare, especially with recent computer troubles.)

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annamaeblythe [2017-12-16 10:21:13 +0000 UTC]

I know you likely wouldn't care to make use of this . . . but it's free and open source and pretty darn cool!
www.manuelbastioni.com/index.p…

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vasilnatalie In reply to annamaeblythe [2017-12-20 19:25:59 +0000 UTC]

I have taken a look at that, and it is cool.  One of these days I'll look more at these kind of procedurally generated characters (MakeHuman is another popular add-on with a similar purpose.)

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annamaeblythe [2017-12-11 08:49:23 +0000 UTC]

I just found this video : www.youtube.com/watch?v=JVZKWx…

I thought it was SUPER COOL how many features it had and how easy it made it all look!

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vasilnatalie In reply to annamaeblythe [2017-12-11 16:21:43 +0000 UTC]

Oh, thanks for showing me that.  Money tho....

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Covianna [2017-11-29 20:17:31 +0000 UTC]

*reading your tutorials and stuff* I don't know if you are a genius or a madman, but I love your doing, so keep doing it!!! (really, you are awesome!)

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vasilnatalie In reply to Covianna [2017-11-29 22:44:49 +0000 UTC]

Aw, shucks   Thanks.

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