HOME | DD

AhmadTurk — House Of Polygons

Published: 2013-06-16 13:46:03 +0000 UTC; Views: 1496; Favourites: 23; Downloads: 32
Redirect to original
Description House Of Polygons W.I.P Render

House Model Done By Me
Vegetations Made By Ivy Generator PlugIn

Maya ( Mental Ray ) - AfterEffect
Related content
Comments: 26

gheyoom [2013-06-21 04:51:23 +0000 UTC]

pop corn

👍: 0 ⏩: 1

AhmadTurk In reply to gheyoom [2013-06-21 07:41:06 +0000 UTC]

heheh

👍: 0 ⏩: 1

gheyoom In reply to AhmadTurk [2013-06-21 12:45:00 +0000 UTC]

massive work u've done, cant wait seeing the progress of rendering
just wondeing, what for are you using after effect?

👍: 0 ⏩: 1

AhmadTurk In reply to gheyoom [2013-06-23 07:36:35 +0000 UTC]

thnxx , im glad u liked it ^^

👍: 0 ⏩: 0

TheShortestTallGuy [2013-06-20 23:35:48 +0000 UTC]

Looks kinda like a place in Italy I stayed in, brilliant modelling!

👍: 0 ⏩: 1

AhmadTurk In reply to TheShortestTallGuy [2013-06-21 07:41:30 +0000 UTC]

thank u my friend , i never went to Italy but i think its amazing ^^

👍: 0 ⏩: 0

Marcianek [2013-06-18 11:48:59 +0000 UTC]

There's something very captivating about this render. The ghostly whiteness of everything but the sky, the fact, that ivy leaves look like a massive amount of notes, the strong shadows and lights that make me think of summer days, the grass and sand, that is white, yet...not quite, it's a bit yellowish, reminds me of the dry, naturaly bleached by strong sun grass fields near coniferous forests- all of that creates both abstract and incredibly real feeling, that I can't grasp quite well, but...

There's something very calm, yet a bit scary and mysterious, it feels like those lone childhood trips in the forest, where I was playing near abandoned car wrecks or sheds deep in the forest I live near by, and the noise of the wind made dry plants make this characteristic, dry -shhhhhuuu- sound, but other than that, the silence of everything else was paranoidal. The fact that the sky is blue, doesn't make the me think like, oh, it's white cause it's a style or doesn't have a texture. It's like I was walking through normal forest, through normal roads, and then in the middle of reality I found this eerie leucistic house surronded with leucistic plants and grass. A little part of the world, that doesn't fit.
The only thing that bugs me a bit are the windows, that aren't like glass, they look like made of paper, yet...I don't mind. During Word War II it was common practice to cover the windows with planks, cardboards or boards to make the house look abandoned or -at least- make it harder for partizants to shot residents through the window. And they fit the idea of paper-notes leaves. The inside of this house may be dark and cold like basements, and who knows, maybe there is something, hiding there since decades.

I know it's a Wip, and you'll propably change a lot here, refine the leaves, work on glass, put on textures, since all the things I've described are yet to be finished (I guess), but I like this step very, very much. It looks so well, that to me it can serve as a full-bodied, separate work, just with different idea behind it's back, compared to what finished step might be. It surely had a very strong, personal impact on me, and hopefully, you don't mind me leaving this hella-long comment here I know some interpretations can be confusing to the author XD

👍: 0 ⏩: 1

AhmadTurk In reply to Marcianek [2013-06-21 07:42:25 +0000 UTC]

thank u sir for ur words , ya it kinda feels like a special place , and im sure it will change once i finish texturing it, mmmm , i think u'll like it when its done

👍: 0 ⏩: 1

Marcianek In reply to AhmadTurk [2013-06-21 12:46:43 +0000 UTC]

I'm sure I will, your finished renders look just awesome. They would be great, atmospheric game-locations for exploring.

👍: 0 ⏩: 1

AhmadTurk In reply to Marcianek [2013-06-23 07:36:19 +0000 UTC]

thank u , yaa i would love to turn 'em into big worlds so ppl can move inside of 'em , would be really nice

👍: 0 ⏩: 0

KRYPT06 [2013-06-17 10:32:07 +0000 UTC]

nice

👍: 0 ⏩: 1

AhmadTurk In reply to KRYPT06 [2013-06-17 10:59:13 +0000 UTC]

thnx

👍: 0 ⏩: 0

whocanstoptherain [2013-06-16 22:53:37 +0000 UTC]

mm, ntw project!

👍: 0 ⏩: 2

AhmadTurk In reply to whocanstoptherain [2013-06-17 06:45:34 +0000 UTC]

heheh , wt ( ntw ) means

👍: 0 ⏩: 0

whocanstoptherain In reply to whocanstoptherain [2013-06-16 22:53:47 +0000 UTC]

*new

👍: 0 ⏩: 1

AhmadTurk In reply to whocanstoptherain [2013-06-17 06:48:30 +0000 UTC]

ah ooka

👍: 0 ⏩: 0

zloty50 [2013-06-16 19:21:48 +0000 UTC]

Looks promising. Waiting for the final render

👍: 0 ⏩: 1

AhmadTurk In reply to zloty50 [2013-06-17 06:45:43 +0000 UTC]

thnxx my friend

👍: 0 ⏩: 0

GrimmOkami [2013-06-16 18:38:53 +0000 UTC]

Its over 9000! Whoa, this is going to look awesome when done

👍: 0 ⏩: 1

AhmadTurk In reply to GrimmOkami [2013-06-17 06:45:51 +0000 UTC]

hehehe , i hope so ^^

👍: 0 ⏩: 1

GrimmOkami In reply to AhmadTurk [2013-06-17 10:13:51 +0000 UTC]

Im sure it will

👍: 0 ⏩: 1

AhmadTurk In reply to GrimmOkami [2013-06-17 10:59:16 +0000 UTC]

hehe

👍: 0 ⏩: 0

nuddelsalat [2013-06-16 14:07:38 +0000 UTC]

Very nice picture Looking forward to the final one

👍: 0 ⏩: 1

AhmadTurk In reply to nuddelsalat [2013-06-16 14:45:25 +0000 UTC]

thnxxx buddy ^^ , yaaa i hope it end up lookn good

👍: 0 ⏩: 1

nuddelsalat In reply to AhmadTurk [2013-06-16 17:02:04 +0000 UTC]

Im sure it will

👍: 0 ⏩: 1

AhmadTurk In reply to nuddelsalat [2013-06-17 06:47:24 +0000 UTC]

hope so

👍: 0 ⏩: 0