Comments: 34
Linitha [2009-03-04 16:03:39 +0000 UTC]
Nice. SO I have to draw this? Kewl.
👍: 0 ⏩: 1
Guncannon In reply to Linitha [2009-03-05 00:31:04 +0000 UTC]
If you'd be so kind. :3
And thanks. :3
And thanks for the fav. :3
👍: 0 ⏩: 1
The-Russian-Gestapo [2009-02-16 23:07:42 +0000 UTC]
Wayhey! Someone's gearing up for SN2 in style...
👍: 0 ⏩: 1
The-Russian-Gestapo In reply to Guncannon [2009-02-16 23:49:19 +0000 UTC]
You should work at the 3D thing, man, it looks promising. Look where it got Degulus.
👍: 0 ⏩: 1
Guncannon In reply to The-Russian-Gestapo [2009-02-17 00:09:09 +0000 UTC]
Well how would you think "mixed media" entries would blow?
Cause other than that the only problem I can think of is making the opponents in a timely fasion....
👍: 0 ⏩: 1
The-Russian-Gestapo In reply to Guncannon [2009-02-17 00:16:16 +0000 UTC]
Mixed media is cool, as long as it's readable. If it looks good too, even better.
👍: 0 ⏩: 1
Guncannon In reply to The-Russian-Gestapo [2009-02-17 01:02:47 +0000 UTC]
*looks around for people... thinks....*
Well the idea I got is to use 3D for the mech's and the fighting and draw the characters/etc.
Kinda like what they did in the Batteltech cartoon. (If you haven't seen it before they basically used some gimick as an excuse to do the majority of the mech battles in 3D while everything else was regular animation)
Just not sure if the transition from drawn to modeled and vice-versa would be a good idea or not. :/
👍: 0 ⏩: 1
The-Russian-Gestapo In reply to Guncannon [2009-02-18 00:37:03 +0000 UTC]
Depends if you could make the drawing snazzy. Pencil drawings won't really gel with the nicely rendered 3D mechs.
👍: 0 ⏩: 1
Guncannon In reply to The-Russian-Gestapo [2009-02-19 02:57:54 +0000 UTC]
You mean blend in together (both present at once) or work together (both used separately) well?
Cause I was thinking of figuring some gimick or some rot as an... guess I'll just say excuse, for the mechs battling being in 3D while other panels/scenes would be drawn or something.
But if you meant the ladder as well, then so much for that idea :/
👍: 0 ⏩: 1
The-Russian-Gestapo In reply to Guncannon [2009-02-22 03:54:55 +0000 UTC]
I meant that you'd probably have to actually ink and colour the 2D elements if you wanted to use them alongside 3D renders. Even then they would stick out a mile, but at least when inked and coloured they would not be so obvious when compared to the 3D parts.
If you can't ink stuff conventionally then you could always do it digitally, I suppose. Not sure if GIMP supports layers, but I hear it's free and a pretty good program for that sort of thing.
Of course, I suppose you could switch between 3D panels and 2D panels, but again, the transition from 3D-in-colour to pencil sketches would be a bit jarring (I'd still recommend inking and colour for the 2D panels). You could probably still make it work with a good script, though. Maybe.
👍: 0 ⏩: 1
Guncannon In reply to The-Russian-Gestapo [2009-02-22 06:52:24 +0000 UTC]
Oh. Well good time as any to try and make a habit of coloring drawings. XD
Meh... then again I think I'll just stick to one media.... blech... I'll figure something... eventually >_<
👍: 0 ⏩: 0
ThornedVenom [2009-02-14 07:57:55 +0000 UTC]
Nice, I haven't done any character modeling yet. However, I was watching Casshern today and I've noticed something that people systematically forget when they're making biped mechas: how do you make sure that the center of gravity stays on one foot when the other is lifted? There has to be some way to compensate for it through hip movement or leg axis, etc...
👍: 0 ⏩: 1
ThornedVenom In reply to Guncannon [2009-02-14 13:05:38 +0000 UTC]
You'll see what I mean after some rest.
👍: 0 ⏩: 1
ThornedVenom In reply to Guncannon [2009-02-14 21:18:55 +0000 UTC]
If you're going to use human reference, more in Gundam style, then I'd give you a heads-up about human anatomy: the leg bones are tilted inwards from the front view, look at reference.
👍: 0 ⏩: 2
Guncannon In reply to ThornedVenom [2009-02-23 21:18:45 +0000 UTC]
Sorry for the double comment, but here be an attempt at a walk pose with it.
How's it look?
[link]
👍: 0 ⏩: 1
ThornedVenom In reply to Guncannon [2009-02-23 21:24:02 +0000 UTC]
The hip mobility is a lot better, but I'm just a bit concerned about the reverse joints you have (instead of normal knees) because they would have to carry the legs over those big "ankles" you have.
You'd also might want to think about the posture: from the profile view, the robot's weight is too much forward, which doesn't help with those knee joints.
👍: 0 ⏩: 1
ThornedVenom In reply to Guncannon [2009-02-23 21:43:13 +0000 UTC]
I meant the bell-bottom pantlegs.
👍: 0 ⏩: 1
ThornedVenom In reply to Guncannon [2009-02-23 21:51:27 +0000 UTC]
I can't give you all the answers: some things you have to try for yourself.
👍: 0 ⏩: 1