Description
Basics
Age: ???
Gender: Female
Species/Racial Origin: Eldritch Being
Family/Friends/Pets/Etc: Mela Satona (Sister), Emilia Satona (Sister), Victorina Satona (Sister), Gerima Satona (Sister).
Physical Description
Height: 6’0
Weight: 20 stone
Hair: Black
Eyes: Purple
Personality/Attributes
Personality/Attitude: Malevolent, ruthless, intelligent, arrogant, murderous, calm, somewhat sadistic, lustful, selfish, cunning, persistent, opportunistic, twisted, violent, domineering, charismatic, megalomaniacal, sinister.
Skills/Talents: Magic, hypercompetence, corruption, intimidation combat.
Likes: Evil, corruption, negativity, her sisters, domination, her friends (all villains), violence.
Dislikes: Good, purity, her enemies (all heroes), men, weakness, incompetence, failure, peace.
One of the most powerful villains in the Universe, Michelle Satona is the leader of the Satona Sisters and one of the heroes’ most dangerous archenemies. Like her sisters she has mastery over Negativity, but it manifests as Electricity.
Created from the God Queen Herself, Michelle and her sisters are a slightly more concentrated speck of Her essence, compared to every other villain across existence, with Michelle herself being the embodiment of her mother’s corruptive nature as well as her existence being a mockery of the Weaponmaster of Blood. From that day onwards, she and her sisters travelled across the entire Universe, indulging themselves by creating Negativity everywhere and watching planets give into their corruption, evil and fear while feasting on the people’s negativity in the process. While there were numerous heroes that tried to oppose them, they always fell to her and her sisters. Michelle herself chose to utilise a scythe and chains as her favoured weapons while she mastered her powers and abilities, to the point that she was feared across the entire Universe and talked about as an unstoppable force. She then started wearing an eyepatch because she liked the look of it. When she made her way to Earth, she managed to conquer it, but encountered Shakepup and his friends for the first time and soundly defeated them. Eventually they defeated her, but this only motivated her to try harder and even request help from her sisters. From that day, the sisters have travelled across realms while spreading their influence, gathering forces and perfecting their abilities while strengthening and cementing their sisterly bonds to unlock even more of their latent power.
Nowadays she is one of the most infamous villains across the Universe and the realms, known for her godlike power, unbridled evil and her connections to the God Queen.
Michelle Satona is an eldritch abomination, a being whose very existence defies the rules of nature and/or existence and is defined by its disregard for the natural laws of the universe as we understand them. She wields godlike powers and is, for the most part, not bound by the laws of the universe. Her true form cannot be grasped by mortal beings and may be interpreted differently by different individuals/species, with others creating a collective delusion of their form. These interpretations can range from the unusual to the awe-inspiring, to the mind-shatteringly terrifying. It is rare, but not unheard of, for the presence of such a being to benefit the universe it currently inhabits.
Combat Merging: Users who have supernatural powers/abilities can learn to infuse their combat styles with them. They can developed a vagabond form of combat, picking up moves if traveled around the world and adapt those techniques to their own personal style. They can chain together a series of strikes and attacks in rapid succession on opponents, giving them little time to recover.
- Aerial Combat Mastery
- Corruption Combat
- Solid Surface Combat
- Umbra-Electrokinetic Combat
Corruption Embodiment: The user can become the embodiment of corruption, being able to spread certain influences to victims like a virus. Once the influences take control of emotions the user may have limited power over the victim to drive them to do horrible things. The user may influence one's dark side and break their moral values.
- Corruption Manipulation
- Corrupted Environment Manipulation
- Omni Corruption Inducement
Dark Lord: User is a Dark Lord, villain usually seeks to rule or destroy the universe around them, powerful evil being who viciously rules over lesser evil beings and desire to rule their respective existences and corrupt as well as destroy everything they touch. They possess malevolent abilities and often command fiendish minions. These individuals also love to seduce others to join their side and then use them for their own hellish purposes. Anyone can be a Dark Lord; some are human, many have demonic natures and certain holders of the title are actually manifestations of the Prince of Darkness himself.
- Absolute Slicing: Slice through utterly anything.
- Dark Heart: Dark Lords have the most corrupted of hearts and some may not have hearts at all
- Emotional Infection: Capable of inducing and tainting multiple beings with the most destructive emotions.
- Hypercompetence: Some users have unsurpassed talents and skills.
- Indomitable Sexuality: Have an unusually strong sexuality.
- Invulnerability: Users are usually impervious to conventional attacks and weaponry.
- Magic: Wield all types of Dark and Neutral magic.
- Nigh Omnipotence: Dark Lords tend to possess god-like powers.
- Self-Resurrection: Even if destroyed, users can return to life.
- True Power: Some users may have untapped power within themselves.
Empathic Conversion: User possess a supernatural social magnetism, drawing people to them and overwriting their desires and emotions, inspiring an overwhelming urge to serve and a fanatical devotion to the point they would do absolutely anything to please them.
Subjects aren't turned into mindless drones, remaining essentially the same except for their new-found loyalty , which makes them very difficult to distinguish from normal people.
They no longer feel any fear of anything except failing the person they see as their God, and though they do feel pain it is little more than a mild annoyance to them. They consider dying for their master the utmost privilege and look forward to it, though they are determined to be as useful to him/her as they possibly can until the day comes.
Environmental Adaptation: User is able to survive and adapt to any environment and/or condition, being able to tolerate a wide range of temperatures and levels of moisture, any amount/quality of sustenance, breathable medium, etc. with little or no discomfort.
Immortality: Users possesses immortality : an endless lifespan, as they can never die, never age , and can shrug off virtually any kind of physical damage. Some users are the defensive type, simply preventing all damages, to appear physically invulnerable , while others are the regenerative type , surviving and quickly recovering from anything you throw at them while at the same time they are capable of resurrecting themselves instantly after death and completely self-sustaining , free from all bodily necessities, or even the combination of the two.
- Cannot age once reaching a certain point.
- Some user can be biologically immortal and not age.
- Immune to diseases, toxins and drugs.
- Wounds, even crippling or fatal ones, heal near instantly.
- Time-manipulating powers can erase the user's existence, as opposed to biologically killing them.
- May apply only to biological immortality, as the mind and/or soul may remain mortal.
- Immortality power may be removed, rendering the user mortal once again.
Lovecraftian Powers: The user possesses powers and abilities that are Lovecraftian/eldritch in nature. This definition includes powers that are evil by nature, are unique or abnormal, gained by unpleasant circumstances, produce side effects such as mutations, generally hard to control, and are clearly unnatural. Oftentimes, the user's power centers on forms of body horror, such as tentacles.
- Contagious Influence
- Corrupting Presence
- Eldritch Being Manipulation
- Eldritch Empowerment
- Eldritch Energy Manipulation
- Eldritch Magic
- Organic Abomination
- Power Bestowal
- Shapeshifting
- Tentacle Extension
Mentifery: User can bend reality via their or other's thoughts and imagination. They can change any and all aspects of reality, allowing them to achieve nearly anything simply by willing it. Mentifery is both reality warping 's strongest form and purest expression, allowing the user to directly achieve any desired change on thought alone. Both rational and irrational alike, unhindered by the need for templates, materials, or proxies.
Natural Weaponry: The user possesses some form of natural weaponry, including claws , fangs , horns , beaks , clubbed tails, etc., and knows how to use them.
- Alien Mind
- Claw Retraction
- Corrupted Blood
- Eldritch Soul
- Meta Immunity Bypassing
Negative Forces Manipulation: The user can manipulate all forms of negativity, physical and spiritual negativity, including Anti-matter, Nothingness, Demonic forces, Destruction, etc.
- Dark Force Manipulation
- Dark Lightning Manipulation
- Evil Empowerment
- Evil Manipulation
- Fear Manipulation
- Inner Darkness Externalization
- Malefic Force Manipulation
- Malevolence Release
- Negative Emotion Empowerment
- Negative Energy Manifestation
- Negativity Empowerment
- Negativity Inducement
- Penetration
- Primordial Darkness Manipulation
- Yin Generation
Ocular Techniques: The user of this ability can also gain special powers from their eyes, possibly by having special eyes containing a power that gives them abilities or enhancements.
- Accelerated Perception/ Speed Perception
- Accelerated Probability
- Body Immobilization
- Body Language Analysis
- Energy Perception
- Essence Reading
- Illusion Awareness
- Invisibility Awareness
- Optic Blasts
- Penance Stare
- Penetration Vision
- Scanner Vision
- Selective Illusions
- Sensory Scrying
- Supernatural Eye
- Visual Teleportation
Omnimalevolence: Users of this power are devoid of any and all benevolent traits, thus making them the true evil incarnate and the source of all negative aspects of existence.
- Total Omnimalevolence: to be absolutely evil and surpass all forms of benevolence.
The user is capable of being universally evil, but they can also deceive others into thinking they are actually good. Users can also spread their evil on cosmic and apocalyptic scales, simply by their presence or the power of their malicious will; they can corrupt anyone they desire, destroy virtually anything and cause terrible events to take place. In short, the user is the undisputed source of ALL EVIL whether it's natural, or in this case, supernatural. In all the cosmos, they are devoid of all redeemable qualities, and are also completely ruthless, unforgivable, dangerous, fraudulent, and highly manipulative.
Perfection: Users are in the condition, state and quality of being free from all possible forms of flaws or defects. If the user was not perfect from the beginning the traits and actions to achieving perfection must be flawless, the process of improving something until it is faultless or as close to faultless as possible, whether it be from magic, divinity, science etc. With perfection, there is nothing the wielder can't do and achieve.
Users perfection may prove so great that even their natural flaws and weaknesses would be perfectly altered to fit the users perfection, they'd still be considered perfect. Ex if users acts foolish they'll still be wiser than any sage or have a weakness that's stronger than any warrior ever.
Personal Army: The user can manipulate their own personal army, calling forth and controlling a private force of entities that can fight, defend and/or support the user in some fashion. This group of entities is often an extension of the user in some way.
- Army Manipulation
- Entity Manipulation
Special Attacks: The user can utilize powerful special attacks/techniques, oftentimes naming and classifying them on strength, power, and sometimes requirements.
Techniques
- Adaptive Attacks - The user can create/use attacks that are capable of adaptation/evolution.
- Attack Compression - The user compresses their attacks/techniques to amplify their power.
- Limit Break - A special technique that can only be used during specific circumstances.
- Ultimate Technique - Using the most powerful special attack.
- Union Attack - A move performed by two or more people.
Supernatural Combat: Users possess immense combat skills, both offensive and defensive, that far surpass other beings of their verse. Their skills may be highly innate superhuman, honed or both.
This encompasses speed, strength, precision, reflexes, technique, analysis, control, adaptation, and all aspects of practical fighting. Depending on the users, they may be specialized in specific types of weaponry (melee, ranged, natural, etc.), and invariably wield them with surreal efficiency, or possess incredible unarmed combat skill or have superhuman proficiency to utilize magic or their superpowers in combat and can perform inconceivable supernatural feats. Most observers are simply incapable to understand what's happening, with only a user being able to gauge the skill of another.
- Chain Manipulation
- Coffin Manipulation
- Kusarigama Proficiency
- Scythe Proficiency
Supernatural Condition: Users possess a supernatural condition, capabilities/attributes/aspects drastically beyond what is naturally possible but with a certain weakness/limitation that prevents them from achieving an Absolute Condition. This mainly includes a superhuman physical and mental condition.
- Type II: Easily the greatest mind in their world, strong enough to lift large aircraft and destroy the toughest metals, fast enough to easily move at hypersonic speeds (and beyond), durable enough to take powerful explosions.
Supernatural Rear: The user has a supernatural rear anatomy which naturally imbued their rump with supernatural advancements (mechanical, magical, etc) that can grant abilities, powers and even protection. Due to the supernatural advancement of the rear all fundamental structures/functions and natural aspects also gain supernatural properties to better develop their rear end (their gluteus maximus, hips, tail, etc.) to enhance the user’s fundamental qualities which they can use for various purposes.
Team Combinations: The users can combine their strengths to form powerful attacks against common adversaries. For example, if someone with Electric Manipulation combines an attack with someone that used an attack with Water Manipulation . Not only do they do more damage than their attacks alone, but most likely be done at a bigger radius to take out more foes.
Super-powered teams are not just for battle, some power combinations can save someone or some people for certain doom. An example would be when someone with Magnetism Manipulation and someone with Telekinesis lifts a heavy metal object that neither could do alone to give people time to escape from harm's way.
Some team combinations are usually done by teams or crew, but they are more effective if the users practice enough.
Unfortunately, some combinations are ineffective against a certain being or fail to take out the whole army if the wrong power(s) are used.
- Bond Empowerment
- Charged Attacks
- Companion Allegiance
- Power Mixture
Unrestricted Movement: User can fluidly move around in any environment or conditions, allowing feats such as kicking off any/all surfaces including intangible and ever-changing surfaces. They can move with complete ease on land, air, water or anything else. The user's movements can not be bound, restricted or sealed in any way, allowing them to ignore things like Binding, Acceleration, and even Inertia. They can treat any substance, terrain or angle as if it was a solid, flat and smooth surface.
- Absolute Athleticism
- Absolute Dexterity
- Absolute Flight
- Adaptive Movement
- Pseudo-Movement
- Rapid-Fire Moves
- Selective Motion
- Superior Activity
- Transitional Movement
- Unaffected Movement