HOME | DD

AdventDestiny — Synthetic Cyborg Bio-Chimera [Updated with powers]

Published: 2013-05-19 03:30:00 +0000 UTC; Views: 2222; Favourites: 27; Downloads: 16
Redirect to original
Description An unidentified class of biomechanoid, the Synthetic Cyborg Bio-Chimera is a skilled and adaptive fighter, with several specialized powers providing Bio-Chimera with a variety of combat strategies. Its default powers include bullet proof armor, great strength and agility, a focused particle beam emitter mounted in the crystal on its forehead, and a pair of plasmonic blades mounted on its arms, capable of reshaping themselves to whatever form best serves the situation.

The most unique power possesed by Bio-Chimera, however, is its ability to absorb and duplicate the powers and specialized abilities of any organism or machine it comes into contact with; the abilities energy and "blueprints" are contained within each of the four crystalline power generators, located on Bio-Chimera's shoulders and thighs. Bio-Chimera can only absorb four distinct abilities at a time, and the powers only last a short time before becoming unusable until reabsorbed or replaced.

The current Bio-Chimera takes the form of a young amnesiac, calling himself Adam K., who as of this time is living on the soverign nation of Neo Monster Island, where he attends the specialized human/kaiju hybrif school known as Daikaiju Academy...

Details on powers and abilities here...

Offensive Abilities:

Focused Particle Beam: Fires a burst of high-intensity particles from crystal on forehead; beams aren't powerful, but are still strong enough to penetrate moderately thick armor or shields; it is precise and can be fired in rapid succession.

Variable State Plasmonic Blades: Energy blades emitted from a small spike mounted on each forearm; blades are capable of cutting through even the thickest armor or shields, but have limited reach; the blades can be reshaped into other standard melee weapons as the situation demands; they can also detach from the forearms and be wielded like normal swords; current alternate forms include energy whips, lance, war hammer, axes, bow and arrows, and great sword; can also fire energy bursts that are slightly stronger than the Focused Particle Beam; Plasmonic Blades also have defensive abilities [see Plasmonic Shields below].

Supernova Cannon: Bio-Chimera's strongest weapon, the Supernova Cannon fires a massive beam of energy from symbol on chest; has excellent range, and is devastatingly powerful; the massive stream of crimson energy will blow apart armor and cause a small atomic/anti-matter reaction, causing defeated enemies to either collapse or implode; takes time to charge, and is a enormous drain on Bio-Chimera's power source.

Defensive Abilities:

Plasmonic Shields: A defensive variation of the Variable State Plasmonic Blades, Plasmonic Shields form circular shields on the forearms; the shields can be combined, expanded in size, detached, and even thrown like giant, razor sharp energy discuses; the shields can absorb a moderate degree of damage under normal circumstances [the average Godzilla heat beam] and at full strength could handle a direct hit from MechaGodzilla 2's abdominal Plasma Grenade blast [though not for long].

Passive Abilities:

Bionic Emulation: Bio-Chimera has a truly unique ability to absorb and duplicate the powers of other kaiju, be they organic, mechanical, or even mystic in nature; 3 seconds of physical contact is all that's needed to accomplish this; each of the 4 data cores on Bio-Chimera's shoulders and hips each store the abilities of one kaiju at a time, and these abilities don't last long; absorbed abilities are only one fourth as strong as the original; Bio-Chimera can shift the shape of his limbs to use body-part specific powers [flight ability only available when absorbed from opponents with flight capabilities].

Regeneration: Accelerated healing rate; armor heals itself in a matter of minutes, and organic tissue underneath heals twice as fast; regeneration decreases as power begins to run out.

Alternate Modes: Bio-Chimera can shift into alternate forms, each having its own color schemes and specialized abilities...

Bio-K Red Brawler Mode/ Increased strength and armor; Bio-Chimera becomes immensely strong [can now lift 6 times his weight], and armor is much harder to damage, but speed and regeneration rate is drastically decreased.

Bio-K Gold Racer Mode/ Increased speed and regeneration; is so fast that his is all but imperceptible to human [or kaiju] vision or senses; regeneration can heal wounds almost instantly now, but strength and armor is drastically decreased.

Bio-K Green Power Mode/ Increased energy output; energy attacks and defensive power increases, and power cycling is improved, but this mode lasts only half as long as the other modes.

Red Brawler and Gold Racer modes can be maintained for 6 minutes, and Green Power mode only lasts 3 minutes; transformation drains a significant amount of power from the core.

Personality/Fighting Style: A balanced fighter in nature, Bio-Chimera's chief specialty is extreme adaptability. Bio-Chimera is a good close-quarters fighter, with several ranged options and one devastating finishing attack. Mode changes and the ability to absorb the powers of other kaiju allow Bio-Chimera to quickly adapt to changing circumstances [though he's not as good at changing tactics repeatedly during the same fight]. Bio-Chimera fights with simple martial arts techniques, still being inexperienced in melee combat. His reflexes and agility are great, and he is durable enough to take quite a few blows before going down.

Strengths: Highly adaptable design, strong, mobile, and durable, can handle any size of kaiju.

Weaknesses: Default abilities aren't specialized enough to take advantage of most kaiju vulnerabilities, specialized abilities come with their own set of weaknesses, not very good at shifting between forms, abilities decrease considerably as power runs out.

................................................................................................................................................................................

Synthetic Cyborg Bio-Chimera is an OC of mine, and though he will be making his début appearance in Daikaiju Academy: REVIVAL, I intend on using the design in other works; it's too good of a design not to reuse! Also, since its an original creation of mine, I could use it for anything, including published works. For the moment, the human aspect of this character will be a character specificly created for Daikaiju Academy, with other unique characters filling the shoes of Bio-Chimera in non-fan fictions.

The armor was inspired by the Japanese tokusatsu genre, the biggest influences for the design being Bio-Booster Armor Guyver, Kamen Rider, and Ultraman.

Synthetic Cyborg Bio-Chimera and Adam K. are property of me, AdventDestiny.

UPDATE: Added an additional segment to his midriff armor; to much of a big gap right above the waist armor. Also added shading to areas that I missed the first time, like the openings on the knees, ankles, and waist.

UPDATE 2: Fixed some issues with the armor around the base of the neck. Just a minor adjustment.

UPDATE 3: Now added the Bio-Chimera armor's abilities and fighting style.

UPDATE 4: Revoved the Watermark, because really, this isn't worth stealing.
Related content
Comments: 0