Comments: 10
KristinF [2014-09-10 14:03:01 +0000 UTC]
Lovely work Dan!
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Krassandra [2014-09-06 21:15:48 +0000 UTC]
Simple but very interesting scene
1)It was a good idea to pick a native girl. Most renders show white tall thin girls and I've completely fed up of them (especially of default V4 with default skin tone ). More dark models = more interesting scenes.
2)Color gamma is very nice. Girl's skin, outfit, hair and top part of the rock match each other, while painted toenails and strands of the hair make some contrast. The dress itself is "wild" enough and stylish enough at the same time.
3)You're one of the extremely rare persons who use full 3D. It's quite strange to see perfect 3D models and props placed on flat background and almost-flat foreground. 3D gives so many possibilities to make realistic scenes so we don't have to lose them
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AnthonyDiff In reply to Krassandra [2014-09-08 00:43:03 +0000 UTC]
Well, there is no excuse for not having dark models. They are just as affordable and available as light ones. Granted there are 20 light ones for every dark one, but they ARE available and affordable.
If one of my watchers has a racist attitude towards dark gals they can go elsewhere. I don't want them or need them checking out my art.
As for being labeled racist for including dark gals, I think it's racist NOT to include them. Even in the Damsel In Distress, Vore, and Bondage pictures. Dark gals have just as much right to be into such things as light gals as far as I'm concerned.
As for flat backgrounds, the first may be 3D or may not be. The lighting makes it difficult for me to tell. I would have assumed it was 3D though just from my own experience. The second is a 3D winter backdrop that is essentially like a 2D screen used in photo studios. I've used that sort of prop in several of my own scenes (fav.me/d7l7dk0 and fav.me/d7l2jbh and fav.me/d7hgo5l and fav.me/d7ewgmj and fav.me/d76tih3) to good effect. Proper lighting is the key to using those and making them blend in nicely with the foreground. The third is, indeed, quite obviously a flat real world photo background onto which the 3D characters were placed. I've seen those type of pics before but hadn't realized that's what you meant.
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Krassandra In reply to AnthonyDiff [2014-09-08 02:20:00 +0000 UTC]
These "excuses" are silly. Most people are simply accustomed to some templates and don't want to change them. Those who judge the "color restriction" will defend another artificial limit with the same stubbornness...
Glad to see you understand the race question properly. Many people post "controversial" with long explanations like "I'm not a racist/I'm not for the Nazis/...". They disturb more than any owners of improper attitudes (which I've never seen here).
Even if these environments are 3D formally, the main background of the scene is a plain flat texture. You use them in a good manner so they look like real 3D environments. When I see the scene with no 3D objects except for model and outfit, and there is a clear visible border between flat "terrain" and flat "background", it looks terrible.
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