Comments: 13
adeelquick [2011-03-20 16:12:00 +0000 UTC]
THIS IS AWESOME
👍: 0 ⏩: 1
ROMAgfx [2011-02-26 14:34:53 +0000 UTC]
Very noisy render. but nice modeling
👍: 0 ⏩: 1
ROMAgfx In reply to badnugly [2011-02-27 12:11:50 +0000 UTC]
Great! much much better already.
Another tip i have for you is this. If you look at the top bevel of her glasses you see those lost pixels seperated from each other. The bevel should cathc a sraight line of reflection. If you cranck up the AA settings and use a 1-4 min max AA adaptive DMC and put a Mitchel-Natravelli AA filter on it and in the DMC Sampler tab change the Noise threshold to 0,005. Do region render of the noisy part and you can put it over the render in photoshop. This way you dont have to render the whole thing again.
Btw dont mind my nitpicking. I make lots of render errors myself. Im usually too lazy to render again to perfection.
👍: 0 ⏩: 1
render8 [2011-02-26 03:27:46 +0000 UTC]
daaang man, i totally remember the little sample of this some time ago. soo awesome to see her finished up like this. no crits on my end man, definitely awesome looking. and thanks so much for the words in your description. soo glad i could help with that sss. it's quite amazing the difference using subsurface scattering can make versus just standard flat materials.
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