Comments: 32
jamminwolfie [2011-04-30 04:57:49 +0000 UTC]
Wow you did an awesome job here, this is just awesome! What render engine did ya use?
...wolfie
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Kerya-Alexis [2011-04-27 07:27:21 +0000 UTC]
Great composition!
All those days rendering ... wow, you are patient!
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AdamTLS In reply to Kerya-Alexis [2011-04-27 12:29:24 +0000 UTC]
Thanks! I can't believe I let it finish either. ^_^
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wulfghost [2011-04-26 15:41:10 +0000 UTC]
Thats one hell of a render, you really do have to view the full size image to see all the detail, I just wish I could get the dragon to look like that in my renders.
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AdamTLS In reply to wulfghost [2011-04-26 18:06:36 +0000 UTC]
Glad you like it! I tweaked the surfaces on the dragon's main textures. Mainly increasing displacement and adjusting specularity.
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chellethecat [2011-04-25 09:31:27 +0000 UTC]
This is one of your best pieces if you ask me. The details are amazing, and I love your magic effects (one day I'll figure out how to do that). Just love this one.
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AdamTLS In reply to chellethecat [2011-04-25 11:45:37 +0000 UTC]
If you have a particular one (or even all of 'em) that you'd like to know how to do I'd be happy to tell ya!
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Sparkycc [2011-04-23 10:04:13 +0000 UTC]
Wow! The detail in this is amazing! I've never seen anything like it.
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AdamTLS In reply to Sparkycc [2011-04-23 13:56:59 +0000 UTC]
What a great compliment! Thank you!
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creativesam [2011-04-23 03:04:02 +0000 UTC]
Worth the wait!
Sadly I can't even attempt something like this on my equipment that I have given the specs listed. The Great Recession lingers still.
It looks like reinforcement for the embattled dragon maybe on the way?
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AdamTLS In reply to creativesam [2011-04-23 03:44:22 +0000 UTC]
I've always felt that Wyverns (which is what that is, though I know it's hard to tell) were the vultures of the dragon-like family. He's just waiting around to see if he can get a free snack. LOL.
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AdamTLS In reply to creativesam [2011-04-23 04:43:10 +0000 UTC]
I still didn't get it quite where I wanted it to be with postwork (mainly trying to figure out how to "tear up the ground"), but I was running out of steam. Heh.
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creativesam In reply to AdamTLS [2011-04-23 06:36:21 +0000 UTC]
You might try the poke thru effect of two geometries intersecting each other. If you have a soil colored texture disc intersecting the grass/ground plane, it might have the desired effect, poking through in various places, simulating torn ground.
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AdamTLS In reply to creativesam [2011-04-23 13:58:55 +0000 UTC]
Not a bad idea at all. I might have to try that next time.
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PeterRama [2011-04-22 13:26:00 +0000 UTC]
This rocks!
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NeilV [2011-04-22 09:08:51 +0000 UTC]
Great image Adam it came out very nice
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AdamTLS In reply to NeilV [2011-04-22 21:36:10 +0000 UTC]
tyvm!
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AdamTLS In reply to Zethara [2011-04-22 21:36:43 +0000 UTC]
Thanks! I'm pretty happy with it! But man that render time was killer!
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