Description
Basics
Age: 1000
Gender: Female
Species/Racial Origin: Justice Angel (Erelim)
Family/Friends/Pets/Etc: CVNZA, Fira, Rex, Lola Cream (Companion) / Dolan Bean, Scrowe, Kerchek Kong (Comrade) / Gabriel, Elton, Shendu Volga (Colleague)/ Ichabod (Pet)
Physical Description
Height: 6’0”
Weight: 8 stone
Hair: Pale Blonde
Eyes: White (Blindfolded)
Personality/Attributes
Personality/Attitude: Pure hearted, wise, mature, playful, knowledgeable, intelligent, fearless, heroic, somewhat humourous, naïve, friendly, literal, focused, benevolent, ruthless, manipulative, strong sense of justice.
Skills/Talents: Magic, mechanics, housekeeping, negotiation, teaching, detecting weaknesses, psychology.
Likes: Paranormal things, religion, justice, rules, order, all manner of holy things, magic.
Dislikes: Demons, ignorance, crime, falling from heights, sin, all manner of unholy things.
Place/Type of Residence: The Judicator
Lightning Briuser of the Interdimensional Patrol Force, Astraea is an Erelim (Justice Angel) who is also the wisest member and a genius in her own right as well as an expert archer and combatant. Known across thousands of dimensions by criminal organizations and law enforcement, she and the IPF enforce the law by being the judge, jury and executioners of those that oppose it. Despite this, she and the crew treat each other like a family, complete with bickering and reconciliations.
Astraea came from a divine dimension with close ties to Heaven itself and was an enforcer of Justice, even when there was a war amongst the Angels. After losing a loved one, she tracked down and defeated their killer; the Watcher Angel Tyriel. She watched as he and several Angels were cast out of the realm before beginning to administer justice in the mortal realms for one thousand years. Eventually she was discovered by Dolan Bean and the two battled for two days, before Dolan gave up and asked her to join. She accepted and underwent the necessary training to become an IPF, which she passed with flying colours. Surprisingly she and Gabriel get along extremely well, despite being an Angel and Vampire, respectively.
Nowadays she is one of the most feared, respected and well known crime fighters in several dimensions and the group is the most famous law enforcers in most dimensions.
Astraea is an Erelim Angel, an Angel who represents or is associated with being the dealers of earthly justice, and with moments of death and national tragedy.
Crimefighting Mastery: User is able to become almost superhumanly skilled in all forms of crime fighting and law enforcement. Users are naturally talented and/or trained to find criminals and stop their activities, either through sheer intellect or the use of brute force.
- Become skilled in multiple forms of combat geared toward the prevention of crime.
- Obtain near-mythical level abilities in investigation and crime suppression.
- Adapt to various tactics and techniques almost instantly.
Variations
Associations
- Enhanced Intelligence
- Enhanced Preparedness - particularly if the character has a rather long career.
- One-Man Army- an advancement of this ability which can make the user into a one man crimefighting force.
- Photographic Deduction
Enhanced Condition: User's physical and mental abilities are above the peak human levels of other beings in their universe. This entails that they are faster, stronger, more intelligent and overall superior to beings at peak human level (in that verse), but not to supernatural levels.
- Type II: One of the greatest minds in their world, strong enough to lift heavy vehicles and punch through steel, fast enough to move at subsonic speeds, agile enough to leap over small buildings and dodge supersonic attacks, durable enough to withstand bullets, grenades and low-to-medium explosives.
Intuitive Aptitude: The user can instantly learn and understand the workings and mechanics of anything, regardless of how simple or complex. They can comprehend the complexity and exactness of events, organisms, objects, subjects, fields, powers, etc. without the need of long-term or special education, or explanation.
Variations
- Efficacy Mastery - knowledge of how to make the best use of oneself or one's abilities.
- Magic Mastery - possess intuitively understanding of magic and how to perform magic and spells.
- Philosophical Mastery - possess innate knowledge of philosophy.
- Reaction Mastery - knowledge/intuition about how to react in situations.
Other Variations
- Angelology Mastery: to know about angels and angel-related subjects.
- Cryptozoology Intuition: to understand the study of cryptids.
- Detail Detection: to notice any and all details, no matter how small.
- Experience Intuition: to know intuitively the experience of anything.
- Law Mastery: to understand various laws.
- Mythology Mastery: to be a master of mythology, either innately or through training.
- Order Sense: to have innate knowledge on anything order related.
- Religion Mastery: to possess innate knowledge and understanding of every form of faith, religion, and belief.
- Riders Aptitude: to possess extraordinary driving and riding skills.
- Solidarity Mastery : to possess inbred understanding of companionship, unity and teamwork.
- Vehicular Mastery: to operate a variety of different vehicles (cars, aircraft, etc.) with ease.
- Mech Piloting Intuition : The user specializes in giant robots.
- Spacecraft Mastery: The user specializes in Spaceships.
- Tank Intuition: The user specializes in tank.
- Weakness Detection: to intuitively observe anything and instantly understand the weakness of anything.
Judgement Manipulation: Users can make judgements on anyone/anything and decide what will happen to the target. They can make any kind of judgement, like judging whether or not a love is allowed, or judging and deciding whether a person lives or dies and what kind of afterlife they are allowed into, or judging whether or not you can keep/use any/all powers, etc.
The user can judge, and decide or deny anything. Once a target has been judged, they are automatically affected by the power.
Justice Embodiment: The user gains powers to enforce justice and maintain order, but not to impose it. The intensity of these powers depends on the user's conduct: If they are guilty of something, they will diminish until the user attains redemption.
- Body Language Analysis
- Enhanced Investigation
- Justice Manipulation
- Law Manipulation
- Lie Detection
- Surveillance Intuition
Light Divinity: The user has the light/benevolent/good/pure form of divinity and divine powers granting them an immense amount of raw power beyond the mundane, making the light divinity users divine beings by nature, a status which can be obtained several different ways. Users can gain this type of divinity by having a divine ancestry, being transformed into a light divinity either by another more powerful light divinity, a deity, higher being, by faith, channels, acts as a vessel for, the power/soul of a deity, to mimic/steal powers from a light divinity, or be enhanced/evolved to the point of godhood. However, at times users of the light divinity are weaker or stronger than deities depending on the type of divine being they are in question.
The level of this variant form of divinity is variable and unique by the user's nature, character of being, and species, thus weaker or stronger users of light divinity are ultimately reliant on the user alone or the being that made them.
- All Divine, Light, Holy and Spiritual Powers.
- Angel Soul
- Benevorous
- Blessing Manipulation
- Divine Adaptation
- Divine Arts
- Divine Force Manipulation
- Divine Power Immunity
- Faith Empowerment
- Immortality
- Light Aura
- Miracle Performing
- Prayer and Worship Empowerment
- Pure Heart
- Slayer
Natural Weaponry: The user possesses some form of natural weaponry, including claws, fangs, horns, beaks, clubbed tails, etc., and knows how to use them.
Penance Stare: The user can induce a variety of negative effects in beings who have sinned or committed evils by locking eyes with them, with the effects ranging from inflicting pain to knocking people out , or sometimes even killing people .
- Damnation
- Hypnotic Vision
- Incineration
- Killing Eyes
- Neurocognitive Deficit
- Soul Destruction
Space Police: The user is a police officer that operates in outer space, usually as part of a larger peacekeeping/law enforcement operation.
Supernatural Accuracy: Users have glaringly, obviously and super/unnaturally greater accuracy than other beings in their universe because their capabilities are pushed beyond the natural level, making them able to aim and target much better than regular beings (in that verse).
Supernatural Health: Users are glaringly, obviously and super/unnaturally more physically, mentally, socially, spiritually, emotionally, and sexually healthy than other beings of their universe. They lack and are nigh-immune to getting disorders, diseases, disabilities, etc. They also can take a high amount of damage before fainting or succumbing to the effects of ailments, as well as possessing a superhuman metabolic rate . Overall, the user's health is very incredible.
Supernatural Rear: The user has a supernatural rear anatomy which naturally imbued their rump with supernatural advancements (mechanical, magical, etc) that can grant abilities, powers and even protection. Due to the supernatural advancement of the rear all fundamental structures/functions and natural aspects also gain supernatural properties to better develop their rear end (their gluteus maximus, hips, tail, etc.) to enhance the user’s fundamental qualities which they can use for various purposes.
Team Combinations: The users can combine their strengths to form powerful attacks against common adversaries. For example, if someone with Electric Manipulation combines an attack with someone that used an attack with Water Manipulation . Not only do they do more damage than their attacks alone, but most likely be done at a bigger radius to take out more foes. Super-powered teams are not just for battle, some power combinations can save someone or some people for certain doom. An example would be when someone with Magnetism Manipulation and someone with Telekinesis lifts a heavy metal object that neither could do alone to give people time to escape from harm's way.
Some team combinations are usually done by teams or crew, but they are more effective if the users practice enough.
Unfortunately, some combinations are ineffective against a certain being or fail to take out the whole army if the wrong power(s) are used.
- Bond Empowerment
- Charged Attacks
- Companion Allegiance
- Enhanced Cooperation
- Power Mixture
- Team Energy Manipulation
- Union Attacks
Telekinesis: Telekinesis (from Greek: τηλε- "far off" and κίνηση "movement") is the ability to influence/control/manipulate matter or another aspect of a physical system with the ‘mind’ or through other non-physical means. Commonly, the most basic and fundamental trait is to move or otherwise interact with objects (or alternatively, to generate and apply physical force on a target, or potentially, an area) both from a distance and without physical contact. As the ability is connected to the mind of the user, it can either be activated and controlled through conscious effort and concentration, through willpower and emotions of a particular level of intensity, or through achieving a state of discipline and serenity. Telekinesis is one of the bases of many superpowers that are based on "controlling/manipulating," and may evolve to the point that a Telekinetic can control anything at a subatomic, particle, and universal level.
"Telekinesis" is an umbrella term for any ability that involves using the mind to control/influence/manipulate/move some form of matter/objects.
Master Level
- Atomic/ Energy Manipulation: To control matter and energy at the atomic levels.
- Neural Impulse Manipulation: To achieve limited control over thoughts, feelings, and movement of a body.
- Organic Manipulation: To manipulate organic matter.
- Power Gain: Apply TK inward or outward in order to acquire and/or bestow any manner of unique abilities.
- Psionic Explosion: To create and discharge destructive psychic energy across a wide range.
- Psionic Healing: To heal others with one's own telekinetic powers.
- Remote Telekinesis: To manipulate matter that is not within the user's location,.
- Technology Manipulation: To manipulate the functions and properties of technology and all forms of tech.
- Telekinesis Negation To negate and resist the telekinetic powers of others.
- Telekinetic Heat Vision: To generate beams of heat through the eyes with telekinesis.
- Telekinetic Invisibility: To use telekinesis to turn yourself or others invisible.
- Telekinetic Regeneration: To regenerate one's own cells via telekinetic manipulation.
- Telekinetic Shapeshifting: To use Telekinesis to shapeshift.
- Telekinetic Teleportation: To teleport oneself or others via telekinesis.
- Weather Manipulation: To manipulate the weather, e.g. create lightning storms.
Techniques
- Telekinetic Defense: To utilize telekinesis to defend oneself.
Variations
- Telekinetic Force Manipulation
Levels
Accuracy/Dexterity
- Master Level: User can manipulate objects at the microscopic scale.
Mass/Strength
- Master Level: User can move mass equal to buildings.
Unrestricted Movement: User can fluidly move around in any environment or conditions, allowing feats such as kicking off any/all surfaces including intangible and ever-changing surfaces. They can move with complete ease on land, air, water or anything else.
The user's movements can not be bound, restricted or sealed in any way, allowing them to ignore things like Binding , Acceleration , and even Inertia . They can treat any substance, terrain or angle as if it was a solid, flat and smooth surface.
- Full Space Maneuvering
- Mid-Air Maneuverability
- Non-Circular Movement
- Precise Performance
- Pseudo-Movement
- Supernatural Athleticism
- Supernatural Dexterity
- Unfixed Movement