Comments: 20
rendercomics [2014-09-13 20:34:03 +0000 UTC]
Beautiful work, excellent lighting here, a huge improvement over the original.
Here are my suggestions. The brightest light should match the light hitting the clouds. Your highlights are coming from the right, and the clouds are lit from the left. You can have a kicker/rim light coming from the right, but not as strong as the primary light source. Beautiful sky though.
I would love to see some eye contact with the camera! Either the front or back girl. Someone looking at you grabs attention. Eye contact is difficult, try pointing eyes directly at the camera and then adjusting the poses and expressions to match. Remember how a person's eyes track (up/down match, left/right towards a center point), they will always be focusing on a point, and almost never focusing down parallel lines.
The girl in the back seems lost in shadow. I would love to see her moved up into the light, or put a lighting rig on her to make her pop. The water is beautiful, I wish we could see more! Also, the plants, I would love to see the same lighting hit those and the green color set on fire with the same intensity and glow that her skin has. The rocks too seem flat, maybe get your light to highlight the bumps and shadows.
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blinded-dinosaur In reply to rendercomics [2014-09-13 22:15:06 +0000 UTC]
I had to open the file to consider your remarks. I appreciate the feedback, though. Though I wonder if some of it is beyond my skill level.
1. I used Flinks Sky. I understand what you're getting at, but I couldn't quite see where the light was hitting the clouds. Unless the light is coming from the opposite side of the main model (I just noticed the clouds look the whitest near the waterfall). But then I should have rotated the model 180 degrees so she's still basking in the sun. I have tried rim lights (in the light presets that I have purchased) but they never really seem to do much. But I also don't know much about doing lighting on my own; I have one or two tutorials to help me with that topic. I have also purchased a couple of photography books (more so if or when I want to use the Reality plugin).
2. I do eye contact quite frequently, actually. But there are times I like the off-camera look as well. If anything, this was a conscious decision on my part. But I appreciate the feedback.
3. I can see what you mean about the girl in the back. I think her skin is a little darker in the first place, but with her back to the sunlight, her body can be more in shadow. I could have tried a reflector that is invisible to the camera right in front of her (sometimes it works, sometimes it doesn't).
4. For the sun, I used a Poser infinite light (probably a preset I purchased from someone else, though I would have likely changed the position and perhaps the brightness). I had it positioned basically right over top of the main model. Given what you said about the rocks looking flat, this light should have been shining on those rocks (I looked to see if they were cast in shadow), so what would you have done to bring out their details? Would you have used a specular light? I have seen references to them but I never really knew how to adjust the settings properly to do it. I assume another infinite light would be used, since a spot light or a point light would not provide even lighting.
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rendercomics In reply to blinded-dinosaur [2014-09-14 05:09:50 +0000 UTC]
Yeah, here are my thoughts:
1. The white highlights on the clouds are on the left sides of them, so the sun is coming from the left. On the figure, the light is hitting her from the right. This could be solved by flipping the background image so both light sources appear to be coming from the same direction.
2. no prob
3. Yeah, her entire tone (squint and you can see this easier) matches the background.
4. If it were me? Pull a movie cheat and hit them with a spotlight along the surface so we get beautiful texture and shadows. Don't make it look like a round spot, just like natural light hitting it. It is a very tricky thing to do, and I did it in one of my recent images below. The entire cliff behind the UFO? Lit by a spotlight just off camera running along the surface, just touching it and creating that beautiful texture. There's no natural light there, nor should there be, but the "director" thought the scene was too dark, so up we put a light, and "he" was right. You have to be subtle with these tricks, but they work in Hollywood, and they work in 3d.
thehakdragon.deviantart.com/ar…
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rendercomics In reply to blinded-dinosaur [2014-09-14 14:49:56 +0000 UTC]
If I showed you the light for that scene, you would not believe it. I have something like seven spotlights simulating natural light in there, since my natural light on my "moon" set didn't give me the look I wanted. She is 100% lit like she is on a movie set.
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007Fanatic [2014-07-27 22:58:01 +0000 UTC]
...um...excuse me...can I come swim in your pool too?
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mario2412 [2014-06-11 20:57:15 +0000 UTC]
very nice work n nice background
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