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archangel72367 β€” HMS Ragnarok WIP

Published: 2011-03-13 04:02:32 +0000 UTC; Views: 1875; Favourites: 15; Downloads: 105
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Description ORIGINAL MESH BY KATASE

After the success of the HMS Apocalypse, Supreme Bashar Primus General Aurelius Abaddon order the construction of the custom made superdestroyer HMS RagnarΓΆk; incorporating his own ideas and designs that later will be used in the creation of the Hammerhead-class dreadnaught (for the exorbitant cost for the construction of both vessels, the Imperial Engineer Corps developed the Apocalypse-class Mark II, a smaller version of the original Mark I). With this new flagship, Abaddon "The Destroyer" (who survived the life extension process used by the Imperial Mordru family and some Nobles of the Great Houses) has lead the campaign of the Second Wave of territorial expansion of the Imperium for almost 100 standard years. Using a similar configuration than the HMS Apocalypse but with more powerfull engines and a lethal array of weapons such as 12.6 GW Laser Pulse Cannon, 2x 450 MW Laser Pulse Cannon, 6x 350 MW Laser Pulse Cannon, 12x 8 Barrel Plasma Bolt Cannon, 33x 50 MW Laser Pulse Turrets, 30x Phallanx Missile Launchers, 72x KEW/Torpedo Launchers. twenty quad-laser cannons (six bow, seven port, seven starboard), ten laser cannons (five port, five starboard and mounted in blisters), and ten turbolaser batteries (five bow, five stern). Being tested in dozens of battles, the RagnarΓΆk is famous for single handled destroying the entire A'Lhistanii Rebel Fleet, the massacre in Ghorman and the "Scorched Earth" Tactic in the Argentine Moons.

Seen here with a Leviathan class.

A work in progress
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Comments: 15

Patriot1776 [2011-03-26 18:49:14 +0000 UTC]

This is pre-Heresy Warhammer 40k right?

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archangel72367 In reply to Patriot1776 [2011-03-26 22:22:46 +0000 UTC]

not even warhammer... [link]

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thefirstfleet [2011-03-13 14:28:24 +0000 UTC]

I really like its industrial feel, like the Sulaco from Aliens.

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archangel72367 In reply to thefirstfleet [2011-03-13 19:45:58 +0000 UTC]

I have continued the texturing and it looks much better. Will be posting more soon.

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spyderrock48 [2011-03-13 04:57:24 +0000 UTC]

katase has cool shit, but his meshes have serious errors in them on close inspection. and no offense, but the coloration and texturing here is just awful.

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archangel72367 In reply to spyderrock48 [2011-03-13 05:03:10 +0000 UTC]

It is a WIP.

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spyderrock48 In reply to archangel72367 [2011-03-13 05:06:22 +0000 UTC]

Why dont you just make your own stuff??

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archangel72367 In reply to spyderrock48 [2011-03-13 05:14:45 +0000 UTC]

I am an animator not a builder. Sorry if you haven't seen that in the 500 different comments I have made b4 on the subject.

The big companies don't have one person for each part, building, animating, editing, music etc. They have departments. I don't do it all either.

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spyderrock48 In reply to archangel72367 [2011-03-13 05:45:59 +0000 UTC]

well, im a dick. Did you at least ASK katase before using his stuff?

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archangel72367 In reply to spyderrock48 [2011-03-13 05:56:42 +0000 UTC]

Why is it on an open forum if not to be used? So no I didn't. I am not profiting from it. And why do people say no offense right before saying something offensive? No not offensive, just not very tactful.

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spyderrock48 In reply to archangel72367 [2011-03-13 06:06:31 +0000 UTC]

Still, id be pissed if you didnt ask. And because, its just a way of saying that im talking about this one work, not your overall ability.

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archangel72367 In reply to spyderrock48 [2011-03-13 06:15:50 +0000 UTC]

Usually I try to contact a mesh's author, and show them what I have done. Often they respond favorably, but if they object I remove it. (that has only happened once, and I decided to remove it, not the author). Other times I don't get any response, and I think I have emailed him once before, on an earlier work. I don't profit without permission, and I always give the author full credit for thier work.

I realize that I overreacted with the line about 500 previous comments, and I apologise for that. It's just that I have worked a LOT on that to get it where it is now and it IS a work in progress.

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NSslayer [2011-03-13 04:04:36 +0000 UTC]

what program did you use to make this?

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archangel72367 In reply to NSslayer [2011-03-13 04:22:30 +0000 UTC]

Sorry for the confusion, I forgot to note that I did not build it Katase did and I found it on Google 3d warehouse, converted it from a .dae file on sketchup to a .obj and Textured and lit it with lightwave 3d.

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NSslayer In reply to archangel72367 [2011-03-13 04:54:23 +0000 UTC]

ah alright ty for clearn it up

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