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AsryaKino — Arista Deepwater
Published: 2011-08-25 22:54:22 +0000 UTC; Views: 78; Favourites: 0; Downloads: 0
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Description Name: Arista  
Aliases: Ris
Race: Half-Siren Half-Human
Age: 18
Weight/Height: 4'6 / 100 lbs
Description: Arista appears to be an angel at first glance. She has a fine-boned figure with high cheeks and a soft jaw. She has long dark brown/black hair to her shoulders, and her eyes are deep pools of ocean blue, her skin is a very soft cream. She'd be considered very lovely even without the wide wings that sprout from just under her shoulderblades. The wings are massive, compared to her slight form, and are streaked on the inside, mostly solid on the outside. They resemble an Osprey's wings in form and colour, and blend with a smattering of feathers to her shoulders and down her back.From the waist down her skin changes texture, rather than supple and light, her legs and hips have a kind of thicker scaling to it, very like bird skin. The texture is subtle. Her feet appear as normal human feet. Each ankle has a thick layer of scar tissue. She also walks with a minor limp that she tries to keep out of sight of others.
House:
Major: Theatre
Power: Siren's Song - Arista can influence emotion through her singing. It isn't a shove, but a nudge. If someone is inclined to feel a particular way, say, compassionate. She can influence that compassion and possibly change someone's mind. She is unable to create any emotion in someone, only to influence an emotion already dwelling below the surface.
Illusion creation - Arista has the ability to create illusions through her Siren heritage, she focuses this ability through her violin and can create minor illusions so far. She can make a field of shrubs look like a forest, or turn a sapling into a huge redwood. She can also create ghostly shapes from thin air, as well as phantom sounds. But the illusions are unstable and easily seen through. Touching the illusions will break the spell every time, and those whoa re unaffected by sight and sound-based illusions are immune. Any magical creature has a fair chance to see through whatever illusions, and usually only a gullible mind is fully affected. Eventually she may be able to create illusions so real it would take quite a lot to break them, but for now, her illusions last for as long as she's playing her violin and focusing on the illusion, the moment she stops, the illusion falls away and reveals the truth.
Personality: Arista hates humans. Human men specifically. She actually despises them, and will go out of her way to make life uncomfortable for any that tred her path. In her mind there is nothing worse than a human. While Sirens of her flock may have captured humans to eat, she would, if it were possible, merely drown every human she could. However, she recognizes that this isn't exactly the way she should be acting and is attending Praxeum in an attempt to cull her hatred. To almost all other species she's a very outgoing and friendly girl who loves music, and dancing. She's most calmed by the sound of rushing water and especially of waves.
Background:  Arista's mother was a powerful Siren. She and a handful of others lived on a small island just off of the eastern coast. As sirens they lived just as expected, luring ships onto the island through their music and illusions. Dashing their dhingies against the rocky shores, plucking them from their ships and sometimes hunting them like prey if the sailors and shipwrecked were 'lucky' enough to make it onto the island's shores. Illiana, Arista's mother, had been the top of the flock of these deadly beasts and when a sailor escaped the ship, began hunting him over the island. She didn't realize he was hunting her as well.
Hours of hunting and several traps later, he had captured the Siren queen and took full advantage of his prey. When the other sirens found him, he was torn asunder in their wrath, but the damage had been done. Arista was hatched not too very long after. A lovely little girl who may have looked like her father in the face, but was her mother's child.
Vengance has a long memory, however, and the sailor's kin returned to the island with the sole purpose of killing the Sirens for all the lives they had taken. When the hunting parties overtook the island, the sirens that could, fled. Including Arista's mother. She was abandoned on the shore, left crying on the beach as her flock flew away. Arista was barely three at the time, and hadn't learned to fly very well by then. So she hid in one of the sea caves, hoping to never be found by the humans that had driven her mother to leave her.
With several dead sirens already speared, the hunting party stormed the beaches ready to oblirate any other sirens that remained, the sisters of the sailor not content with the kills began combing the beach for traces of the bird-footed beasts, only to come upon the child's tiny cries from the cave.
They managed to lure the child out, only to realize the little girl looked surprisingly like the brother that had been lost to the siren's island. The child had wings, and didn't look like the creatures they'd been killing. The rest of the hunting party wanted to drown the girl, while the sisters protected her, claiming her as a reletive, and the sole survivor of their brother's line.
Arista lived with the women for two more years, only using her wings to really glide from the roof, until her new mothers forbade her from doing that as well. They lived hapily by the sea for those few years, teaching the growing girl to sing and even trying to teach her to read and write.
Then the men came back to ruin her life once more. Just as she was going to turn six, the angelic little child's life was turned upside down. Human hunters of the mythological creatures stormed the house. The baby hybrid was ripped away from her mothers who were burned alive in their home for harbouring a dangerous beast.
Arista was taken prisoner by the men and would have been killed herself, if she hadn't begun singing. She was too young to have a full siren's song, but the magic woven into her voice convinced one of the hunters to stay the blades. The influence of her siren song wasn't strong enough to make the men let her go, but it kept her alive. Unable to make themselves kill her, Arista was instead kept alive. Like a pet bird, she was kept in a cage, shackles kept around her ankles to prevent her from flying away.
Arisa was kept prisoner like this for the next ten years, as she grew into a lovely lady, her song grew stronger, but never strong enough to influence her captors to let her go free. During those ten years the band of men found several uses for their new bird. Mostly she was kept as entertainment in a gabling house they built. Where her song influenced the gamblers who entered to bet on games they shouldn't. As she grew, she was brought onto the stage to perform, the siren song of her voice brought in many a customer and made the men rich. The more she filled out, the richer they became as the customers would flock to the house of ill repute to gander and stare at the budding angelic singer. Each customer that left had their pockets bled dry as they were influenced to spend more and more on the girls and games in the house.
Arista, thankfully, was physically left alone. She was allowed to learn different instruments (for variety's sake) and was even allowed to wear beautiful gowns and dresses, so long as they accentuated the apperance of her being an angel sent from on high. She sang on command for the men, growing an ever deepening hatred for humanity with every performance, until the day she noticed that she could create something like the illusions the other sirens had when she was much smaller.
For several years she focused on that ability, practicing in secret until she found that the illusions seemed strongest when she played her violin. She practiced on rats and small animals, creating ghostly images that the house cats would chase until she felt confident enough to begin using her ability on her captors. To get away, she created an illusion of one of her captors stealing money from the till. In truth, it had been one of the owners putting money away. This caused a row between the men and allowed her a few precious minutes to form a new illusion. This one of her not being in the cage. Confused, they opened the door to ensure that their prize was still shackled in the cage and upon opening the gate, realized the folly.
Arista shrieked and attacked them, with the element of surprise on her side for the first time in a decade, she gauged  out the eyes of one man, then wrapped the chain she'd spent so many years bound with around the other's neck. With only a tiny bit of time, she took the keys from their belts and unlocked the lead they had so often used to move her from her cage to the stage. The shackles on her ankles had been welded into place and would be removed later. As it was, Arista was free for the first time in years. She looted the till, took her one possession, the violin that hd helped to free her, and fled into the  wilds as quickly as her shackled feet would take her.
For the next several weeks, Arista traveled the roads, hiding her shackled feet until she finally came upon a sympethetic blacksmith who, upon hearing her tale (and listening to her song) removed the dreaded shackles from the girl's badly scarred ankles. He even took her in until the wounds healed. The moment she could walk comfortably again, she left the blacksmith behind, one good deed had not undone the years of torment and pain she had been through. When she heard about Praxeum academy, she enrolled in the hopes of having a safe haven, somewhere to hone her magic so she might one day leave and take her own vengance on the hunters that caused her to be abandoned, or the men who kept her caged most of her life.
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