Description
Basics
Age: 537
Gender: Male
Species/Racial Origin: Dark Elf
Family/Friends/Pets/Etc: Princess Keyxina (Wife), Prince Qildor (Half Brother), Prince Gilgamesh (Younger Brother), Prince Ayduin (Baby Brother), Count Odyn (Family Friend).
Physical Description
Height: 5’9
Weight: 18 stone
Hair: Dark Green
Eyes: Pale Green
Personality/Attributes
Personality/Attitude: Introverted, brooding, selfless, sensitive, analytical, perfectionist, cynical, paranoid, quiet, calm, relaxed, polite, smart, dry sense of humour, introspective, respectful, pragmatic, cautious.
Skills/Talents: Politics, swordsmanship, riders aptitude, martial arts, chivalry, craftsmanship.
Likes: Autumn, animals, meditation, surprises, being alone, poetry, the colour green, his wife.
Dislikes: Riddles, children, people watching, spring, crowds, mess.
Place/Type of Residence: Beldroth Castle
Prince Vadyn is a Dark Elf and is the first-born prince to King Beldroth and Queen Gweyir. He and his brothers Prince Gilgamesh and Prince Ayduin are triplets born after a prophecy foretold three heroes born from royalty; one of Courage and Will, one of Wisdom and Knowledge and one of Power and Strength.
When they were born, the sage Prith imbued them with magical emblems that would represent their part of the trinity; the courageous griffon, the wise phoenix and the powerful dragon. The three sons were raised by servants, tutored by the finest scholars money and trained by the best soldiers in the kingdom. This form of upbringing stayed this way, but only forged the bond between the brothers. As they grew older, the tutors began to notice Prince Vadyn’s determination to succeed in all of his studies, no matter how good or bad he was at them compared to his brothers. Eventually his determination paid off and he began to do well in his studies, before beginning to excel in them thanks to his brothers. He also chose to train himself in swordsmanship as well as magic calling and by his teenage years, he had mastered both. They were then sent away to spend their teen years being apprentices to Count Odyn , their parents’ best friend. He personally trained and tutored them in several subjects, including combat and riding. Despite the bickering and violent arguments due to their teenage mindsets, the bond between the brothers and the count grew stronger than ever. When their apprenticeship was completed, their parents held an extravagant ball to celebrate their sons coming home. It was eventually revealed that the ball was actually arranged to marry off all three sons without their knowledge or consent. When they found out, the three sons confronted their father. But after he explained the reason, Prince Gilgamesh ran away while Prince Vadyn reluctantly accepted and Prince Ayduin fought his father. It was then that Prince Vadyn was introduced to his betrothed; a Dark Elf princess from a distant kingdom named Princess Keyxina. From that day onward, the two have gotten married and are now a couple. However Vadyn and Keyxina must wait for King Zumvalur and Queen Reydove to retire before they become king and queen.
Prince Vadyn is an Elf (also known as an alfar, alp, ellefolk, etc.). Elves are humanoid beings who are either fairies, close relatives of the fairies, or humanoids with exceptional lifespans and magical inclination, depending on the lore. In general, elves resemble slender, beautiful, youthful/ageless, graceful humans. Some versions of elves are close to human size, others are diminutive, and still others are taller than humans. Though some human-sized elves could pass as particularly attractive humans, most have one or more distinctly elven trait. Pointed ears are the most common, but some elves have large eyes, skin/hair/eyes of an unusual color, and/or (rarely in modern fiction, but not uncommonly in folklore) hollowed-out backs.
As mentioned, elves can be divided into two broad groups: modern and mythic. Modern elves are mortal or near-mortal , with abilities closer to those of humans. Mythic elves are objectively more powerful, with some bearing power rivaling that of lesser divinities. Regardless of which group they belong to, all elves share certain traits, including grace, some magical ability, and skill in both close combat (especially with swords) and marksmanship (with bows). Of all faerie races, elves are most likely to form their own communities, nations and states of varying sizes. While modern elves have their own kingdoms and lands in the physical world, mythic elves tend to live on a separate plane of existence (Alfheim, Elfland, Fairyland, etc.).
- Dark Elves - Dark elves are identified as a corrupted version of their more nobler brethren and are known for their aggression, deceit, and stealth. They are very brutal and cruel by nature, having little mercy when it comes to cheating, battling, or anything dealing with the life of another being. They have little respect for even their own kind, at times waging war against each other. However, clans are known to band together to combat invasions and attacks by other races. Many dwell underground.
Enhanced Condition: User's physical and mental abilities are above the peak human levels of other beings in their universe. This entails that they are faster, stronger, more intelligent and overall superior to beings at peak human level (in that verse), but not to supernatural levels .
- Type I: An extremely great mind, strong enough to lift small cars and bend metal, fast enough to move at/beyond the high-way speed limit, durable enough to withstand being thrown off tall buildings.
Herbalism: The user can utilize Herbalism , a study and practice involving the usage of medicinal plants, fungi, minerals and animal parts to create various healing potions, ointments and unguents. It is the basis of traditional medicine . Along with promoting convalescence and overall health, the different concoctions can be made to have various effects on targets (physical enhancement, altered states of consciousness, supernatural transformation, etc.).
Longevity: The user possesses an extended lifespan, allowing them to live longer than a normal human; this can be the result of one's power set or their species. Users are often called "Longevals", which means long-lived. Some users are capable of living for centuries or hundreds of years. Other users are capable of living for aeons or thousands of years. Though it’s quite rare for most to be capable of living for millions of years.
Mystical Martial Arts: The user can utilize supernatural combat in multiple forms of martial arts. Many of those who train in martial arts gain superhuman capabilities by learning to harness multiple supernatural abilities.
Some techniques are often either a form of excellence or perfection of an existing martial art and sometimes users of the original tend to change or innovate the martial art to make it their own.
- Attack Powers/ Defense Powers/ Support Powers
- Chakra Point Manipulation
- Channeling
- Combat Creation
- Mana Manipulation
- Special Attacks/ Special Defense/ Special Supports
- Spiritual Force Manipulation
- Supernatural Arts
- Training Regimen
Variations
- Traditional Martial Arts : Allows users to perform styles of combat to a superhuman level.
- Aikido Mastery: A martial art using throws and wristlocks to take opponents down without harm.
- Bartitsu Mastery: A martial art that combines boxing, jujitsu, cane fighting and savate.
- Dim Mak Mastery: A martial art to kill using less than lethal force at specific areas of the body.
- Savate Mastery: A combat style combining boxing with graceful kick techniques.
- Wing Chun Mastery : A martial art of solid stances, rapid focused strikes & swift parrying.
Natural Weaponry: The user possesses some form of natural weaponry, including claws, fangs, horns, beaks, clubbed tails, etc., and knows how to use them.
Personal Symbol: The user possesses a personal symbol (brand, mark, imprint, etc.). This supernatural insignia, often emblazoned somewhere on the body, grants them extraordinary power based on its design and/or origins.
- Effect Generation: User can control effects e.g. the effects their powers have on others & surroundings.
- Abjuration: Cast spells that provide protection and healing.
- Status Effect Inducement: Induce status effects.
- Faithifery: Alter reality according to one's belief.
- Inner Power - Unlock the true power within yourself.
- Shield Manipulation: Power to manipulate shields.
- Symbolic Power Manifestation: Wield a power that represents the user's individuality.
- Inner Animal: The animal lives inside the user.
- Materialized Guardian: Manifest the power as a guardian.
- Teleportation: The ability to blink from one place to another without occupying the space in between.
- Trinity Force - Spirit: Users will gain control over the divine, ethereal energy that resonates from their spirit. This will allow them to not only gain energy manipulating abilities, but to also perform great, magical feats.
Prince: The user is a prince, a young or future patriarch of a kingdom or empire that, in some cases, is the reigning monarch of principalities and has just as much rule and power as his parents, the King and Queen.
- Calling
- Chivalry
- Flexible Weapon Proficiency
- Knight
- Supernatural Hunter
Associated Powers
- Animal Empathy: User has a natural connection with most if not all animals and wildlife due to their gentle disposition, beauty or supernatural abilities.
- Fear Immunity: Princes are typically very brave, able to keep calm in a dangerous situation, try to escape or fight back those who threaten them and their kingdom.
- Intuitive Aptitude: User possesses a multitude of skills and areas of expertise related to royalty.
- Political Mastery : User possesses advanced knowledge in politics and skills in running a kingdom.
- Personal Army: User has their own personal army, being royalty.
- Subordination Manipulation: User has dominion over all those below them whether be knights, servants, peasants etc.
Relationships
- Swashbuckler: Often times, prince are depicted as swashbucklers.
Variations
- Warrior Prince: The Warrior Prince is defined by their exceptional abilities and prowess in combat and possess many abilities associated with battle such as being a Tactical Genius, being highly proficient in using all matter of weaponry and having exceptional physical capabilities.
Subterranean Adaptation: User is able to survive and adapt to underground, stuffy, low-light terrene conditions like caves/tunnels with senses, endurance and breathing adapted for such (perhaps also adapted for intense heat, if adapted for areas closer to the earth's core).
Supernatural Beauty: The user is supernaturally beautiful and can use it to affect others. This power is divided into two separate but interlocking aspects:
The user is always, and under any circumstances, physically, personally and socially perfect, graceful and flawless, without anything that would make them look unattractive or distract from their presence. They are perfectly aware how to increase their appeal by apparel, action or choice of words, but even these are simply details to enhance their natural appeal. For example, someone with this ability rising straight from the bed after a hard night's partying and wearing the rattiest possible clothes would make even the best supermodel primped to perfection look homely in comparison. Secondly, the user is able to affect other people, both by affecting their minds, emitting pheromones and generally being a perfect companion and/or object of admiration. At the lower level, the user could make a complete stranger treat them like their closest friend in only a few minutes and be perfectly willing to help them in any way they need. Someone with more power could make anyone treat them like someone who is privileged to do and get anything they wish and be admired and even loved for it. At the higher level user could make people fulfill their smallest suggestion, although not against their deepest principles. At the most powerful, they could simply eradicate free will, making everyone slavishly devoted to the user and willing to do anything to please them.
Supernatural Durability: The muscle tissue, skin, muscles, bones, of the users are extremely resistant, allowing them to withstand extremely powerful attacks. like nuclear bombs, extreme atmospheric/water pressure, temperatures fatal to a normal human, like a cold that borders on absolute zero, or a heat that rivals that of the surface of the sun. Due to its extremely high durability, users' bodies also naturally manifest improved levels of stamina and extreme resistance to physical pain of any kind.
- Type I: Users can resist being hit by trucks, buses, trains, and speeds over subsonic speeds, endure scorching temperatures that can make humans die, or freeze liquids in minutes, moderate to massive explosions (tens to hundreds of tons TNT equivalent), getting shot by piercing ammunition.
Supernatural Weapon Proficiency: User can wield different types weapons with supernatural proficiency in speed, power, and skill, allowing them to perform seemingly impossible feats with ease. Their skill with a weapon is so great that they can wield weapons they shouldn't be able to such as empathic and bound weapons.
- Counter/ Deflection
- Supernatural Dexterity
- Supernatural Strike
- Unconventional Sword Proficiency
Variations
- Axe Proficiency
- Cape Proficiency
- Chain Scythe Proficiency
- Double-Sided Spear Proficiency
- Dual Hammer Proficiency
- Saw Proficiency
- Supernatural Swordsmanship
- Yari Proficiency
Unrestricted Movement: User can fluidly move around in any environment or conditions, allowing feats such as kicking off any/all surfaces including intangible and ever-changing surfaces. They can move with complete ease on land, air, water or anything else.
The user's movements cannot be bound, restricted or sealed in any way, allowing them to ignore things like Binding , Acceleration , and even Inertia . They can treat any substance, terrain or angle as if it was a solid, flat and smooth surface.
- Accelerated Tasking
- Aim Dodging
- Air Swimming
- Angled Dash
- Enhanced Leap
- Gliding
- Stereobatics
- Supernatural Agility
- Surface Running
- Thin Surface Zipping