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AdeptOmega — Safehouse v1.0.2

Published: 2008-01-18 23:55:09 +0000 UTC; Views: 2850; Favourites: 16; Downloads: 41
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Description Finally, version 1.0 is complete! This has been a project for me the past several weeks. I'd especially like to thank , , and my friend Peter for their help with playtesting and coding.

Safehouse is a resource management game set in a post-apocalypse setting overrun by zombies. Though there is a win condition, it is possible to simply refuse to evacuate the city and play the game as though it were a nonstop resource game. Instructions for the mechanics of the game should be in the How To Play section.

Edit: Some spelling fixes, fixed a nasty font error involving Linux.

Made in Flash 6.
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Comments: 30

odie217 [2012-12-09 16:41:24 +0000 UTC]

resident evil outbreak file 3 safehouse scene

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Command12000 [2010-02-16 23:45:31 +0000 UTC]

Very interesting concept for a zombie game I actually wish they have survivor strategy games like this.

I mean it would be fun to micromanage something like this and maybe even have a situation where you can actually if you play your cards right out last the zombies. Even establish salvaging stations in your safe house or identify where other safe houses are so if one needs to be abandoned they can find where they can regroup. Or even set up traps that only zombies would fall into like obvious rotating blades in an open area.

This is a very refreshing change in zombie attacking games.

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AdeptOmega In reply to Command12000 [2010-02-19 03:59:34 +0000 UTC]

Thanks for your feedback.

It's been a long time since I've worked with Flash, but what I've wanted to do since making this is make a beefed-up version with more detailed survivor info (randomly generated names, maybe some slight perks like 'this guy knows first aid') and the ability to inhabit different buildings (like, say, a power plant or radio station.)

A defense- and resource-management focused approach to the zombie apocalypse would be a nice change from the usual 'shoot lots of zombies' approach.

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Command12000 In reply to AdeptOmega [2010-02-20 15:32:55 +0000 UTC]

Maybe even like.

Name: George Sanders
Occupation: Accountant.
Useful abilities: Keep track of supplies and give a general idea about how much supplies will be expened in the near future.

Or also a Hunter who is good at tracking and he can aid in avoiding Zombie groups with his tracking abilities.

I mean thier is so much untapped potenchial for a micromanaging game in this field there would be alot of things one could do with it.

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AdeptOmega In reply to Command12000 [2010-02-21 18:38:37 +0000 UTC]

It would be really awesome, no?

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Command12000 In reply to AdeptOmega [2010-02-22 14:26:54 +0000 UTC]

ya it would.

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satacross [2009-11-08 13:18:25 +0000 UTC]

AwEsOmE!

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ManiakMonkey [2009-05-23 05:23:37 +0000 UTC]

Ha! Beat it on igloo XD
Great game

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AdeptOmega In reply to ManiakMonkey [2009-05-23 07:08:15 +0000 UTC]

Thank you!

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ManiakMonkey In reply to AdeptOmega [2009-05-23 16:36:58 +0000 UTC]

No prob

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Lathrine [2008-11-12 07:52:59 +0000 UTC]

Final Count-
89 days in a hospital
I was the sole survivor
Zombie activity was high, but I was largely left alone.
Barricade strength was, ah, completely torn to shreds.

Well... I survived a good five days being the only on there with high zombie activity. I'd say that isn't too bad...

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AdeptOmega In reply to Lathrine [2008-11-12 16:40:33 +0000 UTC]

Ha! Congratulations.

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Lathrine In reply to AdeptOmega [2008-11-12 23:09:51 +0000 UTC]

Thanks! It's a great game.

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Mateshu [2008-05-07 18:53:20 +0000 UTC]

Ok. 47 days in Fast Food Joint xD
I know. Poor result. But game is briliant xD

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AdeptOmega In reply to Mateshu [2008-05-07 20:28:31 +0000 UTC]

Hee, thank you. ^^

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Mateshu [2008-05-06 22:40:08 +0000 UTC]

Very cool
Pity I can't finish it now. It's very late and I have to get up early :/ Ehh... I went so far... shame I can't save.
But I'll be back! xD

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AdeptOmega In reply to Mateshu [2008-05-06 23:00:40 +0000 UTC]

Keen! Thank you! ^^

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Molasar-Ara-Tyzel [2008-04-25 09:21:33 +0000 UTC]

This is many shades and flavors of win!

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kibblesnbits1053 [2008-01-28 02:10:00 +0000 UTC]

8 days in the hospital. I think you need to make it obvious that the building has to be repaired and powered. I was up to about 22 days, until I started a new game and re-read the instructions. lol. Otherwise, very cool game.

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AdeptOmega In reply to kibblesnbits1053 [2008-01-28 03:06:21 +0000 UTC]

Hee. Well, I wanted to leave the option for an endless-survival-mode open, which was what the initial coding was geared towards. The win condition was added about 2/3rds of the way through, to give players something to work towards, as well as making Utility have a purpose.
Thanks for the feedback.

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DaughterofFenris [2008-01-27 08:32:13 +0000 UTC]

Yay! I won! Hehehe Fun little game!

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AdeptOmega In reply to DaughterofFenris [2008-01-27 22:46:28 +0000 UTC]

Thank you. ^^

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be-your-hero [2008-01-23 18:58:21 +0000 UTC]

it took me 8 days in the mall but when i did it in the gun store i took so long i didn't even try to finish -.-

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wayworth [2008-01-19 04:09:43 +0000 UTC]

Fun game, I really enjoyed it. I played it twice, once in the pub, it took me 39 days to win and I lost 6 survivors, and again in the mall, which took only 9 days, and lost no one.

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AdeptOmega In reply to wayworth [2008-01-19 04:43:07 +0000 UTC]

Nine days is pretty good. I've found that survivor population and starting resources tend to be the primary determinants of game speed, and the mall has both in spades.

Thanks for the feedback.

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Xeroxed-Animus [2008-01-19 02:51:17 +0000 UTC]

Yay, I won. XD Pretty nifty.

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AdeptOmega In reply to Xeroxed-Animus [2008-01-19 03:56:44 +0000 UTC]

Thank you!

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SDragon029 [2008-01-19 01:34:59 +0000 UTC]

Cool game but it just never seems to end.

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AdeptOmega In reply to SDragon029 [2008-01-19 03:57:27 +0000 UTC]

Thank you.

There is a win condition, but yeah, it takes a while to reach that condition; you need to repair and power the safehouse, and then click 'Evacuate City'.

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SDragon029 In reply to AdeptOmega [2008-01-19 20:47:07 +0000 UTC]

ah but it is a really good concept

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