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AdeptCharon — Type Chart 4.0

Published: 2014-01-26 15:22:29 +0000 UTC; Views: 3000; Favourites: 8; Downloads: 0
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Description My new attempt at fixing the type chart.


I tried addressing the biggest flaws in it, while keeping it justified.
I know some of the changes are radical (like Grass>Electric), but in those cases, I would not have made them if there wasn't the same thing going on the reverse way already (Grass already resisting Electric for example).
And of course, this is a heckload of changes, and in no way realistic expectations, since ANY future change at all is unlikely enough.


Most important is the extremely weak Ice-def:
--resist Water (cool two-side resistance)
--resist Ground (strongest type, and useful to resist, justified by reverse weakness)

--resist Flying (same logic as Rock)


Then there is Grass-def, which could use any buff it can get:

--resist Fairy

-and in turn, Fire loses the Fairy resistance


Same for fragile Psychics:

--resist Fairy


Necessary fix for Rock:

--resist Rock (same logic as Steel resisting itself, but they should be fine walking on their own hazard too)

Steel has double the resistances of anything else:
--weak to Electric (Electric wasn't any real threat while it imo should be, also justified by Electric resisting Steel)


Now its time to make a distinction between Ghost and Dark offense, by making two tough types weak to them:

--Normal weak to Dark (same logic as Fight weakness)

--Fairy weak to Ghost (it had merely 2 uncommon weaknesses)

Making Water more interesting to adjust some offenses:

--weak to Poison (joining Fairy in making poison an actually viable offensive option, which it should be)

--resist Rock (to keep Water defensive and nerf Rock a bit)


Probably the most radical change. Nerfing Electrics odd superior defense:

--weak to Grass (justified by reverse resistance)

Give Ghosts a new underrated weakness:

--weak to Psychic (two-side weakness, how cool is that?)

and in turn Bug a new resistance:

--resist Ghost


Nerf Poison a bit:

--weak to Steel (hello reverse immunity?)

in turn nerf the Steel offense by making to types resist it:

--Ground resist Steel (justified by reverse weakness)

--Fighting reisist Steel (justified by reverse weakness)


Another one with immunity but no deserved advantage is Flying:

--Ground weak to Flying


Another radical weakness for Fighting:

--weak to Dragon (its vastly inferior to Ice moves, and Fighting is the only type I can see making sense for this. Doesn't matter how well you defend yourself against a raging fantasy beast)

in turn, Ice gaining another justified resistance is possible:

--resist Dragon


Fairy losing a resistance that was uncalled for:

--neutral from Bug (Bug is weak enough as it is, wtf gamefreak)


Fairy gaining a more appropriate resistance:

--resist Fire (fat magic pixies don't burn. I tried. true story.)

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Comments: 7

ZeDragon [2014-01-26 18:03:56 +0000 UTC]

"--weak to Dragon (its vastly inferior to Ice moves, and Fighting is the only type I can see making sense for this. Doesn't matter how well you defend yourself against a raging fantasy beast)

in turn, Ice gaining another justified resistance is possible:

--resist Dragon"
what.

👍: 0 ⏩: 1

AdeptCharon In reply to ZeDragon [2014-01-26 18:53:43 +0000 UTC]

any ideas on what else Dragon could be SE on if not Fighting? xD

👍: 0 ⏩: 1

ZeDragon In reply to AdeptCharon [2014-01-27 05:25:42 +0000 UTC]

I'm more confused about how the first point is "Weak to Dragon"

and the second point is "Resist Dragon"

👍: 0 ⏩: 1

AdeptCharon In reply to ZeDragon [2014-01-27 15:33:16 +0000 UTC]

the difference between being strong against a single type in the game and being strong against 2 types is huge. Being resisted by one more type is much less significant.

👍: 0 ⏩: 0

waterpoke [2014-01-26 15:58:04 +0000 UTC]

What do the squares mean.

👍: 0 ⏩: 1

AdeptCharon In reply to waterpoke [2014-01-26 16:17:11 +0000 UTC]

what I changed

👍: 0 ⏩: 1

waterpoke In reply to AdeptCharon [2014-01-26 16:31:14 +0000 UTC]

ohh thanks

👍: 0 ⏩: 0