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AfroAfroguy — 1965 Shelby Cobra

Published: 2007-11-18 04:40:24 +0000 UTC; Views: 13271; Favourites: 147; Downloads: 2732
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Description I have just put the finishing touches on this "little" project. Recently I have become bored of modeling supercars and riced tuners, so i decided to go old school.

I have always admired the Shelby Cobra for its sexy organic line and pure power. I hold it as one of the most aesthetic cars ever made.

I only hope I have done it justice...

Model is fully poly. Modelled in entirely in Catia V5 (the 1:18th scale model on my desk as the main reference lol).
Rendered using Mental ray in Maya 8.5.

Render times for two pass rendering:
Occlusion pass: 1mins
Colour pass: 23mins
Compiled in PS CS3

..............................................................................................

EDIT:-
+Model smoothing improved
+Rearview mirror added
+Seat, window screen and headlight textures improved
Related content
Comments: 40

HamsterBrainStudio [2023-02-16 08:09:58 +0000 UTC]

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three-planes [2012-05-17 15:33:19 +0000 UTC]

Love this car.

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Trexking [2012-05-12 21:55:19 +0000 UTC]

RIP Carrol Shelby.

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Lunardo [2011-06-28 22:01:38 +0000 UTC]

Damn NICE!

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tundra-timmy [2010-10-26 03:27:02 +0000 UTC]

This is my favorite wallpaper. You're very talented. Awesome job.

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VampiricDevil [2010-10-18 21:48:21 +0000 UTC]

WOOHOO! GO SHELBY COBRAS!!! I love those cars! Great work!

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stefeli [2010-08-03 16:33:20 +0000 UTC]

Great work!

It will be great if you join as a member at Catia V5! [link]
and don't forget to submit your renderings!

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Baddad [2010-06-20 04:01:46 +0000 UTC]

Exceptional work - and what a beautiful car!

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Cobra1000 [2010-01-09 20:00:23 +0000 UTC]

Awesome car.

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paco14 [2009-09-24 16:39:03 +0000 UTC]

wow! great job

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car2ner [2009-07-22 03:21:46 +0000 UTC]

Great job! I like model and render. Congratulation!

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eaplusc [2009-05-11 16:41:51 +0000 UTC]

its fantastic

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AfroAfroguy In reply to eaplusc [2009-05-12 05:40:20 +0000 UTC]

thanks

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fuelie [2009-04-19 06:29:49 +0000 UTC]

Really spectacular! Everything is so perfect and realistic, right down to the metal flake in the paint and little facets in the headlights. The Cobra is undoubtedly one of the most beautiful car designs ever conceived.

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RavenAmberRenay [2009-04-15 18:56:44 +0000 UTC]

That is very Awesome. I tryed to do something like that.

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AfroAfroguy In reply to RavenAmberRenay [2009-04-15 22:38:51 +0000 UTC]

Yours is a real photo, so technically i tried to do something like yours

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ArizerXion [2009-01-09 08:55:34 +0000 UTC]

AMAZING CARS!

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AfroAfroguy In reply to ArizerXion [2009-01-09 09:20:44 +0000 UTC]

Thanks

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MidnightSoiree [2008-12-04 01:01:01 +0000 UTC]

That almost looks like mine. ^_^

MS

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Kothros [2008-09-24 21:47:31 +0000 UTC]

This is beautiful. You really gave it justice. What did it for me is the highlights on the body of the car. As a Maya user, I sometimes have issues getting them to come out that good on metal.

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colonelsmith8 [2008-03-01 19:38:47 +0000 UTC]

Excellent!

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dirkbehlau [2008-01-17 07:20:43 +0000 UTC]

Perfect!

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sdil [2007-12-17 16:30:46 +0000 UTC]

very nice render ...

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jp-h21 [2007-12-15 18:08:51 +0000 UTC]

Nice work man! How do you do a render pass?

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AfroAfroguy In reply to jp-h21 [2007-12-15 19:52:19 +0000 UTC]

Its very simple:
1- You select all the objects in your scene and add them to a render layer.
2- You can then add material/environmental override preset's to get different outcomes. For example, motion blur, occlusion, reflections, DOF etc to each layer
3- Then when you batch out a render, Mental ray will render each layer as a seperate image, so you can compile later in photoshop.

If you need any extra help email me alan.bertenshaw@googlemail.com beacuse the occulsion and luminance (DOF) preset's need a little explaining.

Digital tutors have a wicked tutorial for masteing little tips and tricks in Mental ray [link]
As you use photoshop and maya you might find this usefull: [link] It lets you open .iff files in photoshop!

hope this mini tutorial helps

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jp-h21 In reply to AfroAfroguy [2007-12-15 20:08:13 +0000 UTC]

Okay, I'll give it a try. Thanks!

I hope you could do some muscle cars in the future...hehe.

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RingWorldCitzn [2007-12-05 02:56:19 +0000 UTC]

Justice, You have done it.
The flake in the paint is a nice touch, that's the color Ferrari should have used.
Ariel Atom

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bpsola [2007-11-25 02:13:24 +0000 UTC]

i wanna ride...

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sanpaiya [2007-11-22 10:21:54 +0000 UTC]

neat

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C-Williams [2007-11-20 04:26:16 +0000 UTC]

Great modeling... and render

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vozzz [2007-11-19 08:18:45 +0000 UTC]

wow, that is a lot of detail. Totally kicks ass man.

you have definately done it justice, but if ti was me i would be seriously tempted to make it a bit wider, but that's just me. I'm guessing i kinda went overboard with that on my car.

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AfroAfroguy [2007-11-19 00:57:55 +0000 UTC]

The seat is a good distance away from the door, but the focal lenght of the camera coupled with the low door profile makes it look like the wings of the seat are overlapping the door

I will try to rectify the problem becasue it is bothering me.

Thanks again

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SiathLinux [2007-11-19 00:02:07 +0000 UTC]

The front light map may be due to the depth of the light itself if it is an opaque object...

The seat does seem a little close to the side of the car - but that may just be due to the fact that there is only one seat in your car...

Still looking Excellent...

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oldhatdesigns [2007-11-18 16:13:52 +0000 UTC]

Very nice modelling! the only criticism i would have would be that the seat looks a little odd: it looks a little too close to the side and at a weird angle.

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AfroAfroguy In reply to oldhatdesigns [2007-11-18 16:36:15 +0000 UTC]

Thanks

I think it is due to the material being very dark resulting in a lack of contrast... I am working on a new version that incorporated all the criticism.
All criticism is greatly apreceated, as another people can usually spot things that I may have overlooked. Many thanks!

I will update very soon.

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oldhatdesigns In reply to AfroAfroguy [2007-11-18 17:51:30 +0000 UTC]

thats alright. Apart from that i think its pretty much perfect. Keep up the good work and look forward to seeing the reworked version.

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spittty [2007-11-18 14:39:03 +0000 UTC]

nice modeling
some critiques :
-the front light map looks weird
-some parts needs more smoothing like the exhaust
-wheres the windshield? it needs more reflections

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AfroAfroguy In reply to spittty [2007-11-18 14:57:37 +0000 UTC]

Thanks buddy.

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M2M-design [2007-11-18 07:08:21 +0000 UTC]

Beautiful work!

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AfroAfroguy In reply to M2M-design [2007-11-18 11:42:39 +0000 UTC]

Thanks alot

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