HOME | DD

AutumnRequiemX — SCVI Maxi [XPS]

#male #maxi #soulcalibur #xps #xnalara
Published: 2019-01-10 19:33:27 +0000 UTC; Views: 12723; Favourites: 90; Downloads: 556
Redirect to original
Description

UPDATES

01/15/2019

  • Fixed bones with incorrect names
  • Added SRMA textures

Maxi from Soul Calibur VI ported for use in XNALara/XPS/GLLara


I used his SCII art as a reference for the pose, but uh... I don't think legs work like that.

Details:

  • Models come in xps.xps format
  • Contains optional items to toggle equipment
  • Comes with default weapon Fatibal as a separate model
  • Includes SRMA textures for rendering

Please comment below or send me a note if you find any bugs.



Do not use this model for:

  • Profit of any kind
  • Hateful content


(All rights belong to Bandai Namco/Project Soul) 
Related content
Comments: 10

JeremyReed [2020-06-28 12:15:00 +0000 UTC]

👍: 0 ⏩: 0

Doronetty [2019-01-11 09:43:32 +0000 UTC]

Thanks a lot for male SC characters!!!

👍: 0 ⏩: 0

XnaFreak [2019-01-11 07:07:48 +0000 UTC]

"for use in XNALara/XPS/GLLara"

The model do not works in XNALara  Error message "Data folder "data\SCVI Maxi\Maxi" contains no mesh file. Skipping ..."
The models works in XPS. Thanks.
Maybe (untested), the model can loaded in GLLara.

👍: 0 ⏩: 2

AutumnRequiemX In reply to XnaFreak [2019-01-11 15:14:32 +0000 UTC]

Sorry for replying twice, but I didn't realize that the version of XNALara you linked is actually newer than 11.8! Unfortunately, I cannot get the model to load in 9.9 either. Even when I convert the model to Generic_item.mesh.ascii or other formats, I get the same error message that you posted. I'll try to find a solution.

👍: 0 ⏩: 1

XnaFreak In reply to AutumnRequiemX [2019-01-13 10:17:47 +0000 UTC]

XNALara is not the same application like XPS.
XNALara do neither support the Generic_item.mesh.ascii format, nor the Generic_item.mesh format and not the XPs.xps format. XNALara supports only .obj and the "Non Generic" .mesh format.

Here is the enumeration of supported models, like "Lara_Jungle_Shorts".mesh or "SkyDome_Thailand_Sea".mesh  sourceforge.net/p/xnalara/code… (Just add the string ".mesh" to the model names). The only solution to load custom models is to faking ALL of the technical details of one of this models. It is a pain to do it. XNALara can only load models what are hardcoded into the application itself. Runtime model loading - MSDN - Microsoft  If you search around for load custom models in XNA, everything you see just tells you to use the "Content Pipeline" and build a new XNALara Version to load your model.
That is was Dusan, the XNALara creator, has always do, to support new models:

www.tombraiderforums.com/showp…
Quote Dusan:
Update: version 6.2

- four new models:
Natla's wings (Data_Wings.zip)
Alister's hair (Data_HairAlister.zip)
Amanda's hair (Data_HairAmanda.zip)
Natla's hair (Data_HairNatla.zip)


--> www.tombraiderforums.com/showp…

help please! I can´t get the hair.meshes to work!?
it says they contain unknown mesh files -> skipping!
is there something wrong about them!?

--> www.tombraiderforums.com/showp…
Quote Dusan:
You need to download XNALara v6.2 as well (the program).



That is how XNALara works!

👍: 0 ⏩: 0

AutumnRequiemX In reply to XnaFreak [2019-01-11 14:28:46 +0000 UTC]

Which version of XNALara are you using? You link leads to version 9.8. I used 11.8 when I made this model, so it might not work with older versions of the software. Please check my second reply.

👍: 0 ⏩: 0

LarsMasters [2019-01-11 02:54:47 +0000 UTC]

The dandiest dandy alive.

👍: 0 ⏩: 0

Sasuke-Bby [2019-01-10 20:08:09 +0000 UTC]

An old crush of mine :^)
Thank you for porting him,I like the pose you did   

👍: 0 ⏩: 0

CrispyWyvern [2019-01-10 19:36:54 +0000 UTC]

Yayyyy, thank you so much for Maxi!

👍: 0 ⏩: 1

AutumnRequiemX In reply to CrispyWyvern [2019-01-10 19:37:39 +0000 UTC]

No problem!

👍: 0 ⏩: 0