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archangel72367 — Out of Nowhere

Published: 2011-05-01 20:44:36 +0000 UTC; Views: 1082; Favourites: 30; Downloads: 95
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Description I wanted to convey a recently touched upon topic. Most starship combat would take place at distances that your target/attacker would not even be visible.

Thanx for looking.

K'T'INGA by prologic9
TOS photon texture by
Explosion elements by PSD BOX
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Comments: 15

Colourbrand [2012-02-21 18:43:12 +0000 UTC]

Bang goes another Klingon!

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archangel72367 In reply to Colourbrand [2012-02-22 08:11:25 +0000 UTC]

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DavidAkerson [2011-05-12 15:15:53 +0000 UTC]

Long range weapons, now THIS I like.

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RobCaswell [2011-05-06 15:35:25 +0000 UTC]

COOL! Yeah, the distance thing is one of my pet peeves. While Wrath of Khan was great popcorn fare, it did cement a bad precedent for Trek's ship to ship combat. You've done an excellent job here - on many levels!

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archangel72367 In reply to RobCaswell [2011-05-06 21:54:07 +0000 UTC]

I am honored!

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adorety [2011-05-03 00:26:14 +0000 UTC]

Very cool scene, well done.
Not seeing your enemy is the tip of the iceberg there. If light energy weapons are involved, strikes would be near instantaneous. A warship design might be better as a sphere with projectile launchers and light energy weapons bristling on it like a sea urchin. No need to bank, or dive. No atmosphere.

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archangel72367 In reply to adorety [2011-05-03 00:38:48 +0000 UTC]

Well in the Star Trek universe the torpedoes are ftl. The are basically a warp drive unit tipped with an antimatter warhead. Which is why at the beginning of TNG phasers were never used at warp. Not very effective and possibly fatal if you are flying faster than the weapon you are lobbing out the ship!

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adorety In reply to archangel72367 [2011-05-03 03:31:40 +0000 UTC]

Ahhhh.

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Hummakavuula [2011-05-02 21:08:32 +0000 UTC]

........oooooof.
Awesome.

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archangel72367 In reply to Hummakavuula [2011-05-02 22:31:36 +0000 UTC]

hehehe Thanx!

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mdbruffy [2011-05-01 22:19:14 +0000 UTC]

You know, that's one thing I
've always wondered about. Would a phaser beam or disruptor blast be as powerful at 1000 meters as it would be at 10? Maybe after you go so far, they're so weak, they can't do enough damage? Not like today's cruise missles.

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archangel72367 In reply to mdbruffy [2011-05-02 01:39:01 +0000 UTC]

That's the advantage of having played the S T combat games like I did. We used a chart to calculate the amount of damage a particular type of weapon would do at different ranges. The further out the less damage. And far enough out a flashlight would be just as effective.

That's why torpedoes are useful. They have the whallop; but shorter ranges. Use phasers to get through the shields and before they recharge slam through to the unprotected hull with torpedos. Ahhh the good old days.

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SlingBlade87 [2011-05-01 21:13:32 +0000 UTC]

Hmm, I always wonder about that myself.

Because you have to wonder just how far the weapons would be able to reach in addition to the fact that 'visible' in space is highly relative and very dependent on what kind of sensors you're dealing with.

For example, in Star Trek's various iterations, they're often able to pick up exact particles upon a planet's surface. So arguably they'd be able to detect a ship in the midst of space wouldn't they?

Now granted, it would most certainly be beyond visual range of the human eye, but 'visual' range for the ship's sensors? I must wonder...and lets me honest, we all love a good old fashioned 'broadside to broadside' scenario when it comes to space ships don't we?

Nice piece, thanks for making me talk overmuch, hope it wasn't overly annoying.

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archangel72367 In reply to SlingBlade87 [2011-05-01 21:16:48 +0000 UTC]

Agree or disagree, it's always good to hear differing opinions.

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SlingBlade87 In reply to archangel72367 [2011-05-01 21:24:33 +0000 UTC]

Indeed it is, tis the stuff we all thrive on even if we don't like to admit being wrong from time to time!

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