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bananamannen — WIP feedback pls!

#animation #assemble #awesome #battle #cool #eye #feedback #game #green #jump #laser #lazer #lazor #looping #marvel #maya #purple #shield #tga #thegameassemble #malmö
Published: 2014-10-11 20:48:00 +0000 UTC; Views: 8438; Favourites: 154; Downloads: 62
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Description EDIT : Thanks you everyone fr all the feedback : D!!!! 
I have polished and ulpoaded a final version for this project ( next week I have to start next project so I will have to leave this one, although it has been fun ^^)
I have uploaded it here if you wish to have a look
Cheers
fightLoop


Hi! 
I am working on this animation inspired AlexBaxtheDarksides battle choriography   .
Its far from done, so now I need your feedback The lazer effect is offcourse just a placeholder so dont mind that I kept it in ther just so you know whats going on in the fight.
And when Purple jump at frame 0000 is where the animation is looping, and I whont take care of that part till everything else is polished ^^
Plz download the .mov from mattiasg.com/feedback.html cause for some reason this gif moves a bit faster than it is intended to do

Anyhow! Enough of excuses  
It would mean alot for me if you take the time analyzing this animation  

Thanks alot!

Creds to Denny Lindberg for the rig
Animated in autodesk Maya
Related content
Comments: 84

Vegitto26 [2015-06-30 06:16:32 +0000 UTC]

Great work. I'm too early on with animation to be of any help, but through which program did you animate from?

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bananamannen In reply to Vegitto26 [2015-07-02 11:47:32 +0000 UTC]

I animate using autodesk maya

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AmbientalistWoman [2014-10-29 13:47:37 +0000 UTC]

AMAZING!

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bananamannen In reply to AmbientalistWoman [2014-10-30 13:33:38 +0000 UTC]

if u like this one pls check out the final resault  bananamannen.deviantart.com/ar…

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AmbientalistWoman In reply to bananamannen [2014-10-31 22:35:33 +0000 UTC]

i did, it's amazing!! You're such a great animator!!

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golem1 [2014-10-19 15:28:33 +0000 UTC]

Excellent work.  Clearly not finished.   I assume in the final version you will make it more dramatic by moving the camera in closer, and perhaps let the camera viewpoint move around.

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bananamannen In reply to golem1 [2014-10-24 20:30:05 +0000 UTC]

Thanks
Accually I have to leave the camera stationary cause of the loopy thingy.
The polished version is up  bananamannen.deviantart.com/ar…

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golem1 In reply to bananamannen [2014-10-29 14:27:27 +0000 UTC]

I understand.  Possibly the camera could follow a closed path also, looping back to its starting point?

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iamversatility [2014-10-18 01:27:13 +0000 UTC]

This makes me really want to see my characters fighting lol.

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bananamannen In reply to iamversatility [2014-10-24 20:30:56 +0000 UTC]

Glad you like it ^^ There is a link  in comment above if you wanna check out the polished version

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FurryMessVSTheCogs [2014-10-17 21:16:24 +0000 UTC]

Good fight scene

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bananamannen In reply to FurryMessVSTheCogs [2014-10-24 20:31:18 +0000 UTC]

thanks Check out the polished version, just finished  bananamannen.deviantart.com/ar…

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FurryMessVSTheCogs In reply to bananamannen [2014-11-04 23:46:52 +0000 UTC]

You just earned yourself a watcher

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bananamannen In reply to FurryMessVSTheCogs [2014-11-12 21:32:38 +0000 UTC]

thanky

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FurryMessVSTheCogs In reply to bananamannen [2014-11-12 21:53:25 +0000 UTC]

No problem

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GuardianDragon1 [2014-10-17 16:53:20 +0000 UTC]

Just before green jumps over purple (right before the loop begins again), the sequence where purple body-slams green, it appears that green's foot is displaced through purple's shoulder. That's the only major problem I see, the rest is pretty accurate physics! 

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K4VE [2014-10-17 13:42:17 +0000 UTC]

Awesome work!

Can't spot a single mistake. (Except when animation loops, but you're already aware of that)

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bananamannen In reply to K4VE [2014-10-24 20:32:06 +0000 UTC]

Is is done check it out bananamannen.deviantart.com/ar…

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Kruku [2014-10-16 08:08:09 +0000 UTC]

wow, nice!

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bananamannen In reply to Kruku [2014-10-24 20:31:45 +0000 UTC]

Thanks

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rad66203 [2014-10-16 03:07:23 +0000 UTC]

Excellent work. The one thing that bothers me is when Cap (shield guy) jump over cyclops, and cyclops blast him with his lasers. It's too fast to be (realistically) blocked. It comes off as being staged. IMO if cyclops waited a second then shot it would look more like the laser was blocked and not a staged fight.

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Sartanis [2014-10-15 23:05:13 +0000 UTC]

When the two are jumping over each other the animation stutters a little. Also, it may be my eyes playing tricks on me, but there might be a clipping issue when purple tackles green. 

Then again, I may not be qualified to comment.

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bananamannen In reply to Sartanis [2014-10-24 20:33:10 +0000 UTC]

Thanks for the feedback  

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Nintenco [2014-10-15 21:51:17 +0000 UTC]

very good !
I like it

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bananamannen In reply to Nintenco [2014-10-24 20:33:21 +0000 UTC]

Thanks
bananamannen.deviantart.com/ar…  

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AlexBaxtheDarkSide [2014-10-15 15:20:43 +0000 UTC]

Its looking Fantastic Sofar bananamannen!
Great pacing!
wasnt expecting it too look this good this early!
Am glad the posing I did was solid enough that it translates well in 3D ^_^

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bananamannen In reply to AlexBaxtheDarkSide [2014-10-24 20:33:48 +0000 UTC]

It´s finished  
Check it out bananamannen.deviantart.com/ar…  

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AlexBaxtheDarkSide In reply to bananamannen [2014-10-24 22:31:04 +0000 UTC]

You the man, Bananamannen,
Great job on the 2d Energy effects!
Great job how you've adapted it over time,
works very well as a loop

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bananamannen In reply to AlexBaxtheDarkSide [2014-10-25 10:49:14 +0000 UTC]

Thanks alot ^^ It was reaaally really fun playing round with the 2d FX

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Rudakzmm [2014-10-14 20:50:31 +0000 UTC]

When green jumps over the Purple, it could be smoother, but other than that, is amazing.

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bananamannen In reply to Rudakzmm [2014-10-24 20:34:13 +0000 UTC]

Thenks for the feedback
I have corrected the looping problem bananamannen.deviantart.com/ar…

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Rudakzmm In reply to bananamannen [2014-10-24 20:51:37 +0000 UTC]

i saw it, really nice bro, really smooth!

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Bristolianharpie [2014-10-13 17:08:02 +0000 UTC]

I like how you've made them move, there's definitely a feeling of weight to them.

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bananamannen In reply to Bristolianharpie [2014-10-24 20:34:24 +0000 UTC]

Thanks

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Anonymous-Goose [2014-10-13 05:06:36 +0000 UTC]

Really cool! It's perfect.

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bananamannen In reply to Anonymous-Goose [2014-10-24 20:34:45 +0000 UTC]

Thanks I have uploaded a polished version bananamannen.deviantart.com/ar…

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lasaucisse [2014-10-12 18:47:27 +0000 UTC]

excellent work !!!

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bananamannen In reply to lasaucisse [2014-10-24 20:34:56 +0000 UTC]

Thanks!
The polished version is done  bananamannen.deviantart.com/ar…

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lasaucisse In reply to bananamannen [2014-10-26 22:16:30 +0000 UTC]

excellent again

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Getthegrooveon [2014-10-12 18:45:44 +0000 UTC]

Do my eyes decieve me or does green do SUb-Zeros frost tackle? between frames 70-80?

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maxlover [2014-10-12 18:26:18 +0000 UTC]

cool

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bananamannen In reply to maxlover [2014-10-24 20:35:48 +0000 UTC]

thanks
The polished version is up bananamannen.deviantart.com/ar…

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CowardForward [2014-10-12 16:41:49 +0000 UTC]

What others have said
Personally I'd like the lazor to have a bit more impact. Have the shield move a little more "on it's own" when the lazor hits it.
Right now it's very fluid in the impact scenes, in itself it's a good thing but right now it feels a little like it'd be more effective if the purple guy just hit the green guy instead... if you know what I mean :s

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CowardForward In reply to CowardForward [2014-10-12 16:42:42 +0000 UTC]

Oh btw, great work otherwise ^^

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bananamannen In reply to CowardForward [2014-10-12 17:52:08 +0000 UTC]

good idea, will put it on the list

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wangqr [2014-10-12 16:08:20 +0000 UTC]

i feel like whenever they leap off into the air, it's slightly too "floaty", so maybe make those parts faster for more impact? Hmm.. actually the entire thing is a tad on the slow side too, so i say really speed part some parts of the animation to juice up the timing, hehe

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bananamannen In reply to wangqr [2014-10-12 16:32:27 +0000 UTC]

Thank you for taking your time
Gonna try speed parts up to see what happens Thanks again

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wangqr In reply to bananamannen [2014-10-14 07:39:31 +0000 UTC]

np!!

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Hyperfisk [2014-10-12 15:56:45 +0000 UTC]

You wrote me, asking for feedback, so of course I will give you some. First of all, I think this is nice. your silhuettes in your extremes are a lot clearer than on your last shot.

That being said, here are a few notes.

1. You are not pushing your action enough on speed. You can make it much more crisp, if you remove a few frames here and there, for example when the purple one makes the jump towards the green one. Especially near the landing, it seems a bit slow. This will also help with the sense of weight, which is sometimes lacking a little.

2. When you have the green one running towards his opponent, screen left to right, have him use his shield for protection. Running towards your enemy with a shield without using it... well, I think you will also make him seem more agressive, if he holds it up infront of him.

3. I think some of your breakdowns need a bit more attention. I can't be more specific here, I am sorry, but I think you can make them bigger here and there, or more different, to create more dynamic movements. You are already doing a great job, but could still be stronger.

4. More polish. Especially on the hips. Again, when the green one runs from screen left to right, his hip barely moves up and down. If it is possible, hide the arms and legs, and have a look at what the hip is doing. Check the graphs in the graph editor. Make sure your curves look crisp, and not too much like what the program gave you. When I have the time for it, I do it after my breakdowns, just before I move into polish, and then again as the last thing I do. On everything. I know it is a boring task, but it will give you crisper animation.

I hope this is useful. As I said before, it looks nice, you have better poses and the action is clearer. I think you might add a little pause in there, are your timing and the movements feel a little even. With one pause for the purple to "catch a breath", and some quicker movements, I think you can achieve more contrast on the overall thing.
Best of luck!

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bananamannen In reply to Hyperfisk [2014-10-12 16:31:10 +0000 UTC]

Yaaay thank you so much!  
You have a good point on what you saying,
Will dive into this first thing tomorrow ! 

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