Comments: 16
bjbon14 [2017-05-14 07:24:20 +0000 UTC]
Nice work! These are really great types of planets!
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AriochIV In reply to bjbon14 [2017-05-14 21:38:42 +0000 UTC]
Thanks!
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grisador [2015-10-14 20:58:30 +0000 UTC]
Amazing
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DeepChrome [2015-06-29 01:30:43 +0000 UTC]
OOoooo pretty. I like all the shiney planets.
No, really, I LOVE all the variations. That was a mainstay to several space RTS I used to play with my stepdad in the past.
My stepdad and I used to play Hegemonia (Probably the game lethe-gray is remembering because they went with very similar planet types - particularly with arid and inferno planets) a couple years back. It's from the early 90s/2000s, about the same time as Sins of a Solar Empire and Homeworld 2. What Hegemonia lacked in tactical and battle flexibility it more than made up for all the pretty rotating varieties of planets that you could colonize and ultimately terraform, and that was something I really hoped lots of space RTS would take to heart: the sense of immersion in a vast galaxy where variety is the spice and mainstay of life for colonization. Where planets weren't all cookie-cutter Earths or gas giants or whichever.
I remember Sins of a Solar Empire went along a similar track - a variety of planets, different types being preferred by different races. (The Terrans preferred Earth-types, the religious Borg-Kadeshi hybrid guys preferred desert in an amusing callout to Homeworld, and so on.)
This is just one of the reasons why I love seeing a wide variety of habitable worlds and seeing that variety so visibly depicted. It adds flavor and interest and a degree of realism to a game, especially now where graphic technologies can catch up.
And these are just so pretty. -goes back to staring at them-
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AriochIV In reply to DeepChrome [2015-06-29 06:16:33 +0000 UTC]
I recall Hegemonia -- I was following it during development. Very sexy graphics, for the time. I ended up not buying it due to the bad reviews -- as I understand it, there was a severe cap on the number of ships you could build, which really limited one's options.
Sins also had very pretty graphics. I did get that one, but didn't play it much. Kinda burned out on the standard RTS formula, and was disappointed at the lack of story and the fact that you kind of have to play zoomed out so far that you can't really appreciate the nice ship graphics.
We want to do as many different planet variations as the game can handle, though I think texture memory is eventually going to be an issue.
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okay21 [2015-06-22 21:17:59 +0000 UTC]
How big are the planets in comparison with each other?
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AriochIV In reply to okay21 [2015-06-23 01:12:51 +0000 UTC]
Planet sizes are variable in the game; terrestrial worlds come in Small, Medium and Large sizes (gas giants being Huge). Large is about twice the size of the Small. Barren and Arid planets are restricted from being Large, and the Paradise is always Large, but the rest can be any size.
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AriochIV In reply to LeDaverix [2015-06-23 01:14:28 +0000 UTC]
Yep, just trying to imagine the different states that a habitable world can be in.
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AriochIV In reply to lethe-gray [2015-06-22 17:49:23 +0000 UTC]
I'm not familiar with the game you're referring to, so I guess the answer would be "not that I'm aware of."
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