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Bonekrishna β€” Talking about Values

Published: 2015-04-01 01:41:52 +0000 UTC; Views: 5087; Favourites: 177; Downloads: 147
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Please download the image to be able to read!

Some people have asked me for some insights about how I handle values, so I decided to try to explain it by painting it! I don't know much, but whatever I do know I love to share. And I'm most likely wrong in a lot of stuff, but I've come to a point where I believe I can already help others by showing what I've learned. This is the very first time I've ever made something similar to a tutorial so all the feedback you guys can give me will be truly useful! And any doubt or question just ask away! I'll do my best to answer what I can and learn what I can't answer yet.
This is not the final version of this "tutorial", so anything you feel I need to change just tell me please. Like, for example, my list in the beginning is real mess... need to fix that!

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Comments: 23

Nophie-Blue [2019-03-19 10:18:19 +0000 UTC]

This is so helpful! Thank you so much for sharing this amazing tutorial with us :] If I may ask though, how did you decide which tone of gray to use? For example, at point 3, how did you know what is the correct local value? There are tons of gray shades in the color wheel, this is quite difficult for me to understandΒ Β 

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Sofloan [2015-06-27 08:39:10 +0000 UTC]

Thanks alot !

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SecArt [2015-05-02 22:52:17 +0000 UTC]

From 8 to 9. How do you do that render so good and clean?? This is awesome bro.

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WhiteSprinkle [2015-04-01 17:58:53 +0000 UTC]

This is...something
Adorable xD And helpful, even if I just can't understand all these light things. I just can't. Just like I can't understand physics sometimes....lol

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Bonekrishna In reply to WhiteSprinkle [2015-04-03 06:22:02 +0000 UTC]

Thank you! And don't worry about it, this is one of those things you just understand practicing. You start to understand it by memorizing it.

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WhiteSprinkle In reply to Bonekrishna [2015-04-03 12:44:10 +0000 UTC]

thanks :3

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tungwhat [2015-04-01 17:03:28 +0000 UTC]

Thank you very much for the useful tutorial!
I just think it helps in the future if you use font for the longer text/paragraphs so it will be easier and more comfortable to read. But for title, short notes etc using hand written adds personal feeling so please keep it .

Btw do you mind to share what brush/brush settings you use to render and blend? Thank you again!

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Bonekrishna In reply to tungwhat [2015-04-03 06:18:49 +0000 UTC]

Thank you very much for your suggestion and I totally agree with it. I'll keep it in mind from now on!
And for the brush I used for this one, it was just a standard brush at 75% hardness with transfer and noise on that I flattened a little bit into an elliptical shape and tilted it a bit. I'll share it later if you want, but it really ain't nothing special. And the blending is all just color picking, no smudge or nothing on this one. I just keep painting over until I get a smooth nice transition.

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Chromarin [2015-04-01 17:02:34 +0000 UTC]

Very interesting and many thanks for sharing your knowledge!
I personally struggle with the ambient occlusion. I get the textbook definition and I recognize it when I see it, but I still have hard time grasping myself how to apply it to my artworks. I guess, what I'd like to know i sthe though process when working on that part of an image? Maybe you could give an example with the image in the tutorial, like "and because there is this here, I make this place darker, while that other place is not so" or something like that?

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Bonekrishna In reply to Chromarin [2015-04-03 06:11:15 +0000 UTC]

I know exactly what you mean, it ain't the easiest concept to grasp. But I swear to you it is not too complicated. Ambient occlusion is basically the places where two or more surfaces get closer together and even meet, trapping the light inside, so to speak. When we have two surfaces or more close together light bounces from one and affect the other, causing what we call a bouncing light to appear on the shadow area. But sometimes these surfaces are so close together, or in a certain angle, that almost prevents any light from bouncing out of there and reach our eyes, causing that place to have a darker value and that is ambient occlusion. A good example is to just hold your hands together, that dark line that appears where both hands touch each other is the ambient occlusion. I'll make a better image to show the application of it soon, but for now just keep in mind that the darker ambient occlusions appears on where surfaces touch each other, like heavy folds or where an object touches the ground. Try and see if the step 7 makes more sense now!

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Chromarin In reply to Bonekrishna [2015-04-03 16:01:55 +0000 UTC]

Thank you very much! I think I'm starting to understand it a bit better now. What might be a secondary problem with AO for me is then the strength of the shadow. In 3D examples it seems like the "shadow edges" are not necessary very strong all the time, unless it is something very "deep". Is that so?

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WavingMonsterStudios [2015-04-01 08:14:57 +0000 UTC]

Lovely stuff

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Bonekrishna In reply to WavingMonsterStudios [2015-04-01 10:21:47 +0000 UTC]

Thank you Emily! I'm really glad you like it!

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WavingMonsterStudios In reply to Bonekrishna [2015-04-01 11:17:40 +0000 UTC]

Just love your sense of humour too

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Bonekrishna In reply to WavingMonsterStudios [2015-04-03 05:18:07 +0000 UTC]

You know me, I'm 95% silliness! The other 5% are most likely just plain nonsense...

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WavingMonsterStudios In reply to Bonekrishna [2015-04-07 17:55:25 +0000 UTC]

Nothing better than a firm grasp of silliness!Β 

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Giar3579 [2015-04-01 06:49:31 +0000 UTC]

Awesome work!!!

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Bonekrishna In reply to Giar3579 [2015-04-01 10:20:48 +0000 UTC]

Thank you!!!

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ianparra [2015-04-01 03:37:28 +0000 UTC]

awesome stuff. thank you so much for sharing!
Is there by any chance, a good read you can recommend that helps to understand a bit better the steps 3 and 4 where you define the local values and set up the light.
I tried many studies but I am still struggling getting a good understanding on how to set up the lighting and values.

thanks again.

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Bonekrishna In reply to ianparra [2015-04-01 10:20:30 +0000 UTC]

Thank you for your kind words! And I hope this might be useful for you!
I can't remember right now something specifically about that issue, but I can definitely suggest some good stuff for you that I believe will really help. First thing is Sam Nielson's work artsammich.deviantart.com/ and his blog artsammich.blogspot.com/ this guy is a master on everything light related, and everything else. Really, look trough all his posts and paintings, you'll learn tons from it. Second thing is Mr. James Gurney's works, blog and books gurneyjourney.blogspot.com/ James Gurney is a legend, the way he understand light, values and colors is just absurd. He is a monster! And the third thing that comes to my mind right now that might help answer your question a couple of posts Izzy Medrano just made in his blog talking about contrast and values www.cannibalcandy.com/ you have to read it, definitely!

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ianparra In reply to Bonekrishna [2015-04-05 23:21:43 +0000 UTC]

Thank you so much for all this. it helps A loot!!, keep going with your amazing work!!!

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mohq [2015-04-01 02:49:30 +0000 UTC]

awesome , thanks for this!

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Bonekrishna In reply to mohq [2015-04-01 09:58:46 +0000 UTC]

You're welcome! I hope this help you somehow and feel free to ask me any question you might have!

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