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AniGami β€” Merv charge combo

#combo #dark #eden #game #irisa #james #merv #night #anigami #darkedenight
Published: 2015-03-23 09:32:43 +0000 UTC; Views: 1369; Favourites: 48; Downloads: 0
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Description 7th character vote!!!
gmc.yoyogames.com/index.php?sh…
www.indiedb.com/games/darkeden…
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Comments: 34

BlackBy [2015-08-16 08:19:19 +0000 UTC]

Great job!

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AniGami In reply to BlackBy [2015-08-20 23:14:13 +0000 UTC]

Oh thx, we put a lot of work into making these sprites. So its always a pleasure to here that.

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WestlyLaFleur [2015-06-24 03:35:29 +0000 UTC]

You've captured some serious energy with those moves. Excellent work.

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AniGami In reply to WestlyLaFleur [2015-06-25 07:13:30 +0000 UTC]

Thx dude, we try our best.

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alif6612 [2015-06-14 13:54:55 +0000 UTC]

awsome man, u r really pro is this a one vs one fighting game?

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AniGami In reply to alif6612 [2015-06-19 01:28:23 +0000 UTC]

Thx, and no we are not pro we are just 2 dudes trying to make our dream game. But the game is not always 1v1 we have up to 4 players possible. Also the game is only a fighting game currently but we are planing make this an action rpg. later down the road. if you want more info we have a forum page hereΒ gmc.yoyogames.com/index.php?sh…

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Mirsad77 [2015-05-09 01:02:44 +0000 UTC]

Damn, that seems to work really well!

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AniGami In reply to Mirsad77 [2015-05-13 00:51:17 +0000 UTC]

Oh yeah and this is only 2/3rds of whats possible in a combo, because all our character well have magic as well.

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Mirsad77 In reply to AniGami [2015-05-25 17:12:01 +0000 UTC]

Cool!
Got any hints on how you implemented the combo system?

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AniGami In reply to Mirsad77 [2015-05-26 00:29:13 +0000 UTC]

Thx, its probably not that easy to pull of in a real match but its cool to know you can do something like this.

Also not sure what you mean by combo system, but we do have a system with in our game that lets us edit moves in game you can check it out here .

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Mirsad77 In reply to AniGami [2015-05-26 09:02:31 +0000 UTC]

Well, I assume it is, if you're playing against scrubs. :D

I see. I assumed you developed this system yourself.

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AniGami In reply to Mirsad77 [2015-05-26 09:27:23 +0000 UTC]

Lol yeah scrubs like me.

And actually i did not create this system my partner in crime(the programmer and designer of this game) created this system to allow me an easy way to edit attacks with out having to mess with the code.

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Mirsad77 In reply to AniGami [2015-05-26 09:34:04 +0000 UTC]

Oh ok.
I was interested in how the code was actually implemented.^^

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AniGami In reply to Mirsad77 [2015-05-26 10:31:17 +0000 UTC]

Aw well I would say if you want to talk to him about it, I would suggest posting on our GMC page were he usually answers questions about the game and coding and stuff.

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Mirsad77 In reply to AniGami [2015-05-26 10:43:16 +0000 UTC]

Ok. Thanks man!

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AniGami In reply to Mirsad77 [2015-05-26 13:50:42 +0000 UTC]

yup yup, so im amusing your a programmer then?Β 

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Mirsad77 In reply to AniGami [2015-05-26 14:47:02 +0000 UTC]

Exactly. You can even see my engine in my gallery. :D

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tv16bit [2015-04-23 02:26:16 +0000 UTC]

this looks amazing

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AniGami In reply to tv16bit [2015-04-23 22:20:40 +0000 UTC]

Yeah man the game is coming along and this is really only 2/3rds of the offensive combat in action.Β 

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Mespaint [2015-04-18 02:36:30 +0000 UTC]

Damn...what an overkill...

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AniGami In reply to Mespaint [2015-04-24 01:27:49 +0000 UTC]

Yeah are game is getting a lil out of hand with combos, and this is only 2/3rds of the combat.

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UngluedPlayer [2015-04-16 23:46:58 +0000 UTC]

Is that an original game? If it is...you should know it's amazing!!!

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AniGami In reply to UngluedPlayer [2015-04-17 02:54:02 +0000 UTC]

Thx dude, this is an original game. We are doing a lil character vote here if you want to vote as well. But thx a lot for the complements on the game.

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UngluedPlayer In reply to AniGami [2015-04-17 03:03:11 +0000 UTC]

voted^^

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benton-renart [2015-03-26 13:54:50 +0000 UTC]

niiice!

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AniGami In reply to benton-renart [2015-04-16 07:04:04 +0000 UTC]

thx dude, and yeah it is weird that we decided to have George fighting Indians and dogs but i guess we just did the first game idea that popped in to our headΒ 

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Loko-Motion [2015-03-23 22:02:29 +0000 UTC]

Wow Ani, this is amazing! The game looks so great and I'm glad it came out so amesome!

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AniGami In reply to Loko-Motion [2015-03-23 22:38:15 +0000 UTC]

Yo thx dude really getting close to our milestones.

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G-for-Galdelico [2015-03-23 10:28:03 +0000 UTC]

Wow, that looks incredible!

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AniGami In reply to G-for-Galdelico [2015-03-23 22:44:30 +0000 UTC]

Yo thx dude, we are really pushing along especially with the addition of an in game character editor. Adding the 7th character should be a cinch with that.Β 

also thx for all the faves,Β 

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Farraj [2015-03-23 10:26:03 +0000 UTC]

I have to say it:

Duuuuuude XD

It's been a while since I saw something that cool.

All I saw was a spinning attack. A combo followed by a launcher. An air combo. And finally the fanaly

I got to say I'm not really crazy about the lock "line" though :/ seems a bit ugly.

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AniGami In reply to Farraj [2015-03-23 22:37:29 +0000 UTC]

Oh man thx dude the charges still need added effects but im really glad to here you like them.

As for the lock line its not final, and also was originally planed to be a parabola, but to be honest im not a huge fan of lock on in general.Β 
If you feel the same id suggest saying so on out GMCΒ forum Β or our IDB page Β  because thats were the game designer could see it.

but thx again for the complements on the combo.Β 

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Farraj In reply to AniGami [2015-03-24 04:53:57 +0000 UTC]

"but to be honest im not a huge fan of lock on in general"

That's intersting. I also try my best to avoid lock on systems. It's easy for a 1-on-1 fighting game, but it get messy with a screen full of targets.

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AniGami In reply to Farraj [2015-03-24 20:50:28 +0000 UTC]

Ive always been fond of the way smash bros does it. Where you cant turn in the air and rolling makes you face were you rolled from.

But this is not ideal in our game since were well be more then 3 enemys on screen as well as giant enemys.

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