Comments: 40
three-planes [2012-05-17 15:33:19 +0000 UTC]
Love this car.
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Trexking [2012-05-12 21:55:19 +0000 UTC]
RIP Carrol Shelby.
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Lunardo [2011-06-28 22:01:38 +0000 UTC]
Damn NICE!
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tundra-timmy [2010-10-26 03:27:02 +0000 UTC]
This is my favorite wallpaper. You're very talented. Awesome job.
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Baddad [2010-06-20 04:01:46 +0000 UTC]
Exceptional work - and what a beautiful car!
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paco14 [2009-09-24 16:39:03 +0000 UTC]
wow! great job
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car2ner [2009-07-22 03:21:46 +0000 UTC]
Great job! I like model and render. Congratulation!
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eaplusc [2009-05-11 16:41:51 +0000 UTC]
its fantastic
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fuelie [2009-04-19 06:29:49 +0000 UTC]
Really spectacular! Everything is so perfect and realistic, right down to the metal flake in the paint and little facets in the headlights. The Cobra is undoubtedly one of the most beautiful car designs ever conceived.
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RavenAmberRenay [2009-04-15 18:56:44 +0000 UTC]
That is very Awesome. I tryed to do something like that.
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ArizerXion [2009-01-09 08:55:34 +0000 UTC]
AMAZING CARS!
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MidnightSoiree [2008-12-04 01:01:01 +0000 UTC]
That almost looks like mine. ^_^
MS
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Kothros [2008-09-24 21:47:31 +0000 UTC]
This is beautiful. You really gave it justice. What did it for me is the highlights on the body of the car. As a Maya user, I sometimes have issues getting them to come out that good on metal.
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dirkbehlau [2008-01-17 07:20:43 +0000 UTC]
Perfect!
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sdil [2007-12-17 16:30:46 +0000 UTC]
very nice render ...
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jp-h21 [2007-12-15 18:08:51 +0000 UTC]
Nice work man! How do you do a render pass?
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AfroAfroguy In reply to jp-h21 [2007-12-15 19:52:19 +0000 UTC]
Its very simple:
1- You select all the objects in your scene and add them to a render layer.
2- You can then add material/environmental override preset's to get different outcomes. For example, motion blur, occlusion, reflections, DOF etc to each layer
3- Then when you batch out a render, Mental ray will render each layer as a seperate image, so you can compile later in photoshop.
If you need any extra help email me alan.bertenshaw@googlemail.com beacuse the occulsion and luminance (DOF) preset's need a little explaining.
Digital tutors have a wicked tutorial for masteing little tips and tricks in Mental ray [link]
As you use photoshop and maya you might find this usefull: [link] It lets you open .iff files in photoshop!
hope this mini tutorial helps
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jp-h21 In reply to AfroAfroguy [2007-12-15 20:08:13 +0000 UTC]
Okay, I'll give it a try. Thanks!
I hope you could do some muscle cars in the future...hehe.
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bpsola [2007-11-25 02:13:24 +0000 UTC]
i wanna ride...
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sanpaiya [2007-11-22 10:21:54 +0000 UTC]
neat
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C-Williams [2007-11-20 04:26:16 +0000 UTC]
Great modeling... and render
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vozzz [2007-11-19 08:18:45 +0000 UTC]
wow, that is a lot of detail. Totally kicks ass man.
you have definately done it justice, but if ti was me i would be seriously tempted to make it a bit wider, but that's just me. I'm guessing i kinda went overboard with that on my car.
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SiathLinux [2007-11-19 00:02:07 +0000 UTC]
The front light map may be due to the depth of the light itself if it is an opaque object...
The seat does seem a little close to the side of the car - but that may just be due to the fact that there is only one seat in your car...
Still looking Excellent...
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oldhatdesigns [2007-11-18 16:13:52 +0000 UTC]
Very nice modelling! the only criticism i would have would be that the seat looks a little odd: it looks a little too close to the side and at a weird angle.
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oldhatdesigns In reply to AfroAfroguy [2007-11-18 17:51:30 +0000 UTC]
thats alright. Apart from that i think its pretty much perfect. Keep up the good work and look forward to seeing the reworked version.
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