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Artsoni3D — The Dodge Challenger SRT8 392-2

Published: 2012-01-25 00:58:53 +0000 UTC; Views: 1629; Favourites: 16; Downloads: 57
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Description The Dodge Challenger SRT8 392
Made with 3D Software Cinema 4D R13 Studio.
Adobe photoshop.
i reworked little more on car model and decided to make another shot!
Enjoy......
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Comments: 7

Sam-Dragon [2012-01-27 02:23:57 +0000 UTC]

This looks great! The shadow on the floor beneath the car looks a bit too dark, and the edges of the shadow look like it was smudged or blurred. Other than that though, this looks great. The lighting on the car matches that of the background, so it actually looks like the car belongs there. Great job!! ^_^

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Artsoni3D In reply to Sam-Dragon [2012-01-27 11:32:45 +0000 UTC]

Thanx Samantha ,for lighting the scene i used the Sun light,with my own calculations,
it's very hard to match the same nuance of shadow color with shadows of surrounding nature,
with shadow under the car, which is different and should be darker because the car is Solid object,and the grass around is not,
In my description i wrote,that i have used Adobe photoshop,i used for fixing the Shadow under car,
Because at first render the Shadow at my renders was to dark or to lighter! my idea was blurring the shadow,even is not the best solution,like i see now...

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badboy2kxxx [2012-01-26 08:40:54 +0000 UTC]

looks great bro i like how much detail you have added to the model!

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Artsoni3D In reply to badboy2kxxx [2012-01-27 01:32:14 +0000 UTC]

Thanx lot !

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badboy2kxxx In reply to Artsoni3D [2012-01-27 03:28:40 +0000 UTC]

your welcome! and after a little looking at this (from reading sam's comment below) the casted shadows are a little out (too dark (need to be a little lighter) and not quite long enougth they should be about 60-80% longer) it looks a little bit like you set the light in a slightly wrong altitude other then that its awsome!

i know i keep saying you got something wrong but im just trying to help!

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Artsoni3D In reply to badboy2kxxx [2012-01-27 11:37:10 +0000 UTC]

Thanx again,i know that and i keep working on perfecting my Render techniques...i wrote the Sam the more explanation for this particular render.

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badboy2kxxx In reply to Artsoni3D [2012-01-28 04:10:03 +0000 UTC]

i see what you sead to sam below! best way with a 3D model to get a final combined images shadows right while maintaning color and brightness of your object takes rendering the object around 3 times. first render is the actual model render with your initial shadows you want casting on the car that maintain its brightness! 2nd render is faster you basicly make a full black floor and white car render from the exact same camera position so make the car very bright white and luminant so you can use that shape as a cuting mask for the 3rd render. the final render you will need is again a monochrome car(just grey) a floor layer to cast your final shadows on for flooring and drop the angle of sun lighting till you get a neer exact length of shadow casted remove the car with the white and black mask from the shadow layer trim the rest of the floor out and blend the shadow into your final render removing the masks that arnt needed to get the final cast without effecting the car itself! hope my little tip helps so give it a go!

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