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31883milesperhour — Poseidon's Maelstrom: WIP

Published: 2011-09-22 00:37:45 +0000 UTC; Views: 3812; Favourites: 33; Downloads: 105
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Description Weapon design based in the God of War universe. Base mesh started in 3DS Max, then sculpted in Zbrush
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Comments: 13

CentiumCuspis [2011-09-25 23:53:56 +0000 UTC]

I like this

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31883milesperhour In reply to CentiumCuspis [2011-09-26 03:33:41 +0000 UTC]

haha.. thanks very much

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CentiumCuspis In reply to 31883milesperhour [2011-09-26 03:45:58 +0000 UTC]

welcome

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ninokiboom [2011-09-22 16:06:25 +0000 UTC]

looks awesome. Can I ask what material you used to render this? Thanks.

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31883milesperhour In reply to ninokiboom [2011-09-22 18:33:32 +0000 UTC]

Thanks man. I used mat cap GW_Oxide.. you can grab it in the mat cap library on the Pixologic site, in the metals section..

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DeckardX08 [2011-09-22 08:12:33 +0000 UTC]

An original concept, but looks hardly usable. Is it supposed to be bashing weapon?

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31883milesperhour In reply to DeckardX08 [2011-09-22 08:27:29 +0000 UTC]

yeah it's a battle hammer.. it's very over the top.. My idea is that it will have magic water running through it, and particle effects.. and the claws would be projected like the hooks of a fishing pole-- with either some kind of water chain or metal chains.. like the Blades of Chaos

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Thyname [2011-09-22 07:49:41 +0000 UTC]

I love it

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31883milesperhour In reply to Thyname [2011-09-22 08:28:01 +0000 UTC]

thanks buddy

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Fhanel [2011-09-22 02:28:53 +0000 UTC]

that shader rocks. I have used it too.

Nice work btw

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31883milesperhour In reply to Fhanel [2011-09-22 04:45:08 +0000 UTC]

thanks man

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TV-TonyVargas [2011-09-22 01:35:19 +0000 UTC]

all I can say is...Yup.

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31883milesperhour In reply to TV-TonyVargas [2011-09-22 01:45:31 +0000 UTC]

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