Comments: 84
Vegitto26 [2015-06-30 06:16:32 +0000 UTC]
Great work. I'm too early on with animation to be of any help, but through which program did you animate from?
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golem1 [2014-10-19 15:28:33 +0000 UTC]
Excellent work. Clearly not finished. I assume in the final version you will make it more dramatic by moving the camera in closer, and perhaps let the camera viewpoint move around.
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golem1 In reply to bananamannen [2014-10-29 14:27:27 +0000 UTC]
I understand. Possibly the camera could follow a closed path also, looping back to its starting point?
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iamversatility [2014-10-18 01:27:13 +0000 UTC]
This makes me really want to see my characters fighting lol.
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GuardianDragon1 [2014-10-17 16:53:20 +0000 UTC]
Just before green jumps over purple (right before the loop begins again), the sequence where purple body-slams green, it appears that green's foot is displaced through purple's shoulder. That's the only major problem I see, the rest is pretty accurate physics!
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Kruku [2014-10-16 08:08:09 +0000 UTC]
wow, nice!
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rad66203 [2014-10-16 03:07:23 +0000 UTC]
Excellent work. The one thing that bothers me is when Cap (shield guy) jump over cyclops, and cyclops blast him with his lasers. It's too fast to be (realistically) blocked. It comes off as being staged. IMO if cyclops waited a second then shot it would look more like the laser was blocked and not a staged fight.
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Sartanis [2014-10-15 23:05:13 +0000 UTC]
When the two are jumping over each other the animation stutters a little. Also, it may be my eyes playing tricks on me, but there might be a clipping issue when purple tackles green.
Then again, I may not be qualified to comment.
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Nintenco [2014-10-15 21:51:17 +0000 UTC]
very good !
I like it
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Rudakzmm [2014-10-14 20:50:31 +0000 UTC]
When green jumps over the Purple, it could be smoother, but other than that, is amazing.
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Rudakzmm In reply to bananamannen [2014-10-24 20:51:37 +0000 UTC]
i saw it, really nice bro, really smooth!
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Bristolianharpie [2014-10-13 17:08:02 +0000 UTC]
I like how you've made them move, there's definitely a feeling of weight to them.
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Anonymous-Goose [2014-10-13 05:06:36 +0000 UTC]
Really cool! It's perfect.
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lasaucisse [2014-10-12 18:47:27 +0000 UTC]
excellent work !!!
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Getthegrooveon [2014-10-12 18:45:44 +0000 UTC]
Do my eyes decieve me or does green do SUb-Zeros frost tackle? between frames 70-80?
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maxlover [2014-10-12 18:26:18 +0000 UTC]
cool
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wangqr [2014-10-12 16:08:20 +0000 UTC]
i feel like whenever they leap off into the air, it's slightly too "floaty", so maybe make those parts faster for more impact? Hmm.. actually the entire thing is a tad on the slow side too, so i say really speed part some parts of the animation to juice up the timing, hehe
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Hyperfisk [2014-10-12 15:56:45 +0000 UTC]
You wrote me, asking for feedback, so of course I will give you some. First of all, I think this is nice. your silhuettes in your extremes are a lot clearer than on your last shot.
That being said, here are a few notes.
1. You are not pushing your action enough on speed. You can make it much more crisp, if you remove a few frames here and there, for example when the purple one makes the jump towards the green one. Especially near the landing, it seems a bit slow. This will also help with the sense of weight, which is sometimes lacking a little.
2. When you have the green one running towards his opponent, screen left to right, have him use his shield for protection. Running towards your enemy with a shield without using it... well, I think you will also make him seem more agressive, if he holds it up infront of him.
3. I think some of your breakdowns need a bit more attention. I can't be more specific here, I am sorry, but I think you can make them bigger here and there, or more different, to create more dynamic movements. You are already doing a great job, but could still be stronger.
4. More polish. Especially on the hips. Again, when the green one runs from screen left to right, his hip barely moves up and down. If it is possible, hide the arms and legs, and have a look at what the hip is doing. Check the graphs in the graph editor. Make sure your curves look crisp, and not too much like what the program gave you. When I have the time for it, I do it after my breakdowns, just before I move into polish, and then again as the last thing I do. On everything. I know it is a boring task, but it will give you crisper animation.
I hope this is useful. As I said before, it looks nice, you have better poses and the action is clearer. I think you might add a little pause in there, are your timing and the movements feel a little even. With one pause for the purple to "catch a breath", and some quicker movements, I think you can achieve more contrast on the overall thing.
Best of luck!
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bananamannen In reply to Hyperfisk [2014-10-12 16:31:10 +0000 UTC]
Yaaay thank you so much!
You have a good point on what you saying,
Will dive into this first thing tomorrow !
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