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Aberiu β€” Perish hipoly clay

Published: 2016-04-29 22:34:49 +0000 UTC; Views: 2055; Favourites: 87; Downloads: 46
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Description Armor partially based on this concept www.artstation.com/artwork/KOq…
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Comments: 6

MURTI92 [2016-05-02 23:29:28 +0000 UTC]

What kind of workflow do you follow creating new characters?
Do you sculpt and go down from there? Or do you start with subdivision meshes, sculpt details, and go lowpoly?
I am really confused.

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Aberiu In reply to MURTI92 [2016-05-03 10:21:56 +0000 UTC]

In this case I started with a naked base mesh and modeled her outfit around it. Sometimes I do a sketchy blockout sculpt in zbrush first to define the silhouette.
The correct workflow would be to start with a blockout, create a naked base mesh if you don't have one, create the outfit following the blockout and do the lowpoly part. This is what we usually do at work.

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heromomo [2016-04-30 22:21:12 +0000 UTC]

cool designΒ 

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soulSmith1 [2016-04-30 01:40:51 +0000 UTC]

pretty pretty

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Mboogy [2016-04-29 23:13:16 +0000 UTC]

nice work.. i'd say you can be proud of calling yourself a proffesional artist.. your work is great! ^-^)b

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Aberiu In reply to Mboogy [2016-04-30 06:51:41 +0000 UTC]

Thanks!

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