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Avitus12 — Annihilator battlemech Wepons Schematic

Published: 2012-10-06 17:45:53 +0000 UTC; Views: 9805; Favourites: 143; Downloads: 338
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Description Annihilator battlemech Wepons Schematic
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Comments: 15

titanpaul51x [2017-07-29 04:38:26 +0000 UTC]

35 feet tall or 45 maybe 60 feet tall range?

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titanpaul51x [2017-07-29 04:36:57 +0000 UTC]

35 feet tall or 60 feet?

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Avitus12 In reply to titanpaul51x [2017-07-30 10:02:21 +0000 UTC]

Actually its rather small, only about 25 feet, here is a reference image if you look at the man

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Guardian54 [2012-12-28 02:12:20 +0000 UTC]

Not to be rude, but I doubt SupCom weapons actually would have calibre designations, as power outputs are more important than size, and the two are not necessarily related in any simple-to-compute fashion.

Also more important is weapons type. After all, it is easy to design armour or structural fields (I had to invoke "Structural Integrity Field" to justify the numbers I applied in my fanfiction works to weapons yields versus target mass to explain why targets weren't just vaporized by some weapons hitting them) to resist certain weapons types--see Borg shielding and hulls--but if you bring to bear a large variety of weapons (E.g. Cybrans have electron warheads, proton warheads, particle cannons i.e. ion cannons, electron bolters, lasers, iridium-based bombardment rockets, most likely anti-matter based and kinetic energy based weapons as well) then the enemy can't adapt as easily and weapons damage rates remain consistent for a particular weapon.

Then again I said SupCom units nanolathed i.e. replicated their ammunition in the field while fighting.

Sorry if this rant is annoying, just thought of a couple things that might make it clearer to the audience what the thing firing will look like and/or which faction it belongs to.

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Avitus12 In reply to Guardian54 [2012-12-28 03:03:51 +0000 UTC]

Quiet interesting though this particular schismatic/modle doesn't belong to UEF or any faction in the supcom universe. There will however be a UEF "version" of this.

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Guardian54 In reply to Avitus12 [2012-12-28 05:51:53 +0000 UTC]

Ah okay... Thanks for the reply anyways.

My mind is giving me a mobile version of a Duke T3 Heavy Artillery Installation with a lot of extra weapons. I'd propose Ravager Plasma Chainguns, Spearhead-class multiple launch missile systems, Gauss Cannons taken from Triad T2 PDs and Plasma Cannons from Titans for the rotary guns, RPG pods, 90 Cal cannons (I noticed you left some space for the turret mechanisms, unlike the 90 cal twin cannons) and 90 cal twin cannons respectively. Other than that a pair of TMDs could be placed on top of the hull, one forward, one rear (firing arcs mean a missile from a sub or stationary launcher would be able to hit if coming from the rear, as it takes 2 shots to kill and the turret wouldn't get a second shot in during the flight time) and a pair of vertical-launch missile systems like on the Governor T2 Cruiser could be used for the SAMs (or just copy one side of the Flayer T3 SAM Tower). Grenade Launchers = Fragmentation Grenade Launchers from the Mongoose, designed to kill masses of small units trying to get in really close, under the range of the main guns. Sure makes designing a lot easier for the UEF to use similar weapons systems in novel combinations on different high-end units... Of course, you'd probably get a much more awesome mix, but I'm speaking from a wholly practical point of view. This would be the Land Artillery Experimental.

I actually saw this design as more Cybran than UEF... as it's a six-legged mecha with several easily-drawn parallels to Cybran units. Replace the railgun with a Heavy Microwave Laser, 90 cal cannon (single) with Heavy Disintegrator Pulse Lasers (a la Brick), 90 cal twins with Dual Proton Cannons (a la Salem/Siren T2 Destroyer/Cruiser), 50 cal rotary with a rotary version of the T2 point defence (Cerberus, needs amping as its DPS is only 81, much lower than the other factions' counterparts, perhaps 6 barrels and rotating to fire 3 barrels at a time, each barrel firing 3 times per second, giving 162 DPS if beam strength is not changed, would be adequate?) The RPG pods would be replaced with Dual Heavy Proton Cannons (a la Megalith). The grenade launchers would be replaced probably with Iridium Rocket Pods (from Hoplite T2 Rocket Bots). The SAMs would be ripped-off pods from a Myrmidon T3 SAM model-wise (nerf the missiles) The thing would cost significantly more than a Megalith, be a bit slower, less flexible (no unit construction, no torpedoes, no speed bonus underwater), somewhat MORE durable, and not have a Monkeylord's stealth/speed, but make up for it with its incredible firepower if it can actually get to an enemy's base. It would take the rold of Extreme Land Assault Experimental, the Monkeylord is the Stealth Land Assault Experimental, and the Megalith would be the Amphibious Assault Experimental.

Not to be rude, but just like to put out now instead of later, I don't approve of "an experimental for everything" because the late-game tends to get rather tedious (COUGH SupCom 2 COUGH) as people race to crank out armies of experimentals without lower tier units clashing (original SupCom: FA at least had T2 units still being useful at times i.e. Wagners for attacking from lower-profile waters than any other amphib unit or any Flak/Shield unit) even when Experimentals dominated.

By the way, does the revamp plan to aim for a Tier system like SupCom: FA or a tech tree like SupCom 2? If it's a tech tree, PLEASE make strategic missile defences defend larger radiuses (the circle I got when placing one of the things in SupCom2 was atrociously small, much smaller than a nuke blast radius...) and more importantly be available from the beginning! Having it cost almost as much (or in some factions' cases, have it the same structure) RP as a silo makes that arms race a do-or-die one and that's just annoying at best. Also, auto-building anti-missiles really needs to be available and default again...

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EvilCleric [2012-12-07 11:13:59 +0000 UTC]

Seems like it would need some AP pods for enemies that got too close.

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Avitus12 In reply to EvilCleric [2012-12-07 16:44:02 +0000 UTC]

The 90 CAL cannons and grenades should be able to handle close enemies I think.

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Moosic108 [2012-10-07 05:13:36 +0000 UTC]

In love OuO with with destruction >;3 hehehehe lets blow something up with that fire power

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Quesocito [2012-10-06 21:10:25 +0000 UTC]

Maybe just be careful with ur calibres.. 50 cal means 0.5 of an inch.. so 400 could be interpreted as either .40 or 4 inches. but still looking great

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aureanus In reply to Quesocito [2012-10-08 19:59:50 +0000 UTC]

the definition of calibre depends on the type of weapon been described

For small weapons it usually means the bore of the weapon in 1/100 inch - so for a 50 CAL rifle the bore is 0.5 inch

For larger guns it is the ratio of the shell's base diamaeter to that of the barrel length and normally quoted with a 2nd figure (eg a 5"/45 would be a 5" shell with a 225" barrel - quite a small navel gun).

From your description I would assume 400 Cal to be done under the former and give a shell that was 4" in diameter.

so this thing is definately wrecking anything it comes accross and needs the 6 legs to keep it stable

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Avitus12 In reply to Quesocito [2012-10-06 21:22:32 +0000 UTC]

Thanks for pointing that out to me man

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Quesocito In reply to Avitus12 [2012-10-06 21:27:12 +0000 UTC]

No problemo.

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Quesocito [2012-10-06 21:08:41 +0000 UTC]

Very cool man!

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Benji1996 [2012-10-06 19:17:42 +0000 UTC]

Damn that could wreck some stuff

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